Used for creating the game banner
- Creator
- Whale Rock Games
- Reviews
- -
- Added
- Mar 18, 2026
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Used for creating the game banner
Used for creating the game banner
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
AI tools were used to generate translations for in-game text and store page content.
Some 2d icons were generated, as well as the menu background.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Used for creating the game banner
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Artificial intelligence has been utilized in preparing store assets
The skyboxes are AI generated
Placeholder art for a menu background and during tutorial introduction
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
Some art asset used AI for initial conceptual design
AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack.
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
AI-generated artwork is used in just one achievement icon and to enhance the store page description images.
Used in some of the game's logos and illustrations.
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
Music is AI Generated (For now)
AI is used for character voiceover
Art works are made with AI and corrected by hands. and added to the game as static images.
Some in-game background images may be generated using AI
As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music. Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product.
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
ai generated images for the main menu page and level selection page
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
Some textures and audio have been generated by AI.
AI was used to generate promotional content.
For artworks, that haven't been put yet.
Some Paintings.
I used a loading screen article photo Pixabay copyrightless photo.
The capsule and library background assets are generated by AI.
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
The AI in this game was used to generate a voice for the main character in the game. For more details on what we generated: 1. Character screams 2. Character scares
AI is used for the character's voices.
Some placeholder textures were partially AI generated
Our studio logo was generated by AI.
The menu song was made by generative AI.
Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI.
AI only used for Store Page Artwork 1 Image generated for Steam Capsule of various sizes 1 Image generated for Steam Library Hero 1 image generated for Steam Library Logo
i generate text,pictures and speach with AI
Splash screen or page art might be generated using AI.
Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use.
Some images on the store page and within the game include AI-generated and modified images.
I use AI voice on some npc character voices due the lack of funds to hire another voice actor.
Our team uses generative AI tools to help develop certain elements of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Reflex Unit : Strike Ops In-game content artaudio | AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack. | ROBOSARU Games | 55 | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Intergalacto-1 In-game content art | AI-generated artwork is used in just one achievement icon and to enhance the store page description images. | Harsh Khatri | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Up Down All-a-Round In-game content audio | Music is AI Generated (For now) | A.T Games | 18 | Mar 18, 2026 | |
Starving Cat In-game content audio | AI is used for character voiceover | Ink | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
Incredifall In-game content art | Some in-game background images may be generated using AI | Incredifall.com | - | Mar 18, 2026 | |
Airship In-game content artaudiotextcode | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music.
Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product. | GrimmGitz | - | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Prime Agents In-game content artaudio | Some textures and audio have been generated by AI. | ULTRABUFF ENTERTAINMENT | - | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
Vertig8 Unclear art | For artworks, that haven't been put yet. | Pikzul | - | Mar 18, 2026 | |
The Worries of Santa Clauses Unclear | Some Paintings. | riinwin | 27 | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
Hexwielder In-game content art | The capsule and library background assets are generated by AI. | Rogue Mogul Games | - | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
Eyes of Destiny In-game content audio | The AI in this game was used to generate a voice for the main character in the game.
For more details on what we generated:
1. Character screams
2. Character scares | Large Lake Team | - | Mar 18, 2026 | |
The Bell of Time In-game content audio | AI is used for the character's voices. | Gloxa Games | - | Mar 18, 2026 | |
Mini Dungeon In-game content art | Some placeholder textures were partially AI generated | Metuzals Games | - | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Wild West: Prototype In-game content audio | The menu song was made by generative AI. | Matteo S.-C. | 42 | Mar 18, 2026 | |
Revelation of Decay In-game content art | Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI. | 狼猫游戏 / Wolfy Cat | - | Mar 18, 2026 | |
Silent Operative Store/marketing art | AI only used for Store Page Artwork
1 Image generated for Steam Capsule of various sizes
1 Image generated for Steam Library Hero
1 image generated for Steam Library Logo | Nic Schubert | - | Mar 18, 2026 | |
Civil Warfare Unclear textartaudio | i generate text,pictures and speach with AI | Damian Tregubenko | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
Echoes of Egypt In-game content art | Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development. | MetroplexWeb.com | - | Mar 18, 2026 | |
Project Adrenaline In-game content art | We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use. | Striked GmbH | - | Mar 18, 2026 | |
WarOfGods 2 arttext | Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use. | Mensa World | 13 | Mar 18, 2026 | |
Icarus: Guild War In-game content art | Some images on the store page and within the game include AI-generated and modified images. | Miracle Technology Co., Ltd. | - | Mar 18, 2026 | |
Grandpa High On Retro In-game content audio | I use AI voice on some npc character voices due the lack of funds to hire another voice actor. | Ashnell Games | 1.7k | Mar 18, 2026 | |
Undeance Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Melvyn Herzig | - | Mar 18, 2026 |