Generative AI Tools where used in the creation of store assets.
- Creator
- What To Do!? Games
- Reviews
- -
- Added
- Aug 1, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI Tools where used in the creation of store assets.
Logo refined using AI
Generative AI was used to support parts of the game’s development and to help create some marketing materials. All AI-assisted content was reviewed and refined by the development team.
Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
Some images created using AI for Steam Page.
Generative AI was used in creating pre-rendered SVG assets for the app's UI, logo, and Steam store capsules, along with informational text for the breathing patterns and "Knowledge" section, which was carefully researched and reviewed for accuracy.
Generative AI tools were used to assist with drafting and editing Steam store page text and marketing copy. The game does not use generative AI to create live gameplay content.
The visual branding featured on the can was created with the assistance of AI-generated imagery.
AI was not used in the game itself, but was used in the creation of the game’s cover art.
AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use.
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own.
Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services.
Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer. No generative AI runs during gameplay: all content is fixed and nothing is generated live
Used only for cover images.
Cassette and movie posters are made by AI
Generative AI tools were used to create selected pre rendered promotional artwork displayed on the Steam Store page and in marketing materials. All such content was reviewed, curated and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used to create promotional store artwork and marketing images. The released gameplay does not use real-time generative AI.
I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that.
Some of this game's visual assets (logo, promotional and store page images, character/enemy) were created with the aid of generative AI tools during development. All generated content was reviewed, curated and refined manually by the developer. The game does not use generative AI in real time during gameplay: all assets are pre-generated and static.
After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds. Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image. This means only the back scape mainly promotional artwork and character backgrounds were generated by AI.
Generative AI tools were used during the development process to assist with the creation of some visual assets, including certain interface elements, artwork, and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate player-facing content using AI during gameplay.
Some pre-rendered artwork and marketing assets were created or refined with generative AI tools under developer direction. The game does not generate AI content during play and does not connect to external AI services.
Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP.
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
We used AI to design our game's cover art and logo.
We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game. We will be replacing the capsule art with our in-house capsule art.
Selected promotional artwork on the Steam store page was created with assistance from generative AI tools. This artwork was manually reviewed and edited by the developer. The application itself does not contain any AI-generated code or visual assets, does not generate AI content during use, and does not connect to external AI services.
Covers of game have been made with help of AI
One promotional artwork seen on the store page has been created with the help of AI tools. We are actively working on replacing it within the coming days.
Steam capsule images and 2 GUI elements were made by GenAI. Everything else was made without any use of GenAI.
This game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop.
In the interest of transparency: DeckCrate was built with the help of AI including the development of the app, UI, Steam assets and the documentation website under https://deckcrate.app. AI was a tool in the process and not a replacement for judgment. Everything that ships is reviewed, tested, and signed off by a human. Nothing goes out the door on an AI’s word alone: code is read and understood, behavior is verified, and the final decisions are made by the developer.
Generative AI was used as an assistive tool during development for selected visual assets, promotional materials, and text drafts. All resulting content was reviewed, edited, and integrated by the developer. The game does not generate content during gameplay and does not connect to third-party AI services.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Ai is used to create some loading-screens and other branding materials, also can be used in descriptive texts of the game. All game code/assets are 100% made by humans.
AI-assisted art tooling used for promotional graphics only.
Artificial intelligence was used to create the graphical assets for this game: capsules, logos, etc.
Some pre-generated visual assets used for the game’s store page and promotional materials were created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and finalized by the developer before publication. The game does not use live-generated AI, and players cannot generate AI content while playing.
AI tools were used during development to assist in creating portions of the game's code, text, and 2D artwork, including some store page assets. All AI-assisted content was generated during development and reviewed by the developer. The game does not use AI to generate any content at runtime.
Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated.
AI Artwork includes the logo for the game ONLY!
Artificial intelligence was only used in the 2D store page capsule artwork. There is NO AI used in any other part of the game.
AI was used to create the artwork (not the logo) for the store's website.
Only Steam store assets and logo are generated or modified by AI
The cover image was created using AI.
Used AI to generate cover photo of the game.
No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.
Certain visual elements and marketing assets for the game were produced with support from generative AI tools. Every AI-assisted asset was carefully selected, edited, and adjusted by the developer to match the game’s intended art style and overall quality.
Part of the store page assets were enhanced with AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jack's, 2's & 8's Store/marketing art | Generative AI Tools where used in the creation of store assets. | What To Do!? Games | - | Aug 1, 2026 | |
Les Bones Store/marketing art | Logo refined using AI | supertete337 | - | Jul 31, 2026 | |
Completion Index Store/marketing | Generative AI was used to support parts of the game’s development and to help create some marketing materials. All AI-assisted content was reviewed and refined by the development team. | CroakWorksGaming | - | Jul 31, 2026 | |
Gemfire Survival Store/marketing codetext | Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay. | RVLWorks | - | Jul 30, 2026 | |
Renz Village Adventure Store/marketing art | Some images created using AI for Steam Page. | Logan Renz | - | Jul 30, 2026 | |
Art of Breathing Store/marketing arttext | Generative AI was used in creating pre-rendered SVG assets for the app's UI, logo, and Steam store capsules, along with informational text for the breathing patterns and "Knowledge" section, which was carefully researched and reviewed for accuracy. | Subhojit Kumar Mahato | - | Jul 30, 2026 | |
Huff & Puff Store/marketing text | Generative AI tools were used to assist with drafting and editing Steam store page text and marketing copy. The game does not use generative AI to create live gameplay content. | RubyxQube Games | - | Jul 30, 2026 | |
Can Collector Simulator Store/marketing art | The visual branding featured on the can was created with the assistance of AI-generated imagery. | ShiftWorks Games | - | Jul 30, 2026 | |
Road of Heart Store/marketing art | AI was not used in the game itself, but was used in the creation of the game’s cover art. | Xsav_Games | - | Jul 30, 2026 | |
UNWIELDY Store/marketing art | AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use. | Brauni's Games | - | Jul 30, 2026 | |
Landscaper Simulator Store/marketing art | Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content. | Midnight Game Studios | 140 | Jul 30, 2026 | |
Knucklebones Store/marketing art | Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own. | Iron Quill Games Studio | - | Jul 30, 2026 | |
Roguelike Bricks Store/marketing art | Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services. | Hunmo | - | Jul 29, 2026 | |
Freeze, Dummy! Store/marketing textart | Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer.
