Artificial intelligence has been used in store materials due to financial difficulties.
- Creator
- X Game Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Artificial intelligence has been used in store materials due to financial difficulties.
AI image generation is used for some items and background images.
Some visualizations on the Steam page were created by artificial intelligence.
AI tools were used in sound creation (not music), sprite scaling, and debugging.
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
There is use of artificial intelligence to improve presentation quality
IA is used for the background of the main menu
Some card illustrations in the game are AI-generated and post-processed in Photoshop, including those based on original images and commercially licensed resources purchased in the assets store. All AI generated images are all carefully manually modified.
Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths. The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity. Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy.
I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists.
The key idea behind this game is to allow players to generate their own situations, scenarios, effects etc, and for that content to be visible by other players. This demands the use of AI and without AI this game can't exist. The specific art and style shown so far is subject to change based on the general player feedback.
The voices of the crew are generated using AI.
The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues.
Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page.
The game does not contain any AI-generated content in real-time, but it does feature music produced using AI. The game's music was created through suno.ai, where I am a paying member. The website assures that paying members have the right to use the generated music for commercial purposes. In terms of images, the game uses a picture of a dog in a suit that is AI-generated. For the shop interface, all images related to appearances are also AI-generated. The AI images were created on https://www.artbreeder.com, and I am a paid member of that website.
AI tools were utilized during development to assist in creating various art and audio assets, including concept art, icons, textures, and temporary content. These tools helped speed up production and explore creative options, but all final assets were selected, refined, and implemented by the developer.
Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI
Image AI for majority of UI elements and artwork Voice AI for majority of voices
Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design.
A couple of background images throughout the game.
Art is AI generated
The design of each character and location is thought out and created manually by me alone, but I also use neural networks in pre-production to help render fine details faster. No Live-Generated AI content is used.
AI was used to generate images used in trailer. Images were generated by https://www.craiyon.com
游戏的部分美术由AI完成
AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world. The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement. To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works.
I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game.
AI has been used to create pre-rendered imagery used in loading screens and store pages
AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters.
Used it to generate parts of Artwork for the steam capsules
Embrace the future of puzzle gaming crafted by AI, where every level is filled with wisdom and every puzzle is innovative. Explore your insights and inspire your imagination.
The resource icons and some background textures for UI are AI generated images.
the background image of main page is rendered by AI.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon.
游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。 The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player.
We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
Generative AI was used to produce the images for levels in the game.
In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction.
We have used open-source materials from Baidu, and third-party materials may include AI-generated content
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
AI was used for voices of characters to help editing and certain images in the world's background.
Game contains images of units, buildings, characters generated by AI.
Use original drawn pictures to train the AI model to generate some technology icons
A small portion of visual effects and sound effects were created with the assistance of AI.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
Painted with Stable diffusion, generated an image of the hero and some background images
Use AI to draw scene images, character avatar images, and enemy images in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
Cyber workshop In-game content art | The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game. | Maksim Baulin LLC | - | Mar 18, 2026 | |
PARALLEL PLAGUE : Good Old Days Unclear | There is use of artificial intelligence to improve presentation quality | NEBULA NOVA GAMES | - | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
幻域行者 In-game content art | Some card illustrations in the game are AI-generated and post-processed in Photoshop, including those based on original images and commercially licensed resources purchased in the assets store. All AI generated images are all carefully manually modified. | DesEGame | - | Mar 18, 2026 | |
Scavenger T.O.M Live AI art | Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths.
The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity.
Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy. | ReLU Games, Inc. | - | Mar 18, 2026 | |
Deus Proxy In-game content art | I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists. | Jeremy Tucker | - | Mar 18, 2026 | |
Walks Of Life Live AI arttext | The key idea behind this game is to allow players to generate their own situations, scenarios, effects etc, and for that content to be visible by other players. This demands the use of AI and without AI this game can't exist.
The specific art and style shown so far is subject to change based on the general player feedback. | SunkCost | - | Mar 18, 2026 | |
Space Survivor In-game content audio | The voices of the crew are generated using AI. | M329 | - | Mar 18, 2026 | |
Magic Card:CZ12 Store/marketing art | The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues. | Mars Game Studios | - | Mar 18, 2026 | |
Van Gogh's Masterpiece Jigsaw Puzzles Live AI art | Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page. | Boogygames Studios | - | Mar 18, 2026 | |
Stock:Retail investors In-game content audioart | The game does not contain any AI-generated content in real-time, but it does feature music produced using AI. The game's music was created through suno.ai, where I am a paying member. The website assures that paying members have the right to use the generated music for commercial purposes.
