Some equipment icons are generated by AI.
- Creator
- RasterGames
- Reviews
- -
- Added
- Mar 18, 2026
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Some equipment icons are generated by AI.
Some shop assets and game illustrations are pre-generated by AI
AI‑generated images were used in certain 2D and background image assets.
Some of the in-game graphical elements and some parts of the game code is generated by AI.
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
This game is 99% created by real people, the background of level 2 and level 3 were created with AI.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
An AI Image Creator was used for the title picture and the Achievement-Icons.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
game arts, and text correction
AI was used in the generation of assets.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
AI (DALL-E by OpenAI: ChatGPT) was used to: - generate the game logo; - generate textures for physical materials (rocks, wood, etc.); - generate shields, bushes, flags, gold chains, mosaics, and a sword; - generate dynamite, rods, enemies, and bonuses; This game does not use AI to live-generate content or code during gameplay. All AI assets have undergone human post-processing.
Made the steam page art with AI
Game logo was made using Microsoft Copilot
Created some game promotional images and icons using AI tools
During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team. Some examples may include concept art, background textures, or decorative posters within the game world.
Voiceovers and in-game music are partially created by generative AI
Some images that are later modified or edited for higher quality and to reflect what the image is intended to represent. Not all images in the game are AI generated.
AI have been used for the logo but is replaced by a non AI artwork now.
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
The music.
AI was used to generate Hero Library asset picture in the store page.
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
Concept for some of the game characters, store images art.
KI is used to generate images/visual art for backgrounds or emotes.
Using for voices
Concept art was generated by AI
AI-generated artifacts
Part of the game concept art production and UI design was produced with reference to generative AI.
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.
Some character and weapon images are created using AI.
The in-game CG animations were generated using AI.
The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI.
Some temporary sound files and graphic resources during development
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
We use AI-generated images of fictional characters in certain parts of the game.
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai. A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
BGM is generated using AI
AI was only use to generate the game's cover art
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.
No generative AI content.
There are a few posters and pictures with AI generated images.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
Gigantes Ex Machina | AI‑generated images were used in certain 2D and background image assets. | AcrylByte | 269 | Mar 18, 2026 | |
Tornado - Caballo del Zorro In-game content artcode | Some of the in-game graphical elements and some parts of the game code is generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Dimension Warrior Store/marketing art | We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself. | WrathGames | - | Mar 18, 2026 | |
Doge Head Attack In-game content art | This game is 99% created by real people, the background of level 2 and level 3 were created with AI. | YonathanDHC | - | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
Light'Em Up In-game content art | An AI Image Creator was used for the title picture and the Achievement-Icons. | Tiny Launches | - | Mar 18, 2026 | |
Wukong Monkey King's Journey West Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Airborne Justice In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 12 | Mar 18, 2026 | |
Benchmark Your Skills In-game content arttext | game arts, and text correction | Kitsu Games | - | Mar 18, 2026 | |
Horror Free In-game content art | AI was used in the generation of assets. | Suplife Games | 14 | Mar 18, 2026 | |
1989 After the War In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 15 | Mar 18, 2026 | |
Match3Tower In-game content art | AI (DALL-E by OpenAI: ChatGPT) was used to:
- generate the game logo;
- generate textures for physical materials (rocks, wood, etc.);
- generate shields, bushes, flags, gold chains, mosaics, and a sword;
- generate dynamite, rods, enemies, and bonuses;
This game does not use AI to live-generate content or code during gameplay.
All AI assets have undergone human post-processing. | GraphXGames | - | Mar 18, 2026 | |
Robot Rampage Store/marketing art | Made the steam page art with AI | Robert MacRae | - | Mar 18, 2026 | |
Lamentations Store/marketing art | Game logo was made using Microsoft Copilot | Yooper Game Studios LLC | 28 | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
ZOMBIE KEBAB VR In-game content art | During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team.
Some examples may include concept art, background textures, or decorative posters within the game world. | ZOMBIE KEBAB TEAM | - | Mar 18, 2026 | |
Remonstrator In-game content audio | Voiceovers and in-game music are partially created by generative AI | Rev Team | - | Mar 18, 2026 | |
Ankhway: The Interplanetary Legacy Unclear art | Some images that are later modified or edited for higher quality and to reflect what the image is intended to represent. Not all images in the game are AI generated. | Mac S | - | Mar 18, 2026 | |
Garden Rivals Store/marketing art | AI have been used for the logo but is replaced by a non AI artwork now. | leveldreamstudio | 46 | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
Rocks Are Cool Unclear | The music. | Matt Stuertz | - | Mar 18, 2026 | |
Scissors Paper Stone: Alert Store/marketing art | AI was used to generate Hero Library asset picture in the store page. | PlayNever | - | Mar 18, 2026 | |
WOLFMAN In-game content art | The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI. | LithiumStudios | 10 | Mar 18, 2026 | |
Elyme Arena Store/marketing art | Concept for some of the game characters, store images art. | Skedo Games | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Corrupted Worlds In-game content audio | Using for voices | Hynek Handlir | - | Mar 18, 2026 | |
Escape Of The Cat-Aslyum Store/marketing art | Concept art was generated by AI | CodingQuests | - | Mar 18, 2026 | |
AI-generated artifacts | XENO | - | Mar 18, 2026 | ||
Dream Eater Girl Store/marketing art | Part of the game concept art production and UI design was produced with reference to generative AI. | Neon Egg Games | - | Mar 18, 2026 | |
4fools1 In-game content art | Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use. | eeyzs1 | 13 | Mar 18, 2026 | |
2184 In-game content artaudio | AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players. | Berducedo Studios | - | Mar 18, 2026 | |
UNION SURVIVORS In-game content art | Some character and weapon images are created using AI. | MUC GAMES | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
Dungeon addictor Store/marketing art | The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI. | N2インタラクティヴジャパン株式会社 | - | Mar 18, 2026 | |
Dungeon Sucker Dev only audioart | Some temporary sound files and graphic resources during development | PotatoJambong At Corner | - | Mar 18, 2026 | |
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
ニコニコさん In-game content art | We use AI-generated images of fictional characters in certain parts of the game. | TI-BA | 61 | Mar 18, 2026 | |
Golfslinger In-game content art | We used generative AI for some graphics (UI), which were then refined by humans for full integration. | Chaos Cactus | - | Mar 18, 2026 | |
Shoot Until You Rest In-game content art | Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade). | The Rest Games | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Graphical Siege Store/marketing art | AI was only use to generate the game's cover art | ZEYONN | - | Mar 18, 2026 | |
Cybernetic Ninja Nuns Dev only art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference. | Good Bad Guy | - | Mar 18, 2026 | |
Terrorbytes In-game content artaudio | There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene. | Treetop | 47 | Mar 18, 2026 | |
Packmates general | No generative AI content. | Digital Confectioners | 34 | Mar 18, 2026 | |
Distressed Store/marketing art | There are a few posters and pictures with AI generated images. | Pixel-Stash | 15 | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
MOBA Dodge Trainer In-game content art | The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements. | ZHOU JIANCHENG | - | Mar 18, 2026 | |
Cult of the Child Eater In-game content art | Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team. | Uncle George Games | 28 | Mar 18, 2026 |