Yes, the logo is generated with AI.
- Creator
- ZERO5GAMES
- Reviews
- 17
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Yes, the logo is generated with AI.
Using AI to generate assets for the Steam Store.
We use AI-generated images of fictional characters in certain parts of the game.
Some images and music in the game made with AI for this moment.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some images are generated using AI
Partial generation of promotional materials, partial generation of images illustrating character skills.
AI generated music
AI is used to design images before graphic post-production.
For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text. We do NOT use AI generated content in any other aspect of game production.
The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts.
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
We used AI on some of 2D art assets of our game.
Players can create textures using text prompts, and apply those textures to virtual clothing templates. Our team uses generative AI tools to help develop some in game assets.
AI was used to generate player avatars, banners, and an image for the loading screen.
In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies.
This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur.
The loading screen and banners were created using artificial intelligence.
AI was used to create the in-game visuals and store images for our game.
The game above is using Openai to inform you that it has been used for photos and images of the game
We are using AI for toy textures
Some icons , trailer voice over
Capsule images generated by AI
Game uses AI Voice to create dialogue sounds
Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.
The radio show was generated by AI voice technology.
AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
Some Images will be AI Generated
AI was used for generating localization text and for the coding of the game.
Our game uses AI-generated images in the in-game menu background design and game logo and title image designs.
NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS. Built with Llama All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline. The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with.
Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI.
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade.
Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items.
In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team.
ok , it is just used for creating some images for game , in the store page for graphic assets , and logo , this kind of things , no more , thanks
We used AI to create the capsules and library logos for the game's store page. The voices in the trainer and customer dialogues were created using artificial intelligence.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game). The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
In this game, artifical intelligence is only used so as to create images.
Use AI to assist in creating some character portraits, scenes, and music.
Note: Card illustrations in this game were created using AI algorithms.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
・Some image materials are generated using AI. ・No specific characters are used for material generation.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
The game allows users to choose cover images for games they develop, the images are created by AI.
Some in-game avatars have been generated using AI technology.
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
We used ai generated contents just for capsule images.
Some marketing and page materials were made with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Drift On Snow Store/marketing art | Yes, the logo is generated with AI. | ZERO5GAMES | 17 | Mar 18, 2026 | |
Good Boy Simulator Store/marketing art | Using AI to generate assets for the Steam Store. | Flywheel Games | - | Mar 18, 2026 | |
ニコニコさん In-game content art | We use AI-generated images of fictional characters in certain parts of the game. | TI-BA | 61 | Mar 18, 2026 | |
Dream Bar Simulator In-game content artaudio | Some images and music in the game made with AI for this moment. | Galera | - | Mar 18, 2026 | |
Texas Hold'em Poker: Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 379 | Mar 18, 2026 | |
六爻 Unclear art | Some images are generated using AI | CSTG-小光 | 14 | Mar 18, 2026 | |
Real Pharmacy Simulator Store/marketing art | Partial generation of promotional materials, partial generation of images illustrating character skills. | Mannered Monster | 10 | Mar 18, 2026 | |
Being John Gogh In-game content audio | AI generated music | Procrast Games | - | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
Bread & Bravery In-game content text | For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text.
We do NOT use AI generated content in any other aspect of game production. | Ennoble Studios | - | Mar 18, 2026 | |
Desktop Waifu Defender Live AI audio | The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts. | nordska | - | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Avakin Life Live AI art | Players can create textures using text prompts, and apply those textures to virtual clothing templates.
