The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation.
- Creator
- Challenging Games
- Reviews
- 14
- Added
- Mar 18, 2026
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The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation.
AI has been used to generate graphics.
Capsule of the game has been made using AI
Some of the game's art and music are created with the assistance of AI
Some of the abnormal phenomena in this game include AI-generated content.
I used AI to localize my game. No art, no sounds, no code was generated using AI
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create. So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs. I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful.
I generated the store page images with AI and some of the content in the game
AI tools were utilized to generate some art assets on the store page and in-game.
Each image and BGM (background music) was created using AI.
We used a mix of real voice actors and AI-generated voices.
The game's logo and some in-game artwork were created using generative AI.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
Generative AI was used for in-game dice illustration.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
Please note: The effect images on the store page were generated by AI and are not game screenshots.
I used claude.code to write the code for the game.
AI was used to create pixel images, some BGM.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Using artificial intelligence. Some of the game’s graphics were edited, and the game’s code was tested.
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually.
AI used for: cover art elements.
Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
Part of the trailer is processed by ai
Some of the artistic assets in the game are generated by AI
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
Visual
AI was used to support the creation of 2D graphics and localization.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
Some UI elements are generated using AI.
This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions). We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
This game uses AI to generate most of the images, as well as other assets and code.
Some of the images were assisted in their creation by AI.
Design of backgrounds was AI-assisted
AI is used to translate the store page.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
The main menu song was created with the help of artificial intelligence.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
We use AI-generated images for our card characters.
Some aspects of Steam store page artwork was made using help from AI.
In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were further refined and processed manually; none were used in their raw form. Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Holy Nope! Store/marketing art | The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation. | Challenging Games | 14 | Mar 18, 2026 | |
Unholy Crimes Unclear art | AI has been used to generate graphics. | Moody Creatives | - | Mar 18, 2026 | |
Santa Simulator : Christmas Factory Store/marketing art | Capsule of the game has been made using AI | Meerkatt Studio | 32 | Mar 18, 2026 | |
水浒女神录 In-game content artaudio | Some of the game's art and music are created with the assistance of AI | 游戏方程工作室 | - | Mar 18, 2026 | |
日本事故物件監視協会2 -Japan Stigmatized Property- In-game content | Some of the abnormal phenomena in this game include AI-generated content. | 日本事故物件監視協会 | 151 | Mar 18, 2026 | |
Blockaholic In-game content text | I used AI to localize my game. No art, no sounds, no code was generated using AI | Oleg Vasilev | - | Mar 18, 2026 | |
QB Adventures In-game content art | Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually. | Damian Baksalary | - | Mar 18, 2026 | |
Slotomancer In-game content art | I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create.
So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs.
I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful. | Flatts | - | Mar 18, 2026 | |
Flocking Wars In-game content art | I generated the store page images with AI and some of the content in the game | eoin tolster | - | Mar 18, 2026 | |
Bouncy Bean In-game content art | AI tools were utilized to generate some art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
Luck Town In-game content artaudio | Each image and BGM (background music) was created using AI. | jun | - | Mar 18, 2026 | |
Tales of Fear - Episode Zero In-game content audio | We used a mix of real voice actors and AI-generated voices. | MediaTale | - | Mar 18, 2026 | |
MergeShift In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Mini Pond Farm: Frogs & Lilypads In-game content artaudio | To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic. | SIA Igor Arterchuk | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Blobbymite: Hero Of Power Dev only code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow. | BlobbymiteGames | - | Mar 18, 2026 | |
Crazy Toad In-game content art | Please note: The effect images on the store page were generated by AI and are not game screenshots. | Timmy | - | Mar 18, 2026 | |
Surviving Day! Dev only code | I used claude.code to write the code for the game. | JJustis | - | Mar 18, 2026 | |
Witch and Rich In-game content artaudio | AI was used to create pixel images, some BGM. | Hoon Arcade | - | Mar 18, 2026 | |
Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Generala In-game content art | Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado | FMA.Corp | - | Mar 18, 2026 | |
Kiosk 199X Dev only artcode | Using artificial intelligence. Some of the game’s graphics were edited, and the game’s code was tested. | 3M PIXEL STUDIO | - | Mar 18, 2026 | |
BLOK 200: Prologue In-game content artaudio | A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form. | Experiments Field Studio | - | Mar 18, 2026 | |
天使过家家 In-game content art | The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually. | 面包店的面包 | - | Mar 18, 2026 | |
Super Drag Race 2 Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Algorithmically Dev only | Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services. | Pipera Games | - | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
На недельку до второго Store/marketing art | Part of the trailer is processed by ai | UrbanWanderer | 23 | Mar 18, 2026 | |
Idle Desktop Marbles In-game content art | Some of the artistic assets in the game are generated by AI | 所以然 | - | Mar 18, 2026 | |
Game Dev Life In-game content art | Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services. | Pedro Verpha | - | Mar 18, 2026 | |
Shape World Level UP Lite In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
Merge Cats Idle Evolution Unclear art | Visual | Alice Games | - | Mar 18, 2026 | |
Casual Sport Series: Boxing In-game content arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
404: Game Not Found Dev only | AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer. | FreddieThePebble | - | Mar 18, 2026 | |
CELESTAY | Some UI elements are generated using AI. | BUBBLE GUM LLC | - | Mar 18, 2026 | |
Ragdoll Operations general | This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions).
We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems. | Mehmet Bilici | - | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Dungeon Flop Store/marketing art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI. | Roll4d4 | - | Mar 18, 2026 | |
Dramons Warriors In-game content art | Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually. | PlakasHome | - | Mar 18, 2026 | |
梅计划MeiErWo Plan In-game content artcode | This game uses AI to generate most of the images, as well as other assets and code. | 多003 | - | Mar 18, 2026 | |
史莱姆大乱斗 Unclear art | Some of the images were assisted in their creation by AI. | JunWuYou | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Untold Cases - Stillwater Lake In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
VÖLUND Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | VÖLUND_DEV | 13 | Mar 18, 2026 | |
Mourningwood Lodge:Pray In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Geckos & Deckos In-game content audio | The main menu song was created with the help of artificial intelligence. | Twin Origins | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
Schoolgirl Card Pull Simulator In-game content art | We use AI-generated images for our card characters. | Violet Soft | 33 | Mar 18, 2026 | |
Umbrella Postman Store/marketing art | Some aspects of Steam store page artwork was made using help from AI. | JB Game Dev | - | Mar 18, 2026 | |
噬丹 In-game content audio | In the creation of music and sound effects, we made use of AI-assisted tools.
However, all AI-generated materials were further refined and processed manually; none were used in their raw form.
Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation. | 泉游工作室 | - | Mar 18, 2026 |