In terms of images, the game uses a picture of a dog in a suit that is AI-generated. For the shop interface, all images related to appearances are also AI-generated. The AI images were created on https://www.artbreeder.com, and I am a paid member of that website. | JK.L | 20 | Mar 18, 2026 | |
Narik Chess In-game content artaudio | AI tools were utilized during development to assist in creating various art and audio assets, including concept art, icons, textures, and temporary content. These tools helped speed up production and explore creative options, but all final assets were selected, refined, and implemented by the developer. | Narik Gaming LLC | - | Mar 18, 2026 | |
Velev Dev only art | Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI | Chaf | 86 | Mar 18, 2026 | |
Learning to Bear In-game content artaudio | Image AI for majority of UI elements and artwork
Voice AI for majority of voices | FreQtik | - | Mar 18, 2026 | |
Alchemy of the Earth In-game content artaudio | Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design. | Tamalpais Games | 21 | Mar 18, 2026 | |
EcoGenesis In-game content art | A couple of background images throughout the game. | Exit 1 Studios | - | Mar 18, 2026 | |
Battle Babes In-game content art | Art is AI generated | Recoil Mojo | 18 | Mar 18, 2026 | |
Perfect Castle Dev only art | The design of each character and location is thought out and created manually by me alone, but I also use neural networks in pre-production to help render fine details faster. No Live-Generated AI content is used. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Gugong In-game content art | AI was used to generate images used in trailer. Images were generated by https://www.craiyon.com | ycyclop games | - | Mar 18, 2026 | |
乾坤盘 In-game content art | 游戏的部分美术由AI完成 | 华亭鹤唳 | - | Mar 18, 2026 | |
Landoria In-game content art | AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world.
The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement.
To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works. | Codey Play | - | Mar 18, 2026 | |
FourKnightVariant Unclear art | I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game. | WhimSoul Games | - | Mar 18, 2026 | |
Red Riddles Store/marketing art | AI has been used to create pre-rendered imagery used in loading screens and store pages | Wacky Wizard Studios | - | Mar 18, 2026 | |
Warlondor In-game content art | AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters. | TT23 Entertainment | - | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Poorzzle Unclear | Embrace the future of puzzle gaming crafted by AI, where every level is filled with wisdom and every puzzle is innovative. Explore your insights and inspire your imagination. | YMQWORKS | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Survive In Strange World Store/marketing art | the background image of main page is rendered by AI. | E-Snail Studio | - | Mar 18, 2026 | |
Bunker Invaders In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon. | Kelecik | 102 | Mar 18, 2026 | |
青春模拟器 In-game content art | 游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。
The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player. | 吴中生 | - | Mar 18, 2026 | |
Verbal Verdict Live AI text | We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | Savanna Developments | - | Mar 18, 2026 | |
Color Hunt - Jigsaw Block Puzzle In-game content art | Generative AI was used to produce the images for levels in the game. | Petty Vindictive Games Inc. | 18 | Mar 18, 2026 | |
Project ZETA In-game content artaudio | In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction. | Nirvanana | - | Mar 18, 2026 | |
Three Kingdoms and Martial Arts and Jianghu Unclear | We have used open-source materials from Baidu, and third-party materials may include AI-generated content | CHEN JIE | 12 | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
Neon Digital In-game content audioart | AI was used for voices of characters to help editing and certain images in the world's background. | HouseLumen | 17 | Mar 18, 2026 | |
Age of History 3 In-game content art | Game contains images of units, buildings, characters generated by AI. | Łukasz Jakowski | 3.7k | Mar 18, 2026 | |
玩具帝国 In-game content art | Use original drawn pictures to train the AI model to generate some technology icons | 二维公民 | - | Mar 18, 2026 | |
杀青 In-game content artaudio | A small portion of visual effects and sound effects were created with the assistance of AI. | 蒐藏馆工作室 | 110 | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Universe Millionaire: The New Era of Energy In-game content art | Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI. | X2MT INTERACTIVE ENTERTAINMENT HK LIMITED | 14 | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 | |
拼图之旅 In-game content art | The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed. | FLG | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
SHIJIE XIUXIAN In-game content art | Painted with Stable diffusion, generated an image of the hero and some background images | SUIYI PLAYER | - | Mar 18, 2026 | |
The Legend of Demon-slaying Heroes In-game content art | Use AI to draw scene images, character avatar images, and enemy images in the game. | Boopjay Studio | - | Mar 18, 2026 |