Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization.
- Creator
- Ilusif Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization.
Game assets
Game assets
We use AI to create the images in the game
the images to showcase game in steam are generated from AI
My shop page background image and cover are generated by artificial intelligence materials.
The visuals I used in the game were created by artificial intelligence. Source: openart.ai
I used midjourney.
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Some of the visual assets both in the game and in the promotional materials were created with AI's help.
I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
AI only was used to create the achievement images
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
The Imagery in the store page was generated by DALL-E.
Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist.
The AI generates responses to the player's interrogations.
Some pictures are generated by ai
Some of the game art was pre-rendered using AI.
During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards.
Use AI generated art assets.
The anime girls are AI-enhanced. Only public domain images were used in the training and production of the images however.
Part of the scenes are generated by AI.
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.
Some images are created using AI.
May be used in some images.
Port 8080 Defense uses AI-generated content for marketing and promotional materials, including: • Store page visual assets (capsule images, backgrounds, promotional artwork) • Marketing screenshots and promotional images for Steam store presence • Visual elements for social media and community content All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers. AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified.
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4.
Some promotional graphics generated using AI tools
Generated AI is used for the card frame, card background, and image of Mt. Fuji.
the background was by artificial intelligence
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
AI assisted in the design of some game artwork.
The promotional and waiting images of the game use generative AI to make the work more complete. The actual content of the game lacks generative AI
Using stable diffusion, a part of NPC portrait images are generated by AI.
The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch.
Character portraits and their variations have been created with the aid of an AI model.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
It has various images or texts that were created by AI.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
AI in Truck Manager has been used for image creation for some splash arts and characters.
We used AI to fill in details and at times generate images for some of the store pages. Additionally, the music that is in the background while playing the game was generated using AI tools and services. In all such cases, the final product reflects the creativity and expression of our own development team.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
Game contains some AI generated artwork for the background & avatars.
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Presidential Rise In-game content arttext | Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization. | Ilusif Studio | - | Mar 18, 2026 | |
Elven Rivers 4: Raging Waves Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 4: Call of the Ancestors Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Economy World In-game content art | We use AI to create the images in the game | GameCode | - | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
The Fallen Kingdoms In-game content art | The visuals I used in the game were created by artificial intelligence. Source: openart.ai | Bugra Ozden | - | Mar 18, 2026 | |
Catale Unclear | I used midjourney. | FancyCube | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
Shareholders In-game content art | Some of the visual assets both in the game and in the promotional materials were created with AI's help. | Shareholders Dev Team | - | Mar 18, 2026 | |
Hillbilly Hellfire Store/marketing arttext | I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used. | Slagathor Studios | - | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
Dale & Dawson Stationery Supplies Store/marketing art | AI only was used to create the achievement images | Striped Panda Studios | 4.5k | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
Ball Blitz! Store/marketing art | The Imagery in the store page was generated by DALL-E. | Leonardo de Andrade | - | Mar 18, 2026 | |
War Of The Titans In-game content art | Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist. | Spinal Productions LLC | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
Zombieland: Survivors Unclear art | Some pictures are generated by ai | Slipper club | - | Mar 18, 2026 | |
Just a Cute Capybara Puzzle In-game content art | Some of the game art was pre-rendered using AI. | SFW Games Inc | - | Mar 18, 2026 | |
Deadzone Blackout In-game content audioart | During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards. | Hutstudious Company Irc | 15 | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Breed Kim Il-Sung In-game content art | The anime girls are AI-enhanced. Only public domain images were used in the training and production of the images however. | ProgenitorWorks | - | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 | |
Star Conqueror In-game content audioart | Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images. | MirrorAlice Studio | 10 | Mar 18, 2026 | |
Little World In-game content artaudio | For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game. | Mitadream | - | Mar 18, 2026 | |
Spaceship Tactics Unclear art | Some images are created using AI. | Nuvoin Games GmbH | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Port 8080 Defense In-game content art | Port 8080 Defense uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators. | Honshu Howl Gaming Company | - | Mar 18, 2026 | |
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
poker dungeon In-game content art | The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified. | LcsStudio | - | Mar 18, 2026 | |
The Elder Gods In-game content art | The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content. | VectorScape | - | Mar 18, 2026 | |
factory-company Unclear | The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4. | gem12 | - | Mar 18, 2026 | |
Another dick in the wall Store/marketing art | Some promotional graphics generated using AI tools | Mad Mike Production | - | Mar 18, 2026 | |
超次元盤上遊戯カオスボード In-game content art | Generated AI is used for the card frame, card background, and image of Mt. Fuji. | Suzuki Ken | - | Mar 18, 2026 | |
Guerra de Insetos TW PREMIUM In-game content art | the background was by artificial intelligence | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Cheap Car Repair In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 574 | Mar 18, 2026 | |
千年一弈 In-game content art | AI assisted in the design of some game artwork. | MiMo Games | 21 | Mar 18, 2026 | |
史莱姆大作战 In-game content art | The promotional and waiting images of the game use generative AI to make the work more complete. The actual content of the game lacks generative AI | 幽龙游戏 | - | Mar 18, 2026 | |
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
Elementaire In-game content audioart | The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch. | Joitri Games | - | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
Not a Masterpıece Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Mystery Escape Unclear arttext | It has various images or texts that were created by AI. | Elite Games | - | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
Truck Manager Store/marketing art | AI in Truck Manager has been used for image creation for some splash arts and characters. | Trophy Games | - | Mar 18, 2026 | |
Empire Builder - Europe In-game content artaudio | We used AI to fill in details and at times generate images for some of the store pages. Additionally, the music that is in the background while playing the game was generated using AI tools and services. In all such cases, the final product reflects the creativity and expression of our own development team. | Zombie Possum Games Inc | 31 | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Hidden Among Thieves In-game content art | Game contains some AI generated artwork for the background & avatars. | Justin Sallo | - | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 |