Midjourney created the game backgrounds, the mouse and all of the vegetables.
- Creator
- Hot Pizza Games
- Reviews
- 10
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
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Midjourney created the game backgrounds, the mouse and all of the vegetables.
All voice acting is AI generated. Significant parts of the code were written with the help of AI.
text to speech voices
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers.
A custom tool that detects player voices and mimics them using an AI-generated voice.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video.
Some of the static images in Celestial Contact were created with the support of artificial intelligence.
I have used AI to help me make some of the artwork for marketing,
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand. Character models, towers, effects, and animations, and game design are all human-made. No content is generated by AI at runtime.
Due to limited production budget, the game uses AI to create background music, voices, and textures...
logo and store image creation by ai assisted tools
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music.
1.The art of Capsule Library images 2.game ui
Minor AI use for marketing material
Game logo and clan images generated by AI
I made the black forest the background by AI
All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets.
Basic, limited use of AI in sound and 2D images.
All images are created with the help of AI PhotoShop was used to touch up areas
Generative AI was strictly only used in the making of the Steam Store page.
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
Steam Art assets include an AI generated image.
AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer.
We use AI to create pictures for the store.
AI was used to create marketing materials and for localization.
Generative AI has been used to pre-render some of the game assets.
Use of AI for title screen background, some in-game voice acting, and game icon.
AI Driven Text to Speech Generation Some Images are created by AI
Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork.
AI Generated Capsule and Library Images
Potentially using software, to assist in audio creation.
Some text in the game are AI generated.
Only the music featured in the promotional trailer for this game was produced using generative AI. Additionally, generative AI was used to assist with translation of certain texts. There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets.
Just the icons and store page art none of the actual game is AI generated in any way or contains any AI within it
The main art piece for the game was AI generated.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
Some Icons in the game.
"Mutation" contains a few sporadic elements generated through AI, but all of them have been refined and enhanced by human work to ensure high quality.
We are using AI to generate the 3D models in the game.
The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements.
Generative AI was used to create artwork for this game.
Store page appears to contain art assets generated by artificial intelligence.
There is not usage of AI in game, just used sometimes to help us to generate content ( images and text )
Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology.
Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public.
AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mouse Killer In-game content art | Midjourney created the game backgrounds, the mouse and all of the vegetables. | Hot Pizza Games | 10 | Mar 18, 2026 | |
Eldwyrm: The Cursed Crown In-game content audiocode | All voice acting is AI generated.
Significant parts of the code were written with the help of AI. | NordicHorizonGames | - | Mar 18, 2026 | |
ARISING Unclear audio | text to speech voices | Cold Capacitor | - | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 | |
World of Warships: Legends In-game content artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 494 | Mar 18, 2026 | |
Murky Divers Live AI audio | A custom tool that detects player voices and mimics them using an AI-generated voice. | Embers | 2.2k | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Far Horizon In-game content audioarttext | AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video. | BEACHAM Games | 37 | Mar 18, 2026 | |
Celestial Contact In-game content art | Some of the static images in Celestial Contact were created with the support of artificial intelligence. | ANDGames Ltd | - | Mar 18, 2026 | |
Kitty Collapse Store/marketing art | I have used AI to help me make some of the artwork for marketing, | New Sun Entertainment | - | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
Greed Forest In-game content art | A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand.
Character models, towers, effects, and animations, and game design are all human-made.
