Some of the graphics were created with generative AI.
- Creator
- Jonathan Jahnke
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the graphics were created with generative AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game.
Some promotional images are AI-generated.
部分宣传图片使用了AI生成
Some art work is modified by AI and some generated from designs or outlines
This game uses AI Generated background image, icons, bgm.
Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania.
游戏中商店老板图片以及商店背景为ai生成
The puzzle images pre-rendered AI art
Some backgrounds were generated using AI.
No AI was used to create the game's visual assets or music No AI is used to generate content during gameplay AI tools were used only for internal technical support, such as patching the game engine, and do not generate player-facing content.
Only a few images and some language translations in this game were created with AI.
A part of the backgrounds and scenes. Some elements of the user interface.
Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish
Generative AI is used to create some visual assets.
We use AI-generated images for cutscenes, standing illustrations, and action resources.
Some of the assets in this game were created using AI.
AI was used to generate the store images and splash page for Dungeonfall.
The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation.
AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements will be removed over time.
AI has been used to generate graphics.
The stage designs are pre-rendered, but I still had to modify them manually.
Character, monsters and logo artworks.
Character, monsters artworks and capsule arts.
Character, monsters and backgrounds artworks.
AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
Some of the game's art and music are created with the assistance of AI
Some of the abnormal phenomena in this game include AI-generated content.
Parts of the game’s code were created with the assistance of AI tools. All game assets are designed and created by our team. The game itself does not use AI features such as live-generated content, textures, or behavior.
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
I generated the store page images with AI and some of the content in the game
AI used to generate sprites and source information for trivia sections.
AI tools were utilized to generate some art assets on the store page and in-game.
Generative AI was used to create some graphic assets, including certain character elements and partial background components
The game's logo and some in-game artwork were created using generative AI.
Часть музыкального сопровождения в игре создана с использованием инструмента SUNO. Шрифт логотипа был изменен с помощью инструментов генеративного ИИ.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
This game's background music (BGM) and sound effects were created using generative artificial intelligence technology.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
Some character illustrations were generated using AI.
AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.
Some game scenes contain generated content
AI was used to create pixel images, some BGM.
AI was used exclusively for the marketing text
AI tools were used for coding assistance and debugging during development.
This work uses CG and background illustrations partially created by image generation AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Estória In-game content art | Some of the graphics were created with generative AI. | Jonathan Jahnke | - | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
FingBlade Dev only artcode | This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party. | Mengko Games | - | Mar 18, 2026 | |
Fight Poker In-game content art | Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game. | Carbone Dev | - | Mar 18, 2026 | |
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Aroya Knight In-game content artcode | Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania. | Ofir Aroya | - | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
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