Our team uses generative AI tools to help develop some in game assets. | Lockwood Publishing | 1.1k | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
Otherworldly: Beginning of the Rift In-game content audio | In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies. | 67 Studio | 16 | Mar 18, 2026 | |
Overgrown Cleaner In-game content textaudio | This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur. | ▲ Pyramid Games | - | Mar 18, 2026 | |
Uboat Attack Store/marketing art | The loading screen and banners were created using artificial intelligence. | VOODOO | 11 | Mar 18, 2026 | |
Morning Brew: Coffee Shop Management Simulator In-game content art | AI was used to create the in-game visuals and store images for our game. | Gospel Games | 10 | Mar 18, 2026 | |
Shiba Knight Store/marketing art | The game above is using Openai to inform you that it has been used for photos and images of the game | New Game World | - | Mar 18, 2026 | |
Toy Shop Simulator In-game content art | We are using AI for toy textures | PaperPixel Games | 175 | Mar 18, 2026 | |
Champion Simulator In-game content artaudio | Some icons , trailer voice over | MPMG Entertainment | - | Mar 18, 2026 | |
Drive Thru Miami Prologue Store/marketing art | Capsule images generated by AI | Alkame Games | 40 | Mar 18, 2026 | |
September Fall - Cursed In-game content audio | Game uses AI Voice to create dialogue sounds | Game Opus | - | Mar 18, 2026 | |
Pocket Garden In-game content art | Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence. | Just Pocket Games | 18 | Mar 18, 2026 | |
Apartment 606 In-game content audio | The radio show was generated by AI voice technology. | Studio Vorago Inc. | - | Mar 18, 2026 | |
Tavern Legends In-game content audio | AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation. | CROWFORGE Games | 114 | Mar 18, 2026 | |
Trade Conquest Store/marketing art | Some Images will be AI Generated | GrandPaw Games | 67 | Mar 18, 2026 | |
Wild Haven In-game content textcode | AI was used for generating localization text and for the coding of the game. | IOGenisys LLC | - | Mar 18, 2026 | |
Pinevale Settlements In-game content art | Our game uses AI-generated images in the in-game menu background design and game logo and title image designs. | Kinetic Quasar Games | - | Mar 18, 2026 | |
Millennium Whisper Live AI text | NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS.
Built with Llama
All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline.
The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with. | Parable Studios | 74 | Mar 18, 2026 | |
虚谷 In-game content artaudiotext | Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI. | 7 Funny | - | Mar 18, 2026 | |
The Three Kingdoms of Shadows: Xuzhou In-game content artaudio | Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade. | 鹏砚 | 21 | Mar 18, 2026 | |
AI Peace Protocol In-game content art | Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items. | Star Natrolith Games | - | Mar 18, 2026 | |
RAYS In-game content artaudiotext | In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team. | BAR GOG | - | Mar 18, 2026 | |
SERK art | ok , it is just used for creating some images for game , in the store page for graphic assets , and logo , this kind of things , no more , thanks | GOBLAGAMES | - | Mar 18, 2026 | |
Football Pitch Simulator In-game content artaudiotext | We used AI to create the capsules and library logos for the game's store page.
The voices in the trainer and customer dialogues were created using artificial intelligence. | Incipient Day | 162 | Mar 18, 2026 | |
CREAMARE - The Game In-game content audioart | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools. | 3D Research Srl | 31 | Mar 18, 2026 | |
Restaurant Owner: Prologue art | In this game, artifical intelligence is only used so as to create images. | Workaround Games | 103 | Mar 18, 2026 | |
Love's Time Cycle In-game content artaudio | Use AI to assist in creating some character portraits, scenes, and music. | GameFox | - | Mar 18, 2026 | |
落幕英雄传 In-game content art | Note: Card illustrations in this game were created using AI algorithms. | Life Trust Foundation | 35 | Mar 18, 2026 | |
Skyrift: The Shattered Sky Store/marketing textcode | Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game. | Cosma Daniel | - | Mar 18, 2026 | |
Croswa In-game content art | ・Some image materials are generated using AI.
・No specific characters are used for material generation. | Ausuc Games | - | Mar 18, 2026 | |
小说模拟器 In-game content arttext | Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer. | 二树 | - | Mar 18, 2026 | |
StartPlay Live AI art | The game allows users to choose cover images for games they develop, the images are created by AI. | StartPlay | 23 | Mar 18, 2026 | |
American Election Simulator In-game content art | Some in-game avatars have been generated using AI technology. | FlagmanJeremy | 19 | Mar 18, 2026 | |
Poker Train In-game content art | Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits. | TTLCIC | 26 | Mar 18, 2026 | |
Farming & Supermarket Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 98 | Mar 18, 2026 | |
Doner Master Simulator Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | - | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 |