Race announcer voice is AI generated and will be replaced by a voice actor during Early Access.
- Creator
- Sheep Meadow Road Games
- Reviews
- 191
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Race announcer voice is AI generated and will be replaced by a voice actor during Early Access.
The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards.
Some Assets are AI generated.
Аrt assets generated by artificial intelligence
In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing
AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists.
Character Portrats
- Event Illusts - Base of Character Portraits
Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original.
Only the faction icons were generated with AI
-Some in-game visuals were produced by editing AI-generated images. -AI has been used in the trailer's voiceover.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
Some of our artwork is placeholder AI. We have decided to use AI art to allow us to quickly test cards and features that are rapidly changing. We consider AI art as a development tool and not as a substitute for talented artists. We respect the concerns the community has about the use of AI artwork and plan to remove all AI art from the game as cards and features become locked. This means AI art will be removed iteratively during Early Access, with Village Studio committed to it being completely removed by full launch.
To deepen the world building, I use pre-generated AI images in In-Game files section.
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
GitHub Copilot for coding. 2d UI Icons. External promotional art - not inside the game.
Some of the original paintings and BGM in the game are generated by AI; Some of the original paintings were generated by MJ and manually revised; All music is generated, filtered, and tuned by Suno AI;
Only the key (capsule) art for the game is AI generated.
We use AI to generate achievements images and also use AI tools to help with translation.
We use AI to generate Voice Over.
Steam store page graphics and ingame avatars like people and company logos.
We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets
used artificial intelligence for the store page and some images and ui
We used AI to create capsules for the Steam page and we used voice acting that has AI.
AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT.
In our game, new designs can be made using pre-prepared AI visuals. We earn money by hanging these designs as posters or on billboards.
For creating pre-rendered assets for the game such as menu elements, icons and locations
AI-Generated images are used for game cover of the store page and some in-game textures.
Some city backgrounds, character designs, and background music in this game were created with AI assistance.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Some of game's sound effects, music and textures are AI-generated
Generative AI was used to create variations of character, UI and background images.
Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic.
The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI.
Game Icons and Cover created.
concept art for pictures, posters
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
Planet surface images and some other 2D assets are AI-generated
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
Language translations, except for Russian, were done using neural networks. The playing cards in "Koschuny" were created with the help of a neural network. The game cover on Steam was partially created by a neural network and touched up by an artist.
For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves!
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team. We prioritize the most ethical AI sources as possible.
AI voice AI translations
AI technology was used in the backgrounds and items as an aid to the design.
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script.
In creating the artworks, AI was partially utilized.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horse Racing Manager In-game content audio | Race announcer voice is AI generated and will be replaced by a voice actor during Early Access. | Sheep Meadow Road Games | 191 | Mar 18, 2026 | |
I Want to Believe In-game content audioart | The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards. | Fang's Lab | 43 | Mar 18, 2026 | |
Medieval Life Unclear | Some Assets are AI generated. | Marek Slowig | - | Mar 18, 2026 | |
Hotel Business Simulator | Аrt assets generated by artificial intelligence | Geekon | 183 | Mar 18, 2026 | |
REAL ESTATE Simulator In-game content artaudio | In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing | Geekon | 164 | Mar 18, 2026 | |
Crime Simulator In-game content art | AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists. | CookieDev | 2.2k | Mar 18, 2026 | |
Underminer Unclear art | Character Portrats | Team GongMyeong | 956 | Mar 18, 2026 | |
Frostrain Unclear art | - Event Illusts
- Base of Character Portraits | STEWDIO | 1.1k | Mar 18, 2026 | |
Surfers Code In-game content audio | Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original. | E Marx | 12 | Mar 18, 2026 | |
H.A.S Galactics In-game content art | Only the faction icons were generated with AI | HAS Games | - | Mar 18, 2026 | |
Medieval Blacksmith In-game content artaudio | -Some in-game visuals were produced by editing AI-generated images.
-AI has been used in the trailer's voiceover. | OGO Play | 586 | Mar 18, 2026 | |
Westland Survival In-game content art | Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists. | Helio Games | 533 | Mar 18, 2026 | |
Inferni: Hope & Fear In-game content art | Some of our artwork is placeholder AI. We have decided to use AI art to allow us to quickly test cards and features that are rapidly changing. We consider AI art as a development tool and not as a substitute for talented artists. We respect the concerns the community has about the use of AI artwork and plan to remove all AI art from the game as cards and features become locked. This means AI art will be removed iteratively during Early Access, with Village Studio committed to it being completely removed by full launch. | Village Studio | - | Mar 18, 2026 | |
DRONE PERSPECTIVE In-game content art | To deepen the world building, I use pre-generated AI images in In-Game files section. | Demetri Lind | 85 | Mar 18, 2026 | |
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
Suck Up! Live AI text | Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences. | Proxima | 174 | Mar 18, 2026 | |
Idle Fishing In-game content codeart | GitHub Copilot for coding.
