Public Steam disclosure research25,981 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Various AI tools were utilized during the development of this game to increase efficiency. Character portraits and certain visual assets were pre-generated using AI, and then manually edited by the developer to fit the game's style. AI tools were also used in the creation of the game's music, sound effects, and localization (translation) processes. Additionally, AI was used as a coding assistant during the programming phase. All of this content was pre-generated during development; the game does not generate real-time AI content during gameplay, nor does it connect to any external AI services.
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team.
A Quick Note on AI Tools:
To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created.
Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
This game uses generative AI tools during development for selected visual, audio, and programming-related tasks.
【AI-assisted content and development】
• Visual assets: Some in-game visuals, including ship sprites, scenario artwork, terrain textures, UI illustrations, and other decorative assets, were created with generative AI image tools, then selected, edited, modified, and integrated by the developer.
• Audio assets: Some background and combat music tracks were created with AI music generation tools, then edited, mastered, and loudness-normalized for in-game use.
• Programming assistance: AI coding tools are used to assist with code generation, implementation, debugging, and development. Game systems, mechanics, simulation rules, balance, and overall technical design are directed and determined by the developer.
【Runtime and game content】
• No generative AI operates during gameplay or at runtime. All required assets and game logic are included with the game and run locally.
• Scenario design, gameplay rules, ship statistics, historical information, and overall game design are researched, designed, reviewed, and integrated by the developer.
All AI-assisted assets and generated code are reviewed, tested, and integrated by the developer before being included in the released game.
AI-Generated Content Disclosure
The developers describe how the game uses AI-generated content as follows:
Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists.
Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing.
Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies.
Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.
Generative AI was used to create portions of the game's logo, character icon artwork, and promotional/store page images. Some marketing images were created using in-game screenshots as references and combined with AI-assisted artwork.
We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented.
As a solo developer handling the entire scope of code, systems architecture, and design, generative AI tools were utilized during development to handle the massive volume of graphic assets. This includes illustrative 2D artwork for specific field environments, background landscapes, UI map layouts, and card illustration frames. Leveraging these tools allowed me to focus my full energy on what matters most: creating deep tactical gameplay, tight mechanical balance, and a compelling narrative. Every asset generated was extensively curated, manually edited, and visually polished to align perfectly with the game's aesthetic, storytelling, and tactical user interface. No live generative AI is used while the game is running.
This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization.
Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team.
Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.
This game includes AI-assisted source assets for selected textures, environmental artwork, and portions of the soundtrack. All such materials were reviewed, substantially modified where needed, and manually integrated to fit the game's artistic direction. AI coding assistants were also used during development to improve productivity. Game design, programming, gameplay, balancing, and final creative decisions were performed by the developer.
This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese.
This game made extensive use of generative AI during development.
Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials.
All AI-assisted content was reviewed and edited by the developer before being included in the game.
Generative AI is not used during gameplay to create real-time content or player-specific responses.
This disclosure message was also written with the assistance of generative AI.
This game uses generative artificial intelligence to assist with the creation of some pre-rendered content, including visual, audio, translation, or marketing elements.
All AI-generated or AI-assisted content is selected, modified, corrected, and manually integrated by a human before final use. AI is used as a creative assistance tool, not as a replacement for human work.
No content is generated in real time by AI within the game, and no generative AI directly interacts with players during gameplay.
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
Generative AI were used to assist in the creation of assets, and artwork. All generated content was reviewed and modified by the developers before inclusion in the final game.
Various AI tools were utilized during the development of this game to increase efficiency. Character portraits and certain visual assets were pre-generated using AI, and then manually edited by the developer to fit the game's style. AI tools were also used in the creation of the game's music, sound effects, and localization (translation) processes. Additionally, AI was used as a coding assistant during the programming phase. All of this content was pre-generated during development; the game does not generate real-time AI content during gameplay, nor does it connect to any external AI services.
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team.
A Quick Note on AI Tools:
To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created.
Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
This game uses generative AI tools during development for selected visual, audio, and programming-related tasks.
【AI-assisted content and development】
• Visual assets: Some in-game visuals, including ship sprites, scenario artwork, terrain textures, UI illustrations, and other decorative assets, were created with generative AI image tools, then selected, edited, modified, and integrated by the developer.
• Audio assets: Some background and combat music tracks were created with AI music generation tools, then edited, mastered, and loudness-normalized for in-game use.
• Programming assistance: AI coding tools are used to assist with code generation, implementation, debugging, and development. Game systems, mechanics, simulation rules, balance, and overall technical design are directed and determined by the developer.
【Runtime and game content】
• No generative AI operates during gameplay or at runtime. All required assets and game logic are included with the game and run locally.
• Scenario design, gameplay rules, ship statistics, historical information, and overall game design are researched, designed, reviewed, and integrated by the developer.
All AI-assisted assets and generated code are reviewed, tested, and integrated by the developer before being included in the released game.
AI-Generated Content Disclosure
The developers describe how the game uses AI-generated content as follows:
Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists.
Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing.
Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies.
Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.
Generative AI was used to create portions of the game's logo, character icon artwork, and promotional/store page images. Some marketing images were created using in-game screenshots as references and combined with AI-assisted artwork.
We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented.
As a solo developer handling the entire scope of code, systems architecture, and design, generative AI tools were utilized during development to handle the massive volume of graphic assets. This includes illustrative 2D artwork for specific field environments, background landscapes, UI map layouts, and card illustration frames. Leveraging these tools allowed me to focus my full energy on what matters most: creating deep tactical gameplay, tight mechanical balance, and a compelling narrative. Every asset generated was extensively curated, manually edited, and visually polished to align perfectly with the game's aesthetic, storytelling, and tactical user interface. No live generative AI is used while the game is running.
This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization.
Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team.
Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.
This game includes AI-assisted source assets for selected textures, environmental artwork, and portions of the soundtrack. All such materials were reviewed, substantially modified where needed, and manually integrated to fit the game's artistic direction. AI coding assistants were also used during development to improve productivity. Game design, programming, gameplay, balancing, and final creative decisions were performed by the developer.
This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese.
This game made extensive use of generative AI during development.
Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials.
All AI-assisted content was reviewed and edited by the developer before being included in the game.
Generative AI is not used during gameplay to create real-time content or player-specific responses.
This disclosure message was also written with the assistance of generative AI.
This game uses generative artificial intelligence to assist with the creation of some pre-rendered content, including visual, audio, translation, or marketing elements.
All AI-generated or AI-assisted content is selected, modified, corrected, and manually integrated by a human before final use. AI is used as a creative assistance tool, not as a replacement for human work.
No content is generated in real time by AI within the game, and no generative AI directly interacts with players during gameplay.
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
Generative AI were used to assist in the creation of assets, and artwork. All generated content was reviewed and modified by the developers before inclusion in the final game.