No content is generated by AI at runtime. | Martin Grysbæk | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Enter the Nemesis: Blood Portal Store/marketing art | logo and store image creation by ai assisted tools | Pelilato | - | Mar 18, 2026 | |
Deadly Descent In-game content audio | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music. | Neuro Solutions | - | Mar 18, 2026 | |
地狱火:悟空 Store/marketing art | 1.The art of Capsule Library images
2.game ui | 大唐互娱 | - | Mar 18, 2026 | |
Silent Mourning In-game content art | Minor AI use for marketing material | Raven Clancey | 14 | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
The Necromancer's Pact In-game content art | All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets. | Adins Games | 32 | Mar 18, 2026 | |
Creepy Shift: Roadside Diner In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 179 | Mar 18, 2026 | |
The Adventures Across the Realm In-game content art | All images are created with the help of AI PhotoShop was used to touch up areas | Stuart White | - | Mar 18, 2026 | |
Cube Hero Odyssey Store/marketing art | Generative AI was strictly only used in the making of the Steam Store page. | Paraverse Studio | - | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
Mercenarian In-game content textart | AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets. | Good Spuun | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Adventure Of Baldero I&II In-game content art | AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer. | Dejan You | - | Mar 18, 2026 | |
Clash at the Crossroads Store/marketing art | We use AI to create pictures for the store. | Tevniyal Studios | - | Mar 18, 2026 | |
Sentinel Agency In-game content textart | AI was used to create marketing materials and for localization. | Phantomedia | - | Mar 18, 2026 | |
Shoot or Die In-game content art | Generative AI has been used to pre-render some of the game assets. | Loen Interactive | - | Mar 18, 2026 | |
Late Night At Hank's In-game content artaudio | Use of AI for title screen background, some in-game voice acting, and game icon. | Hank Bloodshadow | - | Mar 18, 2026 | |
Vincent In-game content artaudio | AI Driven Text to Speech Generation
Some Images are created by AI | Painted BobCat | - | Mar 18, 2026 | |
Obsidian Eclipse: Azure Enforcer In-game content art | Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork. | Astramentous Studios | - | Mar 18, 2026 | |
Ronin Rush Store/marketing art | AI Generated Capsule and Library Images | PheonixLeap Studios | - | Mar 18, 2026 | |
AirFlow: Sky Is The Limit Unclear audio | Potentially using software, to assist in audio creation. | AntyVersum | - | Mar 18, 2026 | |
Shopping Simulator In-game content text | Some text in the game are AI generated. | The Nick Of Time | - | Mar 18, 2026 | |
DuckTape Inc. In-game content audiotext | Only the music featured in the promotional trailer for this game was produced using generative AI.
Additionally, generative AI was used to assist with translation of certain texts.
There is no real-time content creation, gameplay, or use of generative AI in the game itself. Generative AI is not used in the creation of any in-game mechanics, text, graphics, or assets. | HEMBytes | - | Mar 18, 2026 | |
Terra Dentium In-game content art | Just the icons and store page art none of the actual game is AI generated in any way or contains any AI within it | [SuperType] | - | Mar 18, 2026 | |
Monster Blitz Store/marketing art | The main art piece for the game was AI generated. | Jade Owl AB | - | Mar 18, 2026 | |
Xargon Remake Ep.2 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Pac and Bomber: Maze Blast In-game content art | Some Icons in the game. | C4Games | - | Mar 18, 2026 | |
Mutation In-game content art | "Mutation" contains a few sporadic elements generated through AI, but all of them have been refined and enhanced by human work to ensure high quality. | Ossified Games | - | Mar 18, 2026 | |
虎馬 / Trauma In-game content art | We are using AI to generate the 3D models in the game. | Jloo | 22 | Mar 18, 2026 | |
Protovolkers In-game content text | The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements. | Dragon Resonance | - | Mar 18, 2026 | |
CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Timeless Store/marketing art | Store page appears to contain art assets generated by artificial intelligence. | Matthew Lalande | - | Mar 18, 2026 | |
Rastignac The Homeless Dev only arttext | There is not usage of AI in game, just used sometimes to help us to generate content ( images and text ) | Indie Island Studio | - | Mar 18, 2026 | |
Jiggly Strike Store/marketing art | Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology. | Voltrig | - | Mar 18, 2026 | |
Cat Apocalypse Store/marketing art | Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public. | Rocket Regios studios | 11 | Mar 18, 2026 | |
Ports Of Call Deluxe 3D 2024 In-game content arttext | AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc. | Dipl. Ing. Rolf-Dieter Klein | 40 | Mar 18, 2026 |