The background images and girls pictures are pre-rendered AI art
- Creator
- Blender Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,714 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The background images and girls pictures are pre-rendered AI art
It has been used as an additional aid in drawing store visuals.
The English description on this Steam store page was translated using AI. The game itself does not contain any AI-generated content.
suno for bgm and elevenlabs for sound effects no Live-generated AI content
Some example art. May not be used in final version.
We have used AI to generate sprites and code at specific times.
The AI was generated to create some scripts for the game's programming.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
The game uses AI to create some of its graphical assets.
Includes AI‑assisted artwork.
Cybersoul features artwork developed with generative AI.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
I have used the AI only to prepare the rough localizations. Furthermore on the way I'am planing to setup crowd localization
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
Some marketing materials for Wander involve the use of AI-assisted tools during development.
AI was used exclusively to generate the people’s photos; all other content was created manually.
AI Pictures AI Voiceover
Smol Toad uses generative AI only for interface text translation into additional languages. No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
Background art
The store images include those generated by AI
In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies. The areas in which AI tools were utilized include: - Assisted generation of code - Creation and processing of music and sound effects - Generation of character voices and voice lines - Text generation and translation support All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools. All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality.
Using AI to assist with store descriptions and promotional images.
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
This application uses local AI technologies to enable interactive conversations with your desktop pet: • Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses. • Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet. • Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages. All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
AI generates a few images and icons, reviewed manually.
卡牌的卡面由 AI 辅助绘制。
We used AI to create music
Background and Characters images are AI
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Generative AI is used for translation, some textures, and code creation.
Used AI to generate starting images for store page.
This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release. The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing.
Generative AI tools were used to develop selected game elements.
AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way.
Some of the music, illustrations, and character designs were created using AI.
This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content.
Art object generated by artificial intelligence
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.
I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship. No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language. I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more. The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist. The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made. Thank you for supporting indie development.
Game logo and game puzzle images made with ai tools
- The store capsule image uses AI and is then retouched. - Translation was performed by using LLMs
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lovely Anime Puzzle: Easter In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Traders Life Simulator Store/marketing art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
After-State:WoLong\灵界奇谈:卧龙 In-game content text | The English description on this Steam store page was translated using AI. The game itself does not contain any AI-generated content. | 猫龙游戏 | - | Mar 18, 2026 | |
公主矿工 In-game content audio | suno for bgm and elevenlabs for sound effects
no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
Poker TD Unclear art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
Yin Yang Fun In-game content artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
CrawRefill Live AI text | This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active. | Jiuk | - | Mar 18, 2026 | |
We Are Counting In-game content art | The game uses AI to create some of its graphical assets. | Mystael studio | 28 | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Seven Seas Jewels Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Sort Pawzzle 2: By the Purrthenon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
UltiMage In-game content text | I have used the AI only to prepare the rough localizations.
Furthermore on the way I'am planing to setup crowd localization | CrimsonShaman | - | Mar 18, 2026 | |
Sato Killing Time Chat.exe Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer. | DankHearts | 183 | Mar 18, 2026 | |
Wander Store/marketing | Some marketing materials for Wander involve the use of AI-assisted tools during development. | Wander Games | - | Mar 18, 2026 | |
The Archive Store/marketing art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
Unreal Parkour Running In-game content artaudio | AI Pictures
AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
Smol Toad In-game content text | Smol Toad uses generative AI only for interface text translation into additional languages.
No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content. | Nicolas Frois | - | Mar 18, 2026 | |
无声无色 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 102 | Mar 18, 2026 | |
10ⁿ - Ten Power N In-game content artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience. | Raphael Lepuschitz | - | Mar 18, 2026 | |
Guild Simulator Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release. | Dreamer | - | Mar 18, 2026 | |
Error: Girlfriend Not Found Unclear | Background art | Byte Me Studios | 12 | Mar 18, 2026 | |
挂机武侠 Store/marketing art | The store images include those generated by AI | StarMatrix Labs | 12 | Mar 18, 2026 | |
LOW VALUE JOB In-game content codeaudiotext | In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies.
The areas in which AI tools were utilized include:
- Assisted generation of code
- Creation and processing of music and sound effects
- Generation of character voices and voice lines
- Text generation and translation support
All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools.
All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality. | 弥生開発 / YAYOI KAIHATSU | 32 | Mar 18, 2026 | |
Tiny Utopia Store/marketing textart | Using AI to assist with store descriptions and promotional images. | 红骑士独立游戏 | - | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
AI Desktop Pet Live AI textaudio | This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials. | 42kami | 87 | Mar 18, 2026 | |
Stellar Industrialist In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
醉中幻想 In-game content art | 卡牌的卡面由 AI 辅助绘制。 | 桔灯工作室 | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
Hidden Paradise: Kiwi Christmas Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
Engagement Protocol Store/marketing art | Used AI to generate starting images for store page. | Dog Food Games | - | Mar 18, 2026 | |
Civilization Directive Store/marketing art | This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release.
The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing. | Hawting | - | Mar 18, 2026 | |
Vault Vandals Unclear | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
Inearth Unclear artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
星标4:乐园传说 In-game content audioart | Some of the music, illustrations, and character designs were created using AI. | 暗de刺客 | - | Mar 18, 2026 | |
Emerald Valley In-game content artcode | This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content. | JIMIJMI19 | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Padoria In-game content art | This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation. | DSgames | - | Mar 18, 2026 | |
Chess vs All In-game content art | I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship.
No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language.
I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more.
The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist.
The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made.
Thank you for supporting indie development. | else games | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Petal by Petal In-game content textart | - The store capsule image uses AI and is then retouched.
- Translation was performed by using LLMs | Orquin Games | 58 | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
Captain Duck In-game content art | We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually. | StudioShimazu | 15 | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Mystical Herbalists In-game content art | This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style. | Jan Brychta | - | Mar 18, 2026 |