2d UI Icons.
External promotional art - not inside the game. | AO Games | 1.9k | Mar 18, 2026 | |
黑公司:上班 In-game content artaudio | Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI; | MengErGou Personal Game Studio | - | Mar 18, 2026 | |
Grand Emprise 2: Portals Apart Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | 71 | Mar 18, 2026 | |
Poly Plaza In-game content arttext | We use AI to generate achievements images and also use AI tools to help with translation. | Victor Game Studio | 89 | Mar 18, 2026 | |
The HELL In-game content audio | We use AI to generate Voice Over. | METROPOLICE | 30 | Mar 18, 2026 | |
SysOps Saga In-game content art | Steam store page graphics and ingame avatars like people and company logos. | Sophism Games | - | Mar 18, 2026 | |
AsteroidMiner (Working Title) Store/marketing art | We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets | H.Y. Analytics | - | Mar 18, 2026 | |
Casino Boss Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 69 | Mar 18, 2026 | |
Warhawk Down In-game content audioart | We used AI to create capsules for the Steam page and we used voice acting that has AI. | AtomicDuck | - | Mar 18, 2026 | |
Nulandia Live AI arttext | AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT. | Impulse Communications, Inc. | - | Mar 18, 2026 | |
Ad Agency Simulator In-game content art | In our game, new designs can be made using pre-prepared AI visuals.
We earn money by hanging these designs as posters or on billboards. | DoDo Game | 12 | Mar 18, 2026 | |
Ancient Russian Life Simulator In-game content art | For creating pre-rendered assets for the game such as menu elements, icons and locations | GosDev Production | 367 | Mar 18, 2026 | |
ContractVille In-game content art | AI-Generated images are used for game cover of the store page and some in-game textures. | MYM Games Studios | 2.4k | Mar 18, 2026 | |
浮生地中海 In-game content artaudio | Some city backgrounds, character designs, and background music in this game were created with AI assistance. | Mimosa Studio | - | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Space Freighter In-game content audioart | Some of game's sound effects, music and textures are AI-generated | Susmers | - | Mar 18, 2026 | |
Magical Mic Duel: Senpai, Hear My Spell In-game content art | Generative AI was used to create variations of character, UI and background images. | ReLU Games, Inc. | 446 | Mar 18, 2026 | |
Way Nd Choice In-game content art | Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic. | GamjaGames | 12 | Mar 18, 2026 | |
Tickle Magnet In-game content art | The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI. | Agency Publishing, Inc. | - | Mar 18, 2026 | |
Therapist Simulator In-game content art | Game Icons and Cover created. | Kanuni Games Oyun Yazılım ve Pazarlama Ticaret Limited Şirketi | - | Mar 18, 2026 | |
grave desecrator Store/marketing art | concept art for pictures, posters | huascar el vicioso | - | Mar 18, 2026 | |
Heroes of Higher Realms In-game content audioart | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | DreamMasters Studio | - | Mar 18, 2026 | |
Planet Scanner In-game content art | Planet surface images and some other 2D assets are AI-generated | Ham Goblin | 27 | Mar 18, 2026 | |
Extinction Day In-game content textart | -Assisting with translation for multiple languages.
-Repainting and texturing certain artworks.
-Creating placeholder assets for the game demo. | DryGin Studios | - | Mar 18, 2026 | |
Vector Strike In-game content audio | Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can. | Chamo Games [RIP], Zayra, Gio, Feedbear | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
YAR: Forgotten Throne In-game content textart | Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist. | Honor Games | 1k | Mar 18, 2026 | |
Ememe Live AI text | For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves! | Ememe Inc. | - | Mar 18, 2026 | |
Wizdom Academy Unclear art | During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible. | Kipwak Studio | 199 | Mar 18, 2026 | |
Rancher: A new life In-game content audiotext | AI voice
AI translations | Sim Farm S.A. | 230 | Mar 18, 2026 | |
Castaway Hand In-game content art | AI technology was used in the backgrounds and items as an aid to the design. | BAOCHUAN | 22 | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 | |
Movies Tycoon Live AI audiotext | Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script. | PixelCraze s.r.o. | 499 | Mar 18, 2026 | |
Arts & Hearts Academy Store/marketing art | In creating the artworks, AI was partially utilized. | Vera Florentine | 32 | Mar 18, 2026 |