The pictures for store page are generated by AI.
- Creator
- GildMoon
- Reviews
- -
- Added
- Mar 18, 2026
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The pictures for store page are generated by AI.
AI helped me generate my images. I used a paid version of ChatGPT for it. Also, the AI helped me generates questions for my quiz and informations about the planets, that I verified afterward.
AI generated pictures
Modifier by human. AI help.
Programming support, Translation
We use generative AI for character voices, with detailed direction and review by our creative team.
A selection of the Avatars in game are AI generated
Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely. The game itself contains no generative content, with the exception of localization.
The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state. Localization in all languages except Russian.
AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack.
The game only uses AI for character dialogue in the game – you can always disable it in the game options.
Part of arts are AI-generated content and part of scripting are supervised by ChatGpt.
The original illustration is loaded and the illustration is generated by AI.
AI will be used in-game when playing the dungeon, and to create the character's texts.
This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects).
We used AI to create some of the portable wall decorations in the game.
Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content.
Science popularization illustration images generated by AI, as well as some UI backgrounds
AI is used in image generation for wallpaper and logo.
Some assets used in Casino Management Simulator were created using generative AI tools. • NPC character models were AI-generated. • All in-game music tracks were AI-generated. • Some Store Page text and marketing descriptions were AI-assisted. No live AI generation occurs during gameplay. All AI-generated assets are pre-made, reviewed, and legally owned for use in the game.
We use AI to generate posters and promotional images, etc
AI is used to generate concepts for objects and spaces, which are then edited manually.
RoadHouse Manager was mostly made by a single human on a quest to make the ultimate roguelite set in a roadhouse! Quitting his job at Activision Blizzard and undertaking this quest took years of 60 hour work weeks equaling many 1000s of hours of labour, lots of brain-effort, tons of money, roadhouse research, and many rare Earth resources; eventually going way over budget, forging this entertainment out of raw willpower melded with passion-sauce. Eventually to complete his universe-given quest, this dev delved into the dark side of forbidden technologies of 2026, including devil-spawned AI-tooling, the vile monster of which was used, to make some ear-stuff and eye-stuff in lieu of hiring other humans that could not be afforded at this time, to fill in content gaps with the best possible tools available at the time of production. Go-go human race, hurray!
Some game materials are generated by AI
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment. They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before.
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
AI is only used to generate icon assets.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
The only use for AI is for some noise textures. Every 3D model and idea is mine only.
We use AI only as art refernce and not to generate assets.
Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights.
AI is used to help create character images, translations, music, and voices.
Character illustration, Background illustration
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
- Memes in the pictures are drawn with AI - Music in the player on the map is generated with AI
Certain decorative elements within the game have been generated using generative AI.
We use DALL-E to generate icons and images for the game.
In music, a few materials and scenes, AI is used to pre-generate content.
Artificial intelligence has been used in store materials due to financial difficulties.
AI image generation is used for some items and background images.
Some visualizations on the Steam page were created by artificial intelligence.
The achievement icons are generated using AI
AI tools were used in sound creation (not music), sprite scaling, and debugging.
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
use only for covers
Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media.
Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths. The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity. Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy.
Menu background is generated by AI
Part of the NPC dialogue is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
Space Query Dev only arttext | AI helped me generate my images. I used a paid version of ChatGPT for it.
Also, the AI helped me generates questions for my quiz and informations about the planets, that I verified afterward. | Space Query team | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
Mystic Guardians Slide Unclear | Modifier by human. AI help. | Fun Mind Games | - | Mar 18, 2026 | |
Count 427 In-game content codetext | Programming support, Translation | Turibashi Effect | 20 | Mar 18, 2026 | |
The Oversight Bureau In-game content audio | We use generative AI for character voices, with detailed direction and review by our creative team. | Iconic Interactive | - | Mar 18, 2026 | |
Chess Infinity In-game content art | A selection of the Avatars in game are AI generated | Rockwater Games | 71 | Mar 18, 2026 | |
High Seas, High Profits! In-game content text | Initial localization for non-english languages was done using large language models. The community has improved on that localization immensely.
The game itself contains no generative content, with the exception of localization. | lexy.zip | 157 | Mar 18, 2026 | |
Veliri: Planet of Machines In-game content arttext | The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state.
