Some backgrounds in the game were provided by an external creator and were created using AI tools.
- Creator
- karol_thegame
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some backgrounds in the game were provided by an external creator and were created using AI tools.
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
Some images were generated by AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
“Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.”
Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
We use AI to generate songs
I used AI to create images for store page.
Generative AI was used in-part to draft and edit the codebase.
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay.
This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay."
Music and some 3D assets created with AI
Generative artificial intelligence tools were used in a limited capacity during development to assist with asset creation and efficiency. In-game content and materials were manually reviewed, refined, and finalized by the developer.
To translate into multiple languages
The in-game videos in the (demo) version of the game were generated using AI.
Artificial intelligence generated the images in the game. The plot and text of the game are entirely my own idea and concept..
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
Some background images in this game were created using AI tools during development.
I used AI to generate code to speed up the development of the game.
To create the pixel art and music of the game
The game is developed with assistance of AI.
During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials. AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues. We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights.
Some of the graphics were created with generative AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
本遊戲在開發過程中,使用了生成式 AI 技術作為美術創作的輔助工具(應用於部分角色立繪、場景背景與介面圖示)。所有 AI 生成的素材皆經過美術團隊的後期修飾與調整,以確保符合遊戲的視覺風格與品質標準。
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
部分宣传图片使用了AI生成
AI is leveraged for game icons.
Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerated by AI. Game: Icon, Logos, Controller types images, Tank Image, Intro Comic Images, Songs: "Level completed/Trailer" and "Level 55" songs are pregenerated by AI.
AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development
This game uses AI Generated background image, icons, bgm.
ed中使用了ACE Studio的ai合成人声 ed和pv中画面会动的头发和眼睛为ai合成
游戏中商店老板图片以及商店背景为ai生成
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
AI was used for the purpose of finding bugs, refining code and assisting the developer with efficiency.
AI was used for some of the sound effects.
The puzzle images pre-rendered AI art
Some backgrounds were generated using AI.
商店页面和营销素材由AI生成
Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elements of the game's UI & visuals. This huge amount of text was generated by ChatGPT with the express instruction that none of it is really functional, but visually plausible C# code.
A part of the backgrounds and scenes. Some elements of the user interface.
Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing machine"
The store page imagery and logo are AI generated.
The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up. AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.
Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish
The background music for this game was created by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
summer story In-game content art | Some backgrounds in the game were provided by an external creator and were created using AI tools. | karol_thegame | - | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 | |
Unlimited Ammo Survivor Unclear art | Some images were generated by AI. | Black Star Cloud | - | Mar 18, 2026 | |
Festival Journey: Highland Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Frontiers of the Realms Store/marketing art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.” | Jonas Alber | - | Mar 18, 2026 | |
HorSteal In-game content audiotext | Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages. | JebiDeungDeung | 28 | Mar 18, 2026 | |
Sort Pawzzle: Paws of Pharaoh In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 4: Secrets of the Purramids In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 3: Purrl of the East In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Yayos In-game content audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
Static Voice Store/marketing art | I used AI to create images for store page. | kodzimk | 15 | Mar 18, 2026 | |
Ghostie Town Dev only code | Generative AI was used in-part to draft and edit the codebase. | Joshua Hanneson | - | Mar 18, 2026 | |
Mining Wizards In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | 105 | Mar 18, 2026 | |
Stim Dock In-game content art | AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay. | ShadowPane | - | Mar 18, 2026 | |
Son Of A Dealer In-game content art | This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay." | EFAL GAMES | - | Mar 18, 2026 | |
GagImpact In-game content audioart | Music and some 3D assets created with AI | natamigame | - | Mar 18, 2026 | |
Gridlings In-game content artaudiotext | Generative artificial intelligence tools were used in a limited capacity during development to assist with asset creation and efficiency. In-game content and materials were manually reviewed, refined, and finalized by the developer. | GlacierFrame | - | Mar 18, 2026 | |
Portal Together In-game content text | To translate into multiple languages | YAMU STUDIOS | - | Mar 18, 2026 | |
Memories To Kill - The Silent Chalet In-game content art | The in-game videos in the (demo) version of the game were generated using AI. | Lone Lantern Games | - | Mar 18, 2026 | |
RLM4U In-game content arttext | Artificial intelligence generated the images in the game. The plot and text of the game are entirely my own idea and concept.. | RLM4U Studio | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
Typing English In-game content art | Some background images in this game were created using AI tools during development. | NovareOrbis | - | Mar 18, 2026 | |
Suction Bot Dev only code | I used AI to generate code to speed up the development of the game. | GameDesignerSilas | - | Mar 18, 2026 | |
FlashDuels In-game content artaudio | To create the pixel art and music of the game | Luis Munoz | - | Mar 18, 2026 | |
Asteroid Harvester Unclear | The game is developed with assistance of AI. | chrysalistw | - | Mar 18, 2026 | |
Money Garden Simulator In-game content text | During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials.
AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues.
We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights. | Sector Games | - | Mar 18, 2026 | |
Estória In-game content art | Some of the graphics were created with generative AI. | Jonathan Jahnke | - | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
鬥雀 In-game content art | 本遊戲在開發過程中,使用了生成式 AI 技術作為美術創作的輔助工具(應用於部分角色立繪、場景背景與介面圖示)。所有 AI 生成的素材皆經過美術團隊的後期修飾與調整,以確保符合遊戲的視覺風格與品質標準。 | Game Soul Technology Co., Ltd. | 19 | Mar 18, 2026 | |
FingBlade Dev only artcode | This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party. | Mengko Games | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 | |
A Whittle Tale In-game content art | AI is leveraged for game icons. | Mangy Goblin Games, LLC | - | Mar 18, 2026 | |
Molekraft In-game content artaudio | Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerated by AI.
Game: Icon, Logos, Controller types images, Tank Image, Intro Comic Images, Songs: "Level completed/Trailer" and "Level 55" songs are pregenerated by AI. | Benjamin B | - | Mar 18, 2026 | |
Roulette of the Void In-game content textcode | AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development | zFhresh | - | Mar 18, 2026 | |
Five Dice In-game content artaudio | This game uses AI Generated background image, icons, bgm. | MeMe Games | - | Mar 18, 2026 | |
某天成为妹妹 In-game content audioart | ed中使用了ACE Studio的ai合成人声
ed和pv中画面会动的头发和眼睛为ai合成 | 海伦幻想制作组 | 12 | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
Echo Shift Dev only code | AI was used for the purpose of finding bugs, refining code and assisting the developer with efficiency. | SnailReaper | - | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Newborn: The Tears of the Garnet In-game content art | Some backgrounds were generated using AI. | FSTGAME | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Command.Override In-game content text | Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elements of the game's UI & visuals. This huge amount of text was generated by ChatGPT with the express instruction that none of it is really functional, but visually plausible C# code. | Unknown Shadow Games | - | Mar 18, 2026 | |
Jixo 4: Magical Nights Collector’s Edition art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Capodanno alla MANO In-game content audiotextart | Game music
Translations
Shop sign textures (or Store billboard textures)
Some models, such as the "Dropping washing machine" | Serio Studio | - | Mar 18, 2026 | |
WinBubbles Store/marketing art | The store page imagery and logo are AI generated. | Corry Holt | - | Mar 18, 2026 | |
Librarian: Tidy Up the Arcane Library! In-game content arttext | The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up.
AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand.
We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship. | ArtRising | 15k | Mar 18, 2026 | |
Texplore In-game content art | Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish | Dustin Garner | - | Mar 18, 2026 | |
RETURN TO COMPANY OZIISAN In-game content audio | The background music for this game was created by AI. | chumji studio | - | Mar 18, 2026 |