This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.
- Creator
- VoidStudio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.
Only parts of the UI background and marketing images use AI
I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
Along with traditional art the game makes use of art assets generated by AI based algorithms. The campaign voice is generated by a licensed AI tool. All AI assets are commercially licensed.
Update menu icons has been generated by an AI
We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI.
Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented.
Out of a total of 12 music tracks, 9 were produced using AI. A total of 25 villager profile pictures were generated with AI. All languages except German, French, Polish, Brazilian Portuguese, and Turkish were translated using AI. AI was used in the creation of the Steam capsule logo.
Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools.
AI used to generate placeholder artwork for cards, which will later be replaced.
Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer. This is used to speed up the development, and is being slowly replaced with artists authored assets. No generative AI is used during gameplay.
Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations.
AI was used to generate textures and images for the User interface. This includes images for buttons, frames, banners, skill icons and item images.
Embervale leverages advanced AI technology to enhance your gaming experience. AI is used to pre-generate dynamic text content for Adventures and to create unique graphical assets such as Badges. However, rest assured that the core of the game remains a meticulously handcrafted experience, ensuring a blend of innovative automation and personal touch.
In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example.
Promotional image used in the store and monster image
The graphical elements for the store and the elements for the library in the Steam store were generated by AI.
Some character illustrations use AI-generated art assets, which have been modified by hand.
Game art may contain some generative AI aspects.
AI has been used to generate some icons and backgrounds.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
Part of graphics generated by AI.
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools.
- Store page images
Some visuals and audio are AI generated.
Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated.
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
This game uses AI assistance to create some of the 2D art assets.
The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support.
It has translations to the english that I got from I.A. and some of the animations during the gameplay as well.
AI images were generated for use on the store page and as loading screens within the game.
We generate Artwork with AI
Used to create music and some artwork for the game
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
AI helped with store page text, and players may upload mods with AI content.
Some background images in the game have been generated with the help of artificial intelligence.
Temporary Artworks and Music
Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.
Some music pieces are generated by Suno AI and labled. They have been purchased and can be used in commercial ways.
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
Artwork for the cards was created using local AI models.
FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected. The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power.
Some loading screens and main menu screen use ai generated images
As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons.
Most art in the game is AI generated then edited.
Game art
The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shattered Lands (破碎之地) In-game content art | This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store. | VoidStudio | - | Mar 18, 2026 | |
Racing: Storm Chase Store/marketing art | Only parts of the UI background and marketing images use AI | ChenZepeng | - | Mar 18, 2026 | |
Highland Panic In-game content artcode | I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues. | Midnite Oil Software L.L.C. | - | Mar 18, 2026 | |
Starcade FACTIONS Store/marketing art | Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand! | Starcade Arcade | 16 | Mar 18, 2026 | |
Mythical Mayhem In-game content artaudio | Along with traditional art the game makes use of art assets generated by AI based algorithms. The campaign voice is generated by a licensed AI tool. All AI assets are commercially licensed. | dragons1ayer studios | 18 | Mar 18, 2026 | |
Z-APE: Tower Defense In-game content art | Update menu icons has been generated by an AI | Neon Nova Games | - | Mar 18, 2026 | |
Section Gamma In-game content audiotext | We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI. | Default Company | 18 | Mar 18, 2026 | |
My Game Store/marketing art | Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented. | Zetaland Game Studios | - | Mar 18, 2026 | |
Settlements Rising In-game content audioarttext | Out of a total of 12 music tracks, 9 were produced using AI. A total of 25 villager profile pictures were generated with AI. All languages except German, French, Polish, Brazilian Portuguese, and Turkish were translated using AI.
AI was used in the creation of the Steam capsule logo. | The Catalyst Crew | 388 | Mar 18, 2026 | |
Space Saga In-game content artaudio | Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools. | Hot October | - | Mar 18, 2026 | |
Chelesste Dev only art | AI used to generate placeholder artwork for cards, which will later be replaced. | str4nger | - | Mar 18, 2026 | |
Unnatural Worlds In-game content textaudioart | Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.
