We used AI to generate the main banner for the game.
- Creator
- Age Zero
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,714 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We used AI to generate the main banner for the game.
AI- generated content used only for Steam page
AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page.
Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human.
Generative AI was used as a visual assistance tool for some background imagery and promotional materials. All interactive elements and 3D objects, including the core, are handcrafted. No AI is used to generate content during gameplay, and there is no live or user-driven AI generation.
Spaceship announcer voice lines
AI-generated images were used for some in-game assets including icons and artworks. These assets were generated using image generation AI tools and then edited/refined by the developer. AI translation tools were also used to support localization, with review and editing by the developer. No AI is used during actual gameplay.
Only a few icons are generated by an AI.
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
AI has been used to generate Chinese localisation, on the store and in-game, pending review and real content translation.
I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements.
In-game illustrations are assisted by AI for design. AI is used for free-form dialogue communication between the player and NPCs.
The game is primarily developed manually, with AI assisting in the production process
This application uses generative AI as a support tool during development for assisting with portions of the programming process. The generative AI is used solely to aid developer productivity, and does not generate content or behavior dynamically during gameplay. Players do not directly interact with generative AI, and no real-time AI-generated content is included in the game.
This game uses AI technology for the following purposes: - Generation of some assets - Assistance in text and scenario creation - Programming assistance for development efficiency - Efficient automated game testing No player personal data is sent to AI systems.
We have some art resources that were created using AI.
The game's cover art was created using AI.
The game's cover art was created using AI.
We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all assets were heavily retouched, painted over, and finalized by our human artists to ensure quality and stylistic consistency. AI was used only as a starting point during the development process.
The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as a supporting assistant to help finalize game translations, music tracks, sound effects, and segments of the source code. All AI-assisted content has been reviewed and finalized by the developer.
Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated. The story, writing, ideas, staging, and the majority of the code were designed and created by the developer.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts. All AI-generated content is reviewed and improved by our team before finalization.
Some assets in this game were created with the assistance of AI.
In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin.
Background music is AI-generated.
The soundtrack uses curated, AI-assisted music tracks created with a generative tool. All audio is pre-rendered, reviewed by the developer, and not generated dynamically for players.
Background images, desaturated images, logo.
The following languages are supported using AI translation, with final proofreading and adjustments by the developer. English · Simplified Chinese · Traditional Chinese Some text added in updates for other languages also uses AI translation.
AI Assisted Human finished.
In our game we using a generative AI in some visual assets to help us bring some our ideas to life.
The songs are made by suno ai
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
Generative AI is used to create Steam capsule.
As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience.
游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成
We use AI for some language translations in the game.
AI assistance was used to enhance the quality of the design of some cards in the video game.
During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists.
I used AIs for Items/Skill Icons
Some of the art and music were generated by AI and then manually revised before being used.
Game Torch includes pre-generated AI content created with generative AI tools during development (e.g., some audiovisual assets and text, plus copy drafted for marketing/internal curation). All outputs are reviewed by a human. Game Torch does not use live-generated AI content during gameplay (nothing is generated at runtime in response to player input).
This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content.
AI tools were utilized to generate art assets on the store page and in-game.
Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game.
AI tools were utilized during the development process primarily to assist with coding (scripting logic/debugging) and to prototype initial concepts for certain 2D UI elements. All AI-generated output has been manually reviewed, edited, and refined by the developer to ensure it fits the game's atmosphere and quality standards. This game does not use any real-time AI generation during gameplay.
AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page.
Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
The content of the game images is generated by AI
AI-generated images were used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tombbound Store/marketing art | We used AI to generate the main banner for the game. | Age Zero | - | Mar 18, 2026 | |
Bottle It!: Beverage Simulator general | AI- generated content used only for Steam page | Hakonastudio | - | Mar 18, 2026 | |
Green Tea Field Mayhem In-game content artaudio | AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page. | Norikkun | 11 | Mar 18, 2026 | |
Be Not Afraid: Threads Of Light Dev only codetext | Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human. | IHAM Media | - | Mar 18, 2026 | |
Silent Core Night – Holiday Edition Store/marketing art | Generative AI was used as a visual assistance tool for some background imagery and promotional materials.
All interactive elements and 3D objects, including the core, are handcrafted.
No AI is used to generate content during gameplay, and there is no live or user-driven AI generation. | blankmApp | - | Mar 18, 2026 | |
EXOTERRA: A Space Journey Unclear audio | Spaceship announcer voice lines | ManuHerreraDev | 49 | Mar 18, 2026 | |
2 Hours to Refund In-game content arttext | AI-generated images were used for some in-game assets including icons and artworks. These assets were generated using image generation AI tools and then edited/refined by the developer. AI translation tools were also used to support localization, with review and editing by the developer. No AI is used during actual gameplay. | withingrid | - | Mar 18, 2026 | |
Burn Out In-game content art | Only a few icons are generated by an AI. | Overwork Studio | - | Mar 18, 2026 | |
Melody Friends In-game content audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets. | WINE GL | 10 | Mar 18, 2026 | |
Promptables - Das KI-Duell Live AI text | Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash. | Emergo Entertainment | 22 | Mar 18, 2026 | |
How Many Cows Do They Need?! In-game content text | AI has been used to generate Chinese localisation, on the store and in-game, pending review and real content translation. | Jumping Ram | - | Mar 18, 2026 | |
Appetite for Destruction In-game content art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements. | Vandal Studio | - | Mar 18, 2026 | |
吾为天道 Live AI arttext | In-game illustrations are assisted by AI for design.
