Some art and translationwere created with AI
- Creator
- kankan games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Some art and translationwere created with AI
AI is used in artworks for StorePage and Character Images
During development, some pre-generated assets were created using commercially licensed generative AI services. This includes a portion of the environmental art, character portraits, and character audio voice lines. The developer holds the appropriate commercial licenses for all tools used and owns the rights to all generated assets included in the game.
AI helped create some of the assets in the game.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The developer describes how their game utilizes AI-generated content as follows: Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three.
This work utilizes AI-generated images for certain designs, including some event and map objects, as well as some item icons.
Just AI backgrounds and some basic icons/logos.
Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn.
Highly modified but still ai based images in the cutscenes.
The backend c# code, story and image is created by ChatGPT.
During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs.
Some icons are generated; the artist claimed he used AI-generated references for pixel art.
It was used for the artworks of the characters.
It was used for the artworks of the characters.
It was used for the artworks of the characters and the capsule background.
It was used for the artworks of the characters.
AI is not used in the game, only for marketing materials
AI was used to generate pre-rendered content.
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
Some cutscenes and the game title are AI-generated images.
部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。 倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。 敢输出这种内容,已经不是普通的AI了,一定要出重拳!
This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects: Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks. Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines. Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability. All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials.
部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。
Use of AI in Development (Pre-Generated Only) -Our game does not create new content at runtime. During development we used AI as a helper in two ways: -Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion. -Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping. -We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only.
AI aided in the creation of some sound effects and marketing materials
All assets are generated using AI tools. The gameplay utilizes LLM models to simulate a debate.
We use AI to speed up our work. We don't create objects from scratch with AI, we only edit what we have drawn ourselves.
Some of the materials are AI-generated.
Some in-game text were proofread and improved by AI-powered writing reviewer. No other game assets were AI-gnereated. All sprites you see here are hand-pixelated.
AI生成部分代码,AI生成部分剧情文本内容
Partial art resources are completed with AI assistance.
Some program code uses generative AI.
All the images inside the game and in the store was created using AI. There is no other use of AI.
The in-game assets generated by AI
AI is used to create marketing material for this game
Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time.
Images for the game was partially generated by AI
本游戏的代码和图像存在由AI生成的情况
キャラクターや背景など一部の画像の生成にAIを使用しています。
We have used AI to generate game assets and marketing assets.
AI was used to develop some of the sprites for the items and terrains as well as images for the Steam library and store pages.
The background images and raspberrys pictures are pre-rendered AI art.
Artwork for each card was generated with the help of Midjourney. All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs. Sound effects and music were created using Elevenlabs and Suno. This is a passion project without any budget, so other means of generating these assets were not available.
Some assets and promotional materials were created or enhanced using AI tools. However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
This game features illustrations created using AI technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blind Dog arttext | Some art and translationwere created with AI | kankan games | - | Mar 18, 2026 | |
Hero cheaper than potion Store/marketing art | AI is used in artworks for StorePage and Character Images | 444 Truck Corp. | - | Mar 18, 2026 | |
Infini Orbis In-game content artaudio | During development, some pre-generated assets were created using commercially licensed generative AI services. This includes a portion of the environmental art, character portraits, and character audio voice lines. The developer holds the appropriate commercial licenses for all tools used and owns the rights to all generated assets included in the game. | Tanis | - | Mar 18, 2026 | |
Global Agent In-game content | AI helped create some of the assets in the game. | Pomerania Games | - | Mar 18, 2026 | |
Catjong: Purrfect Empire In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
缸中的普罗米修斯 In-game content artaudio | The developer describes how their game utilizes AI-generated content as follows:
Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three. | ShiFeiFan | 13 | Mar 18, 2026 | |
ミカゴヤマにて In-game content art | This work utilizes AI-generated images for certain designs, including some event and map objects, as well as some item icons. | Funky Dogs | - | Mar 18, 2026 | |
Everfall: Idle Dungeon RPG In-game content art | Just AI backgrounds and some basic icons/logos. | GameDevJoey | 29 | Mar 18, 2026 | |
Miracle Bullet In-game content art | Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn. | Paper Cauldron | - | Mar 18, 2026 | |
Dictatorch: I've S.E.E.N. you In-game content art | Highly modified but still ai based images in the cutscenes. | nhun | - | Mar 18, 2026 | |
MyMathHeroAdventure In-game content arttextcode | The backend c# code, story and image is created by ChatGPT. | Tsz Hin Tsang | - | Mar 18, 2026 | |
Mad Bang Bang Dev only | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs. | Tomorrow Baby | - | Mar 18, 2026 | |
Cosmist In-game content art | Some icons are generated; the artist claimed he used AI-generated references for pixel art. | Gulbrandr Studio | - | Mar 18, 2026 | |
Northbound In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Oaken Path In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Wayfarer's Oath Store/marketing art | It was used for the artworks of the characters and the capsule background. | Anima Games | - | Mar 18, 2026 | |
The Earthen Reign In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
The Girl In White In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
人生计划 Project Life In-game content text | 部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。
倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。
敢输出这种内容,已经不是普通的AI了,一定要出重拳! | 异世界新星 ISEKAI NOVA | - | Mar 18, 2026 | |
逃出魔窟 In-game content artaudiocode | This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects:
Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks.
Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines.
Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability.
All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials. | Obridge Group | - | Mar 18, 2026 | |
山河小侠 In-game content artcode | 部分美术大图资源使用了AI生成。
使用AI辅助编写了RMMZ的功能插件。 | 小弟阿金 | 150 | Mar 18, 2026 | |
Palaxin In-game content codeart | Use of AI in Development (Pre-Generated Only)
-Our game does not create new content at runtime. During development we used AI as a helper in two ways:
-Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion.
-Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping.
-We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only. | Riviera Tech Solutions j.d.o.o. | - | Mar 18, 2026 | |
Wubbo: PuterPal In-game content audioart | AI aided in the creation of some sound effects and marketing materials | russpuppy | - | Mar 18, 2026 | |
Milk Mafia Live AI text | All assets are generated using AI tools.
The gameplay utilizes LLM models to simulate a debate. | Pure Bluff | - | Mar 18, 2026 | |
Uanamon: Jamacy Dev only art | We use AI to speed up our work. We don't create objects from scratch with AI, we only edit what we have drawn ourselves. | Wowky Games LLC | - | Mar 18, 2026 | |
Chain Dungeon Unclear | Some of the materials are AI-generated. | ZP Gaming | - | Mar 18, 2026 | |
Fate Machine In-game content text | Some in-game text were proofread and improved by AI-powered writing reviewer.
No other game assets were AI-gnereated. All sprites you see here are hand-pixelated. | Gin Drinkers Studio | - | Mar 18, 2026 | |
文字九州修仙 In-game content codetext | AI生成部分代码,AI生成部分剧情文本内容 | 刀霜工作室 | - | Mar 18, 2026 | |
Devil Tower Note In-game content art | Partial art resources are completed with AI assistance. | Qinghe Quadrant | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Watch The Pet In-game content art | All the images inside the game and in the store was created using AI. There is no other use of AI. | Avelar Studios | - | Mar 18, 2026 | |
Football Club Inside In-game content | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Ultimate Girlfriend Experience In-game content arttextaudio | Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools. | NSFW18 Games | - | Mar 18, 2026 | |
Halfway Live AI text | Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time. | Three Old Pals | - | Mar 18, 2026 | |
Galactic Gardener In-game content art | Images for the game was partially generated by AI | SteelSky | - | Mar 18, 2026 | |
侠见五十年 In-game content artcode | 本游戏的代码和图像存在由AI生成的情况 | 楚狂 | - | Mar 18, 2026 | |
D.D.D. 災薬対策課 In-game content art | キャラクターや背景など一部の画像の生成にAIを使用しています。 | fug | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
TD Run: Survivors In-game content art | AI was used to develop some of the sprites for the items and terrains as well as images for the Steam library and store pages. | Chet Preston | - | Mar 18, 2026 | |
Sweetie Candy Maze: Pink Raspberry In-game content art | The background images and raspberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Areteion In-game content artaudiotext | Artwork for each card was generated with the help of Midjourney.
All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs.
Sound effects and music were created using Elevenlabs and Suno.
This is a passion project without any budget, so other means of generating these assets were not available. | juxtapositioned | - | Mar 18, 2026 | |
Battle Synth In-game content arttext | Some assets and promotional materials were created or enhanced using AI tools.
However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control. | Cow Games | 66 | Mar 18, 2026 | |
IN LOVE : Temptations in Amsterdam In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
IN LOVE: Mystic Passions Pack In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
큐트 여전사 3 (Cute Warrior Girl 3) In-game content art | This game features illustrations created using AI technology. | SEO SOFT | - | Mar 18, 2026 |