No generative AI is used during gameplay. | Tomáš Malý | - | Mar 18, 2026 | |
Unsung Ballads In-game content art | Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations. | Read Play Code | - | Mar 18, 2026 | |
Secrets of Magonia In-game content art | AI was used to generate textures and images for the User interface. This includes images for buttons, frames, banners, skill icons and item images. | Elixion | 93 | Mar 18, 2026 | |
Embervale In-game content textart | Embervale leverages advanced AI technology to enhance your gaming experience. AI is used to pre-generate dynamic text content for Adventures and to create unique graphical assets such as Badges. However, rest assured that the core of the game remains a meticulously handcrafted experience, ensuring a blend of innovative automation and personal touch. | Embervale.TV | 27 | Mar 18, 2026 | |
Tactics Unlimited In-game content art | In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example. | 2tainment | 12 | Mar 18, 2026 | |
Creatures on island In-game content art | Promotional image used in the store and monster image | 孤狼 | - | Mar 18, 2026 | |
Colonization Simulator Store/marketing art | The graphical elements for the store and the elements for the library in the Steam store were generated by AI. | Imperian Online Rakovnik | - | Mar 18, 2026 | |
刻印战记2:七圣英雄 In-game content art | Some character illustrations use AI-generated art assets, which have been modified by hand. | Lycian Studio | 61 | Mar 18, 2026 | |
Scrap Warden Store/marketing art | Game art may contain some generative AI aspects. | Calcoa Mara | - | Mar 18, 2026 | |
Squad Tactics In-game content art | AI has been used to generate some icons and backgrounds. | Canabar Studios | - | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
Hero of Fate In-game content audioart | We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI. | Planescape Game Studio | 483 | Mar 18, 2026 | |
Wealth Project In-game content arttext | Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools. | Kickstart Now | - | Mar 18, 2026 | |
Little Kingdoms Store/marketing art | - Store page images | LittleKingdoms | - | Mar 18, 2026 | |
Nocturnal Quest: An Idle RPG Adventure In-game content artaudio | Some visuals and audio are AI generated. | Lunarade OÜ | 185 | Mar 18, 2026 | |
FateChessboard In-game content art | Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated. | taecg | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
Ascension In-game content art | This game uses AI assistance to create some of the 2D art assets. | Element Game 微元游戏 | 2.4k | Mar 18, 2026 | |
The First Mine Store/marketing art | The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support. | Stefan Böttcher | - | Mar 18, 2026 | |
Ettrian - The Elf Prince In-game content textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 | |
Acorn Hunt In-game content art | AI images were generated for use on the store page and as loading screens within the game. | Immersive Works | - | Mar 18, 2026 | |
Traitor's Gambit Store/marketing art | We generate Artwork with AI | Dominik Fuchs | - | Mar 18, 2026 | |
The Bean Trials In-game content audioart | Used to create music and some artwork for the game | TheRealGameDev | 38 | Mar 18, 2026 | |
pWordle In-game content artcode | Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted. | HawkX Games | - | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
You are the Judge! In-game content art | Some background images in the game have been generated with the help of artificial intelligence. | Steel Games | 243 | Mar 18, 2026 | |
Ven'rif Demo Unclear artaudio | Temporary Artworks and Music | Vilein Inc. | - | Mar 18, 2026 | |
Investormania In-game content art | Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence. | NIGHTCREW | - | Mar 18, 2026 | |
Sneaky Pirates In-game content artaudiotext | We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking. | Knights of the Gray Matter | 14 | Mar 18, 2026 | |
从0开始的VUP生活 In-game content audio | Some music pieces are generated by Suno AI and labled. They have been purchased and can be used in commercial ways. | Stone Lake | 206 | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
Timepaths In-game content art | Artwork for the cards was created using local AI models. | Cody Suthers | - | Mar 18, 2026 | |
FACEMINER In-game content art | FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected.
The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power. | Wristwork | 1.5k | Mar 18, 2026 | |
Red Glare In-game content art | Some loading screens and main menu screen use ai generated images | BT Studios | 60 | Mar 18, 2026 | |
Rogue Hex In-game content art | As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons. | Topstitch Games | 255 | Mar 18, 2026 | |
Artovya In-game content art | Most art in the game is AI generated then edited. | Stand Off Software | 14 | Mar 18, 2026 | |
Dead On Your Lawn Unclear art | Game art | GreenHero | - | Mar 18, 2026 | |
Mental: The Dark Night Live AI textartaudio | The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure. | Merlon | - | Mar 18, 2026 |