AI is used for free-form dialogue communication between the player and NPCs. | Tiandao Studio | - | Mar 18, 2026 | |
Stellar replies never reply Dev only | The game is primarily developed manually, with AI assisting in the production process | 零号 | - | Mar 18, 2026 | |
失踪トンネル Dev only code | This application uses generative AI as a support tool during development for assisting with portions of the programming process.
The generative AI is used solely to aid developer productivity, and does not generate content or behavior dynamically during gameplay.
Players do not directly interact with generative AI, and no real-time AI-generated content is included in the game. | Royz | - | Mar 18, 2026 | |
FRAGMENT FANTASY SHORT -N- In-game content arttextcode | This game uses AI technology for the following purposes:
- Generation of some assets
- Assistance in text and scenario creation
- Programming assistance for development efficiency
- Efficient automated game testing
No player personal data is sent to AI systems. | えむげん | - | Mar 18, 2026 | |
Grind TD In-game content art | We have some art resources that were created using AI. | Moon Pixel Games | - | Mar 18, 2026 | |
Catch the Chiken Store/marketing art | The game's cover art was created using AI. | Hede | 13 | Mar 18, 2026 | |
GIFT UP - FARM Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Deukdo Beat Dev only art | We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all assets were heavily retouched, painted over, and finalized by our human artists to ensure quality and stylistic consistency. AI was used only as a starting point during the development process. | Deukdo Games | - | Mar 18, 2026 | |
Miner's Nook In-game content artaudiotextcode | The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as a supporting assistant to help finalize game translations, music tracks, sound effects, and segments of the source code. All AI-assisted content has been reviewed and finalized by the developer. | 三百兩 | - | Mar 18, 2026 | |
Le Pirate du Portail In-game content artaudiocode | Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated.
The story, writing, ideas, staging, and the majority of the code were designed and created by the developer. | Zizih | - | Mar 18, 2026 | |
Drunk Mages In-game content text | We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization. | Crazy Professor Interactive | - | Mar 18, 2026 | |
Proceed to ICU In-game content | Some assets in this game were created with the assistance of AI. | Seven Rain Studio | - | Mar 18, 2026 | |
Interstellar Hunter In-game content artaudiocode | In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin. | HUANG DI | - | Mar 18, 2026 | |
Spibee In-game content audio | Background music is AI-generated. | QZ Studios | 39 | Mar 18, 2026 | |
Synephoria In-game content audio | The soundtrack uses curated, AI-assisted music tracks created with a generative tool. All audio is pre-rendered, reviewed by the developer, and not generated dynamically for players. | Court Les Rues LLC | - | Mar 18, 2026 | |
Swords And Magic: Path Of Conquest Unclear art | Background images, desaturated images, logo. | ShadowMoon Wolf Game Tech Ltd | 118 | Mar 18, 2026 | |
OVER THE TOWER In-game content text | The following languages are supported using AI translation, with final proofreading and adjustments by the developer.
English · Simplified Chinese · Traditional Chinese
Some text added in updates for other languages also uses AI translation. | HiyashiMinaduki | 140 | Mar 18, 2026 | |
Project - Labyrinth | AI Assisted
Human finished. | DeepDarkStudios | - | Mar 18, 2026 | |
Unsolved Case: Whispers Of Elderwick Collector's Edition In-game content art | In our game we using a generative AI in some visual assets to help us bring some our ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Midnight Aquarium: Idle Clicker In-game content audio | The songs are made by suno ai | Taytay | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
Rivendale Store/marketing art | Generative AI is used to create Steam capsule. | AlexsusDev | - | Mar 18, 2026 | |
Sunset Sprinters '98 In-game content artaudiocode | As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience. | TrihermesGames LLC | - | Mar 18, 2026 | |
墨仙箓 In-game content art | 游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成 | Gixi | 252 | Mar 18, 2026 | |
Slop Fest In-game content text | We use AI for some language translations in the game. | Digital Karbs | 17 | Mar 18, 2026 | |
Oberion: Arena Arcana In-game content art | AI assistance was used to enhance the quality of the design of some cards in the video game. | Daniel Martinez Martinez | - | Mar 18, 2026 | |
猫船长与环球渔场 In-game content art | During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists. | Happy Universe Studios | 870 | Mar 18, 2026 | |
Cunning Crooks In-game content art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Find Cats 6 像素猫 In-game content artaudio | Some of the art and music were generated by AI and then manually revised before being used. | Happy Fish | - | Mar 18, 2026 | |
Game Torch In-game content artaudiotext | Game Torch includes pre-generated AI content created with generative AI tools during development (e.g., some audiovisual assets and text, plus copy drafted for marketing/internal curation). All outputs are reviewed by a human. Game Torch does not use live-generated AI content during gameplay (nothing is generated at runtime in response to player input). | Aesthetic Engine | - | Mar 18, 2026 | |
CMChar: Your Virtual Companion Live AI text | This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content. | AlanBotics | - | Mar 18, 2026 | |
Bouncy Brain In-game content art | AI tools were utilized to generate art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
Clicker Arsenal In-game content art | Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game. | Zzz Idle Games | - | Mar 18, 2026 | |
Echophobia Dev only codeart | AI tools were utilized during the development process primarily to assist with coding (scripting logic/debugging) and to prototype initial concepts for certain 2D UI elements. All AI-generated output has been manually reviewed, edited, and refined by the developer to ensure it fits the game's atmosphere and quality standards. This game does not use any real-time AI generation during gameplay. | Tancana Games | - | Mar 18, 2026 | |
Mewlin the Clicker In-game content audiotext | AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page. | Arcana Rebels | - | Mar 18, 2026 | |
DuatWayfarer In-game content artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration. | BlueWind | - | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
Tome transform Unclear art | AI-generated images were used. | Michael Feng | - | Mar 18, 2026 |