We use AI translation to support multiple languages. We use AI image generation for the illustrations and backgrounds used in the game. Some of the game's programming is supported by AI.
- Creator
- XEXTRA JAPAN
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We use AI translation to support multiple languages. We use AI image generation for the illustrations and backgrounds used in the game. Some of the game's programming is supported by AI.
AI has been used to generate logos and other game artwork.
None
AI Disclosure All writing, directing, editing, art direction and production, and all music and sprite work were fully created and/or imagined by Julio Salazar. KAIBIL includes limited AI-assisted elements: Music by Udio; Video by Hailuo; Sprites: assisted by ChatGPT
AI was used to create the app icon
Generative AI helped me make this project from start to finish. It helped me write code, organize my work, stay focused, and build the art, sound, and design. Grammarly helped me polish my writing. Claude Code helped me repair code. ChatGPT helped me plan and think through systems and color. The Unity engine brought it all together. There is AI in this project, just as there is in almost every tool we all use today.
Some background images are AI Generated
Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both. Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper. Dialogue is human-written, scripted in advance. Music and sound are human-created. Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play). Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic. No AI-generated content is used to deceive players or misrepresent the game.
This game uses AI-generated illustrations. Additionally, the translation was done using AI.
This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
In our project, AI is used to speed up the creation of some art and video assets.
Some images are generated with AI.
Some ingame arts created with AI help.
We used AI in our art pipeline in order to improve some of our background scenery where possible.
Part of Non-Interactable Visual Novel Background Pictures
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
Forsaken features artwork developed with generative AI.
2D art assets, text (translations, store descriptions)
Some of the music was generated by a neural network.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
Steam Graphical Assets Item Names & Descriptions
AI is used for entire code of the game, text, arts, sounds and music.
AI draws illustrations of the characters.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer. These AI-generated contents will be replaced as soon as the developer has enough budget.
The store page text in languages other than Japanese is automatically translated by AI.
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
The battle backgrounds are AI generated
2 Songs were made by AI, The rest are royalty free
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
游戏在制作过程中借助AI辅助创作
Generative artificial intelligence was used in the creation of part of the visual content.
We use generative AI for game code and localization.
Some visual assets in this game were created using AI-based image generation tools.
AI was used to generate some of the graphics, which were then further edited by me (or a family member). All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
Some images in the game were generated using Midjourney, and some text was polished with DeepSeek.
As a solo dev, I use AI to generate store contents and backgrounds for the game
Some artwork asset. Game code assistant.
This game features only a single illustration, which serves as the menu background and was created using AI-generated image content.
Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.
Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience.
本游戏使用AI图像生成技术制作游戏中部分图片。
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
I use generative AI tools to help develop some in game assets.
Male characters and some background elements use AI assistance
Contains AI-generated content (images and sound), no AI generated code.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights. All generated artwork underwent manual intervention and polishing to ensure artistic quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DELTARIS In-game content arttextcode | We use AI translation to support multiple languages.
We use AI image generation for the illustrations and backgrounds used in the game.
Some of the game's programming is supported by AI. | XEXTRA JAPAN | - | Mar 18, 2026 | |
Delta 4 Terminal Protocol In-game content art | AI has been used to generate logos and other game artwork. | Ignivar Technology Solutions | - | Mar 18, 2026 | |
Quietus Euphony | None | Elias Sheridan | - | Mar 18, 2026 | |
KAIBIL In-game content audioart | AI Disclosure
All writing, directing, editing, art direction and production, and all music and sprite work were fully created and/or imagined by Julio Salazar.
KAIBIL includes limited AI-assisted elements: Music by Udio; Video by Hailuo; Sprites: assisted by ChatGPT | Salazar Productions | - | Mar 18, 2026 | |
ReFrame In-game content art | AI was used to create the app icon | Stardust Interactive | - | Mar 18, 2026 | |
Fly & Shadow Unclear artaudiotextcode | Generative AI helped me make this project from start to finish. It helped me write code, organize my work, stay focused, and build the art, sound, and design. Grammarly helped me polish my writing. Claude Code helped me repair code. ChatGPT helped me plan and think through systems and color. The Unity engine brought it all together. There is AI in this project, just as there is in almost every tool we all use today. | 7th Life Studios | - | Mar 18, 2026 | |
Kael's Cat Summoner In-game content art | Some background images are AI Generated | Peter Smith | - | Mar 18, 2026 | |
Explore the Universe 2175 In-game content art | Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both.
Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper.
Dialogue is human-written, scripted in advance.
Music and sound are human-created.
Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play).
Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic.
No AI-generated content is used to deceive players or misrepresent the game. | Elliot Telford | - | Mar 18, 2026 | |
Evil's Veil In-game content arttext | This game uses AI-generated illustrations.
