Artificial intelligence was used in the production of the game to modulate voices and generate songs.
- Creator
- Little Dog Games
- Reviews
- 574
- Added
- Mar 18, 2026
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Artificial intelligence was used in the production of the game to modulate voices and generate songs.
商店页界面
Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI.
Image generative AI was used to create the steam page artwork and in game icons.
Using stable diffusion, a part of NPC portrait images are generated by AI.
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
Character portraits and their variations have been created with the aid of an AI model.
Songs, image editing, text support, Video generation (trailer)
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Used only to create images.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
AI in Truck Manager has been used for image creation for some splash arts and characters.
The original illustration is loaded and the illustration is generated by AI.
AI was employed to generate ambient backdrops for our levels.
The game contains a few AI generated images which have been modified by real artists.
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
This game uses AI for some translation work and programming.
AI image textures
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
The Store Page has images are scripted using CGI powered by generative content
使用AI绘制了人物立绘等
The Liminal Magic AI is an optional feature to help spark your imagination. You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town.
Some of the background landscape paintings in this game are generated by AI.
AI was used to create some of the images and 3d models.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Use of AI on capsule art.
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data. In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose. Both processes are initiated by the user with their direct permission.
AI has been used for translation and for some wallpaper/background art (pre-rendered)
背景音乐使用付费的AI网站生成
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Support to capsul image
“It’s Not Me, It's You...” uses cutting edge AI as a breakup simulator to help prepare you when you decide to ultimately end whatever relationship you’re in. By specifying a partner and relationship information, you can prepare for how realistic their responses may be so when you decide to have the actual conversation, you’ll be ready.
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
The images on the store page, such as capsule and library assets, are products of AI generation.
This game uses AI translation to support multiple languages.
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
We use AI tools such as Magnific and Photoshop AI for upscaling textures, and Midjourney AI for concept art and artwork ideas
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
An open source language model is used to generate the output for all AI characters in game.
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes Use aiva to generate background music
使用AI绘制了人物立绘等
Used AI to create some item textures
We translated the game into different languages using AI
Some of the game graphics are generated using AI technology.
An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cheap Car Repair In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 574 | Mar 18, 2026 | |
丘丘镇物语 Store/marketing | 商店页界面 | 已丘工作室 | - | Mar 18, 2026 | |
Gym Manager: Prologue In-game content art | Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI. | Han GAMES | 231 | Mar 18, 2026 | |
Atomic Arena In-game content art | Image generative AI was used to create the steam page artwork and in game icons. | Slightly Ambitious Games | - | Mar 18, 2026 | |
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
A Diamond Display Store/marketing audioarttext | Songs, image editing, text support, Video generation (trailer) | Trash Games | - | Mar 18, 2026 | |
Not a Masterpıece Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Casino Simulator Unclear art | Used only to create images. | Lodos Games | 765 | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Truck Manager Store/marketing art | AI in Truck Manager has been used for image creation for some splash arts and characters. | Trophy Games | - | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Fairytale Furnishing In-game content art | AI was employed to generate ambient backdrops for our levels. | Challenging Games | 24 | Mar 18, 2026 | |
Project 37 In-game content art | The game contains a few AI generated images which have been modified by real artists. | Cheese Wheel Industries LLC | - | Mar 18, 2026 | |
AGRONOM In-game content artaudio | We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer. | CyberMages | - | Mar 18, 2026 | |
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
Space Elevator Project Unclear art | AI image textures | VanilliA Studio | - | Mar 18, 2026 | |
Streamer Life Simulator 2 In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Cheesecake Dev | 1.7k | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
后室:彼阳的晚意(序章)-Backrooms:Beyond one year(Prologue) In-game content art | 使用AI绘制了人物立绘等 | Kwing works | 12 | Mar 18, 2026 | |
Liminal: Skies Live AI text | The Liminal Magic AI is an optional feature to help spark your imagination.
You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town. | Liminal Experiences | - | Mar 18, 2026 | |
易途明灯 In-game content art | Some of the background landscape paintings in this game are generated by AI. | QIN YICHEN | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
soul Interface Live AI | This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data.
In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose.
Both processes are initiated by the user with their direct permission. | soulless technologies | 25 | Mar 18, 2026 | |
Supreme Ruler Global Outbreak In-game content textart | AI has been used for translation and for some wallpaper/background art (pre-rendered) | BattleGoat Studios | - | Mar 18, 2026 | |
Gun and sword In-game content audio | 背景音乐使用付费的AI网站生成 | JK.L | - | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
It's not me, it's you... Live AI text | “It’s Not Me, It's You...” uses cutting edge AI as a breakup simulator to help prepare you when you decide to ultimately end whatever relationship you’re in. By specifying a partner and relationship information, you can prepare for how realistic their responses may be so when you decide to have the actual conversation, you’ll be ready. | Bolder Games | - | Mar 18, 2026 | |
404号公寓 audio | The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | Multimedium | 133 | Mar 18, 2026 | |
Anomaly Hunter - Observation Duty Store/marketing art | The images on the store page, such as capsule and library assets, are products of AI generation. | Microtools Ltd. | - | Mar 18, 2026 | |
Mannequin House In-game content text | This game uses AI translation to support multiple languages. | Actor | 21 | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
No Ticket Back: Craft, Survive & Escape In-game content art | We use AI tools such as Magnific and Photoshop AI for upscaling textures, and Midjourney AI for concept art and artwork ideas | GameEraStudios | 17 | Mar 18, 2026 | |
Find My Wiener Dev only artcode | I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me. | JamCraft | 42 | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
MyAIs Live AI text | An open source language model is used to generate the output for all AI characters in game. | Simplex Studios | - | Mar 18, 2026 | |
LingTian1: Your Destined Prince In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music | 琴研 Ginyan | - | Mar 18, 2026 | |
后室:彼阳的晚意-Backrooms:Beyond one year In-game content art | 使用AI绘制了人物立绘等 | Kwing works | - | Mar 18, 2026 | |
Murder Avenue In-game content art | Used AI to create some item textures | ArtDock | - | Mar 18, 2026 | |
The Hamster In-game content text | We translated the game into different languages using AI | Minds2Bros | 61 | Mar 18, 2026 | |
大叔的山门模拟器 In-game content art | Some of the game graphics are generated using AI technology. | 烟鬼大叔工作室 | - | Mar 18, 2026 | |
Alchemy Unbound Live AI text | An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game | KlutzyBubbles | 93 | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 |