The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence.
- Creator
- BERRY games
- Reviews
- 39
- Added
- Mar 18, 2026
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The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence.
The character image on the main menu is drawn by AI
AI-generated voiceovers.
The image is generated using AI.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
We used AI to create the musics of the game.
Artificial intelligence was used in generation of the game backgrounds
The menu page consists of images made with ai
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
Some of the province icon pictures in-game generated or adjusted with AI tools.
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards.
art assets generated by artificial intelligence.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
The pictures for store page are generated by AI.
The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes.
AI was used to generate 2D images for game and menu
Modifier by human. AI help.
At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands.
"The card image includes an AI-generated illustration."
Utilize Microsoft Azure AI Text To Speech technology to generate Japanese voiceovers related to mahjong within the game.
Contains some AI generated imagery
A selection of the Avatars in game are AI generated
Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely. The game itself contains no generative content, with the exception of localization.
AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack.
AI was used to create the game's main screen and results screen.
We do not use live-generated AI in our game. All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards. AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork. As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute. Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible.
Part of arts are AI-generated content and part of scripting are supervised by ChatGpt.
Use to generate background
This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects).
Science popularization illustration images generated by AI, as well as some UI backgrounds
Loading screen images and some images in the game
In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life.
images
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
AI was used to generate logos and banners for your library display and store display.
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
AI is only used to generate icon assets.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
AI generated diagram explanation: 1. The title screen of the game 2. Image of promotional images 3. Library homepage image 4. Use Ai to generate in-game plot events and illustrations
The only use for AI is for some noise textures. Every 3D model and idea is mine only.
The illustration of the cat was created through AI.
The shop keepers portraits and voices are AI-Generated
AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used: Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting. Magnific AI: Employed for creative upscaling. Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender.
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
-Images created with artificial intelligence
This game uses AI to generate images for the game play and marketing.
In music, a few materials and scenes, AI is used to pre-generate content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Conflux: Prologue In-game content artaudiotext | The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | 39 | Mar 18, 2026 | |
Rosetta Store/marketing art | The character image on the main menu is drawn by AI | Odd Games | - | Mar 18, 2026 | |
Hexagon Ultra VR In-game content audio | AI-generated voiceovers. | PixelBrain Studio | - | Mar 18, 2026 | |
與妹有約 Unclear art | The image is generated using AI. | Carnival Pepper | 28 | Mar 18, 2026 | |
ARC: TCG Dev only art | The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production.
However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
Stairway to Tavern In-game content audio | We used AI to create the musics of the game. | Ashina Studios | - | Mar 18, 2026 | |
Buckshot Arena In-game content art | Artificial intelligence was used in generation of the game backgrounds | Cursed Creatives | - | Mar 18, 2026 | |
ZenFire In-game content art | The menu page consists of images made with ai | Z4 Nightfall | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Turkish Throne In-game content art | Some of the province icon pictures in-game generated or adjusted with AI tools. | Kurultaic | 353 | Mar 18, 2026 | |
Statecraft: Corrupted Democracy In-game content artaudio | The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards. | Engincan Çiçek | 30 | Mar 18, 2026 | |
Pudding Juice (น้ำผลไม้พุดดิ้ง) In-game content art | art assets generated by artificial intelligence. | OKCITY | - | Mar 18, 2026 | |
Rugby League Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 15 | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
Jumping Orb In-game content audioart | The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes. | id811443 | - | Mar 18, 2026 | |
Critical Move In-game content art | AI was used to generate 2D images for game and menu | Photonius | - | Mar 18, 2026 | |
Mystic Guardians Slide Unclear | Modifier by human. AI help. | Fun Mind Games | - | Mar 18, 2026 | |
SeDECKtion Dev only art | At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands. | Stepico Games LTD | - | Mar 18, 2026 | |
SoulTail Store/marketing art | "The card image includes an AI-generated illustration." | Novel Scape Games | - | Mar 18, 2026 | |
休闲麻将 In-game content audio | Utilize Microsoft Azure AI Text To Speech technology to generate Japanese voiceovers related to mahjong within the game. | 鄭伯 | 37 | Mar 18, 2026 | |
VGA Planets Nu Store/marketing art | Contains some AI generated imagery | Planets Nu | 43 | Mar 18, 2026 | |
Chess Infinity In-game content art | A selection of the Avatars in game are AI generated | Rockwater Games | 71 | Mar 18, 2026 | |
High Seas, High Profits! In-game content text | Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely.
The game itself contains no generative content, with the exception of localization. | lexy.zip | 157 | Mar 18, 2026 | |
Citystate Metropolis In-game content artaudio | AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack. | Andy Sztark | - | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
Black Castle In-game content art | We do not use live-generated AI in our game.
All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards.
AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork.
As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute.
Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible. | Zeitland | - | Mar 18, 2026 | |
Trojan In-game content artcode | Part of arts are AI-generated content and part of scripting are supervised by ChatGpt. | HangZhou GaoQiang Studio | 14 | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
GUG Live AI art | This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects). | Martian Lawyers Club | 42 | Mar 18, 2026 | |
开张啦!恐怖屋 In-game content art | Science popularization illustration images generated by AI, as well as some UI backgrounds | 揭不开锅 | 13 | Mar 18, 2026 | |
Tech Disorder In-game content art | Loading screen images and some images in the game | Danil Koliada | - | Mar 18, 2026 | |
Land of Futures Live AI text | In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life. | Togril Games | - | Mar 18, 2026 | |
Great Powers Unclear art | images | Flame-Dragons | 35 | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Pro Football In-game content art | AI is only used to generate icon assets. | Dayra Studio | 20 | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
亚穆蒂斯 In-game content art | AI generated diagram explanation:
1. The title screen of the game
2. Image of promotional images
3. Library homepage image
4. Use Ai to generate in-game plot events and illustrations | 雨叶 | 18 | Mar 18, 2026 | |
Rejuvan In-game content art | The only use for AI is for some noise textures. Every 3D model and idea is mine only. | Papergod | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Deck Vs Doom In-game content artaudio | The shop keepers portraits and voices are AI-Generated | Danial Rashidi | 10 | Mar 18, 2026 | |
Atom Assault In-game content art | AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used:
Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting.
Magnific AI: Employed for creative upscaling.
Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender. | GameEraStudios | - | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
Clash Of Empires Unclear art | -Images created with artificial intelligence | Duuby Games | - | Mar 18, 2026 | |
The Crack (壳中之物) In-game content art | This game uses AI to generate images for the game play and marketing. | Riyuekong Studio | 21 | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 |