Localization in all languages except Russian. | Otocolobus studio | - | Mar 18, 2026 | |
Citystate Metropolis In-game content artaudio | AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack. | Andy Sztark | - | Mar 18, 2026 | |
House Builder 2 Live AI text | The game only uses AI for character dialogue in the game – you can always disable it in the game options. | FreeMind S.A. | 100 | Mar 18, 2026 | |
Trojan In-game content artcode | Part of arts are AI-generated content and part of scripting are supervised by ChatGpt. | HangZhou GaoQiang Studio | 14 | Mar 18, 2026 | |
ぽかぽかママ恋温泉 ~Mommy's Warm Hot Spring~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
RogueLive Live AI text | AI will be used in-game when playing the dungeon, and to create the character's texts. | - | - | Mar 18, 2026 | |
GUG Live AI art | This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects). | Martian Lawyers Club | 42 | Mar 18, 2026 | |
Exotica 2: Pet Shop Simulator In-game content art | We used AI to create some of the portable wall decorations in the game. | Konrul Game | 510 | Mar 18, 2026 | |
AstroMart Adventures In-game content art | Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content. | Prime Rendering | - | Mar 18, 2026 | |
开张啦!恐怖屋 In-game content art | Science popularization illustration images generated by AI, as well as some UI backgrounds | 揭不开锅 | 13 | Mar 18, 2026 | |
Center Station Simulator Store/marketing art | AI is used in image generation for wallpaper and logo. | Nightmare Phoenix | 548 | Mar 18, 2026 | |
Casino Management Simulator In-game content artaudiotext | Some assets used in Casino Management Simulator were created using generative AI tools.
• NPC character models were AI-generated.
• All in-game music tracks were AI-generated.
• Some Store Page text and marketing descriptions were AI-assisted.
No live AI generation occurs during gameplay. All AI-generated assets are pre-made, reviewed, and legally owned for use in the game. | BroxStudios | 19 | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Reactoryx Dev only art | AI is used to generate concepts for objects and spaces, which are then edited manually. | Blackout Interactive | - | Mar 18, 2026 | |
RoadHouse Manager In-game content artaudio | RoadHouse Manager was mostly made by a single human on a quest to make the ultimate roguelite set in a roadhouse! Quitting his job at Activision Blizzard and undertaking this quest took years of 60 hour work weeks equaling many 1000s of hours of labour, lots of brain-effort, tons of money, roadhouse research, and many rare Earth resources; eventually going way over budget, forging this entertainment out of raw willpower melded with passion-sauce. Eventually to complete his universe-given quest, this dev delved into the dark side of forbidden technologies of 2026, including devil-spawned AI-tooling, the vile monster of which was used, to make some ear-stuff and eye-stuff in lieu of hiring other humans that could not be afforded at this time, to fill in content gaps with the best possible tools available at the time of production. Go-go human race, hurray! | gameboardgames | - | Mar 18, 2026 | |
Commute Unclear | Some game materials are generated by AI | Triple E Games | - | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Club Koala Live AI text | Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment.
They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before. | Play For Fun Studio | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Pro Football In-game content art | AI is only used to generate icon assets. | Dayra Studio | 20 | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
Rejuvan In-game content art | The only use for AI is for some noise textures. Every 3D model and idea is mine only. | Papergod | - | Mar 18, 2026 | |
Underwater Dev only art | We use AI only as art refernce and not to generate assets. | Adam Biggs | - | Mar 18, 2026 | |
Holiday Motel Simulator In-game content art | Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights. | Red Phoenix Interactive | 48 | Mar 18, 2026 | |
Sovereign Elect In-game content arttextaudio | AI is used to help create character images, translations, music, and voices. | iBlackpen | 68 | Mar 18, 2026 | |
Eureka! Superconductor Lab Unclear art | Character illustration, Background illustration | GomulGames | - | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
The Mosquito Gang In-game content artaudio | - Memes in the pictures are drawn with AI
- Music in the player on the map is generated with AI | Space Raccoon Game Studio | 146 | Mar 18, 2026 | |
Octopus Goulash In-game content art | Certain decorative elements within the game have been generated using generative AI. | Alessio Serenellini | - | Mar 18, 2026 | |
Last Frontier In-game content art | We use DALL-E to generate icons and images for the game. | INVISIBLE SOLUTIONS | - | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
Only Way is Down In-game content art | The achievement icons are generated using AI | Jilted Generation Productions | 121 | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Heist Hustle: The Unrecord Bank Job art | use only for covers | GELOS GAMES LTD | - | Mar 18, 2026 | |
Cul-De-Sac In-game content art | Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media. | Ryan McFate | - | Mar 18, 2026 | |
Scavenger T.O.M Live AI art | Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths.
The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity.
Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy. | ReLU Games, Inc. | - | Mar 18, 2026 | |
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
Cosmos Milk Tea Live AI text | Part of the NPC dialogue is generated by AI | Emma Yang | - | Mar 18, 2026 |