The background of the store interface is generated by AI
- Creator
- 滑稽工作室
- Reviews
- -
- Added
- Mar 18, 2026
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The background of the store interface is generated by AI
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Some of the images in the game's loading screens are AI
This game utilizes AI tools to assist in the localization and translation of English text content.
Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style. The source code was programmed without use of AI tools.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game. Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage. Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists). All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
The game's music was created using generative AI technology.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
IA was only used to help create the title illustration, by giving a drawing model and perspectives.
During development, generative AI was used for some visual references and for spelling assistance.
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
The puzzle images pre-rendered AI art
I generated some images using AI
This game contains visuals enhanced by AI.
Backgrounds
We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer)
Promotional images and some pixel art assets in this game were generated by AI.
The app uses AI to create personalized daily recommendations and to generate adaptive reading texts.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets. In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
Localization
Its used for images, headers, logos, Icons and visual assets.
Localized for Accessibility To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish. As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone. Report Issues via Steam Discussions or Support Link
This game does not use generative AI to create content during gameplay. Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality. In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI.
All the image materials in the game are generated using AI, such as soldiers, maps, and backgrounds, but these AI materials have been further processed and are not used directly; they are usually stitched, modified, and so on.
Some images and sounds were additionally generated by AI-assisted tools.
AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets.
We used AI to generate some of the images.
An LLM was used for some text, marketing and video backgrounds.
Image Generation. text Generation. coding
Some items and backgrounds in the game were generated by AI and then processed again.
Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated.
Some image resources are sourced from AI.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
This game uses AI image generation as the primary method for creating game images.(By Midjounry) This game uses AI generation as the primary method for creating game music.(By SUNO)
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
The base lint texture is generated using AI.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
All code, graphical assets, and music is 100% ORIGINAL. The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable. No other AI was used for the making of this game.
Generative AI was used when translating the original Korean text into other languages.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
The background images and blueberrys pictures are pre-rendered AI art.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
Halloween Trouble 7: The Apprentice In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Sweet Dreams In-game content art | Some of the images in the game's loading screens are AI | 1987xclusive | - | Mar 18, 2026 | |
白乌鸦堡LOOP In-game content text | This game utilizes AI tools to assist in the localization and translation of English text content. | Alpacat | - | Mar 18, 2026 | |
Timeless Solitaire Collection In-game content artaudio | Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style.
The source code was programmed without use of AI tools. | Thought Kraken | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
President's Ambition-Project Beauty In-game content art | All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing. | KAKU DIGITAL LIMITED. | - | Mar 18, 2026 | |
出击!福建舰 In-game content audio | The game's music was created using generative AI technology. | Mithril_055 | 17 | Mar 18, 2026 | |
IN LOVE: True Romance Pack In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
Packs of Panties Store/marketing art | IA was only used to help create the title illustration, by giving a drawing model and perspectives. | kaiba games | - | Mar 18, 2026 | |
All Roads Connected Dev only arttext | During development, generative AI was used for some visual references and for spelling assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Shadows Across The Sun In-game content arttext | Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed. | KnowledgeIsPorridge | - | Mar 18, 2026 | |
Color Splash: Butterflies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
潜水员吞泡泡 Unclear art | I generated some images using AI | gogogGame | - | Mar 18, 2026 | |
Pentimento In-game content art | This game contains visuals enhanced by AI. | Fool Bloom Games | - | Mar 18, 2026 | |
Charm&Clue | Backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Bearly Surviving Store/marketing art | We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer) | Apollo Games | - | Mar 18, 2026 | |
Extraction Manifest In-game content art | Promotional images and some pixel art assets in this game were generated by AI. | Hello Mirror | - | Mar 18, 2026 | |
Catch the Light Live AI text | The app uses AI to create personalized daily recommendations and to generate adaptive reading texts. | Hugglebit | - | Mar 18, 2026 | |
Tichupro by Spectrum In-game content art | Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials. | Spectrum.Games International Ltd | - | Mar 18, 2026 | |
Factory Time In-game content text | Localization | Denis Zholob | - | Mar 18, 2026 | |
Flip Dice In-game content art | Its used for images, headers, logos, Icons and visual assets. | Darren Keathley | - | Mar 18, 2026 | |
Bochi Collection In-game content text | Localized for Accessibility
To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish.
As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone.
Report Issues via Steam Discussions or Support Link | Alan Gaspar | 13 | Mar 18, 2026 | |
让魔法再次伟大 In-game content artaudio | This game does not use generative AI to create content during gameplay.
Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality.
In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI. | JOSOUL | - | Mar 18, 2026 | |
五行召唤Wuxing Summoner In-game content art | All the image materials in the game are generated using AI, such as soldiers, maps, and backgrounds, but these AI materials have been further processed and are not used directly; they are usually stitched, modified, and so on. | simmirror | - | Mar 18, 2026 | |
The Golden Horde: Story of Jambul In-game content artaudio | Some images and sounds were additionally generated by AI-assisted tools. | Doomers Entertainment | - | Mar 18, 2026 | |
One Last Sacrifice In-game content artaudio | AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets. | MegaMaw Games | - | Mar 18, 2026 | |
Work Till Die In-game content art | We used AI to generate some of the images. | Ryoshi games | - | Mar 18, 2026 | |
Clive is a Good Guy Store/marketing textart | An LLM was used for some text, marketing and video backgrounds. | Indolent Games | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 | |
Oily Tower In-game content art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated. | Cyvana | - | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
UNDEAD REICH: Sands of the Damned ☢️ In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | - | Mar 18, 2026 | |
Before I Come In In-game content artaudio | This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO) | Ambrus Studio | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
刻印战记:封神传奇 In-game content art | Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand. | Lycian Studio | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Lint In-game content art | The base lint texture is generated using AI. | tankpillow | 26 | Mar 18, 2026 | |
ShadowReign TCG In-game content artaudiotext | This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves. | Velmire Studios | - | Mar 18, 2026 | |
Brain Centipede In-game content art | All code, graphical assets, and music is 100% ORIGINAL.
The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable.
No other AI was used for the making of this game. | VicTheWic | - | Mar 18, 2026 | |
Hamstory In-game content text | Generative AI was used when translating the original Korean text into other languages. | Dotori Doguldan | 15 | Mar 18, 2026 | |
Territorial Conquest In-game content art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work. | Uğur CAN | 19 | Mar 18, 2026 | |
Marcel Pagnol et la Source Secrète In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. | Playtouch | - | Mar 18, 2026 | |
Sweetie Candy Maze: Blueberry In-game content art | The background images and blueberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 |