Additionally, the translation was done using AI. | Glasscup | - | Mar 18, 2026 | |
精神寄生 In-game content art | This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations. | 阿禾 | 14 | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
Termite Store/marketing art | Some images are generated with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Schedule Store Simulator In-game content art | Some ingame arts created with AI help. | Alkame Games | - | Mar 18, 2026 | |
Apples Gone Wild Simulator 2025 In-game content art | We used AI in our art pipeline in order to improve some of our background scenery where possible. | OnTriggerJoy | - | Mar 18, 2026 | |
双生火:第五轮回 In-game content art | Part of Non-Interactable Visual Novel Background Pictures | Potaras Studio | - | Mar 18, 2026 | |
Air Blitz In-game content artaudio | This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI. | doSolid Studios | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Starbrew Station Store/marketing arttext | 2D art assets, text (translations, store descriptions) | Lost Rabbit Digital | 31 | Mar 18, 2026 | |
Hello my World! Lily. In-game content audio | Some of the music was generated by a neural network. | Black Leaf Studio | 54 | Mar 18, 2026 | |
Fickle Card Legend In-game content artaudiotext | This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles. | 偶尔不帅 | 931 | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
Beneath their Names In-game content arttext | The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI. | Owl's Howls | - | Mar 18, 2026 | |
Open Close Door In-game content artaudio | Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay. | Crane | - | Mar 18, 2026 | |
Caravan Tactics: For Gold & Glory general | Steam Graphical Assets
Item Names & Descriptions | UnlikeGames | - | Mar 18, 2026 | |
CODEX MORTIS In-game content codetextartaudio | AI is used for entire code of the game, text, arts, sounds and music. | GROLAF | 57 | Mar 18, 2026 | |
MAZE SURVIVORS In-game content art | AI draws illustrations of the characters. | HARAMI Studio | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War In-game content art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget. | IrisCrownStudio | - | Mar 18, 2026 | |
The Apothecary of Trubiz In-game content text | The store page text in languages other than Japanese is automatically translated by AI. | kinjo | 488 | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 | |
Arcane Veins In-game content art | The battle backgrounds are AI generated | Orquin Games | - | Mar 18, 2026 | |
Super Cone Bros Remastered In-game content audio | 2 Songs were made by AI, The rest are royalty free | NotZavion | - | Mar 18, 2026 | |
Zaetherfall Dev only | AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed. | ReNZE GAMES | - | Mar 18, 2026 | |
发呆模拟器 Unclear | 游戏在制作过程中借助AI辅助创作 | GOOGOL | - | Mar 18, 2026 | |
Nechess In-game content art | Generative artificial intelligence was used in the creation of part of the visual content. | Monochrome Studio | - | Mar 18, 2026 | |
DigDig ZakuZaku In-game content codetext | We use generative AI for game code and localization. | gentome | - | Mar 18, 2026 | |
Smashing My Phone: Broken-Screen Diaries In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
IWA Retro Adventure In-game content art | AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources. | vito74m (A100N) | - | Mar 18, 2026 | |
Matchmaker Simulator 红娘模拟器 In-game content arttext | Some images in the game were generated using Midjourney, and some text was polished with DeepSeek. | ZeroBitCode | - | Mar 18, 2026 | |
Y.E.L.L. Store/marketing art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 | |
Possess Squad Dev only artcode | Some artwork asset.
Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
Aakihiko Aruberutasu Adisony Apurinsu Azumeragi - Ahikoaexperiment Asatu In-game content art | This game features only a single illustration, which serves as the menu background and was created using AI-generated image content. | Aakihiko Aadizon Prince | - | Mar 18, 2026 | |
Candy Destroyer In-game content art | Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer. | CanDes Games | - | Mar 18, 2026 | |
Unemployed In-game content text | Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience. | WelesGames | - | Mar 18, 2026 | |
山月记-人虎传 In-game content art | 本游戏使用AI图像生成技术制作游戏中部分图片。 | 山月 | - | Mar 18, 2026 | |
Botwave: Overclock In-game content artaudio | Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing. | RaynGG | - | Mar 18, 2026 | |
Core Splitter In-game content | I use generative AI tools to help develop some in game assets. | Splitter Studio | - | Mar 18, 2026 | |
鱼肠剑与绣春刀 In-game content art | Male characters and some background elements use AI assistance | 鱼肠剑与绣春刀工作室 | - | Mar 18, 2026 | |
Hacker Society In-game content artaudio | Contains AI-generated content (images and sound), no AI generated code. | Rustic Space | - | Mar 18, 2026 | |
Classic Blackjack In-game content art | This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original. | Troppoboy | - | Mar 18, 2026 | |
Prescription: Madness In-game content art | All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights.
All generated artwork underwent manual intervention and polishing to ensure artistic quality. | Llamaplay | - | Mar 18, 2026 |