No generative AI runs during gameplay: all content is fixed and nothing is generated live | EVG Game Studio | - | Jul 29, 2026 | |
Merge Co. Store/marketing art | Used only for cover images. | SilverSet Studios LTD. | - | Jul 29, 2026 | |
Shelf Happens Store/marketing art | Cassette and movie posters are made by AI | NurRam | - | Jul 29, 2026 | |
Hoop Dynasty: Rise of a Legend Store/marketing art | Generative AI tools were used to create selected pre rendered promotional artwork displayed on the Steam Store page and in marketing materials. All such content was reviewed, curated and integrated by the developer. The game does not generate AI content during gameplay. | Hoop Dynasty: Rise of a Legend | - | Jul 29, 2026 | |
Graveyard Drift Store/marketing art | Generative AI was used to create promotional store artwork and marketing images. The released gameplay does not use real-time generative AI. | Graveyard Drift Studio | - | Jul 29, 2026 | |
Skyliners Store/marketing art | I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that. | Skeleton Arm Studios | - | Jul 29, 2026 | |
Jackpot Poker Destruction Store/marketing art | Some of this game's visual assets (logo, promotional and store page images, character/enemy) were created with the aid of generative AI tools during development. All generated content was reviewed, curated and refined manually by the developer. The game does not use generative AI in real time during gameplay: all assets are pre-generated and static. | Angels' Software | - | Jul 29, 2026 | |
A Sector Darkly Store/marketing art | After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds.
Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image.
This means only the back scape mainly promotional artwork and character backgrounds were generated by AI. | A Paradise Lost Studios | - | Jul 29, 2026 | |
ACE Football Store/marketing art | Generative AI tools were used during the development process to assist with the creation of some visual assets, including certain interface elements, artwork, and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate player-facing content using AI during gameplay. | Firedancetech | - | Jul 29, 2026 | |
Rustfront Guardians Store/marketing art | Some pre-rendered artwork and marketing assets were created or refined with generative AI tools under developer direction. The game does not generate AI content during play and does not connect to external AI services. | Rustfront Studio | - | Jul 29, 2026 | |
Game Frame Store/marketing art | Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP. | Stone Pit Sons | - | Jul 29, 2026 | |
Flight Date Store/marketing text | Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself. | Chirp Chirp Games | - | Jul 29, 2026 | |
Scrapman Simulator Store/marketing art | We used AI to design our game's cover art and logo. | Analiz Games | - | Jul 27, 2026 | |
The Whispering Walls Store/marketing art | We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game.
We will be replacing the capsule art with our in-house capsule art. | Treta Studios | - | Jul 27, 2026 | |
Desktop Gremlins Store/marketing art | Selected promotional artwork on the Steam store page was created with assistance from generative AI tools. This artwork was manually reviewed and edited by the developer. The application itself does not contain any AI-generated code or visual assets, does not generate AI content during use, and does not connect to external AI services. | ShuGhost | - | Jul 25, 2026 | |
Universal Flight Simulator 3 PvP Store/marketing art | Covers of game have been made with help of AI | Pix Arts | - | Jul 25, 2026 | |
Midnight Moving Crew Store/marketing art | One promotional artwork seen on the store page has been created with the help of AI tools. We are actively working on replacing it within the coming days. | BSG Interactive | - | Jul 25, 2026 | |
Capybara Clash Store/marketing art | Steam capsule images and 2 GUI elements were made by GenAI. Everything else was made without any use of GenAI. | StudyFun | - | Jul 25, 2026 | |
Boss Key Store/marketing art | This game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop. | Institute of Card Game Studies | - | Jul 25, 2026 | |
DeckCrate Store/marketing arttextcode | In the interest of transparency: DeckCrate was built with the help of AI including the development of the app, UI, Steam assets and the documentation website under https://deckcrate.app. AI was a tool in the process and not a replacement for judgment. Everything that ships is reviewed, tested, and signed off by a human. Nothing goes out the door on an AI’s word alone: code is read and understood, behavior is verified, and the final decisions are made by the developer. | HFMA | - | Jul 23, 2026 | |
Ember Store/marketing arttext | Generative AI was used as an assistive tool during development for selected visual assets, promotional materials, and text drafts. All resulting content was reviewed, edited, and integrated by the developer. The game does not generate content during gameplay and does not connect to third-party AI services. | Eviling Games | - | Jul 23, 2026 | |
Voltswarm Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | David Seco | - | Jul 23, 2026 | |
SCARVOID Store/marketing arttext | Ai is used to create some loading-screens and other branding materials, also can be used in descriptive texts of the game.
All game code/assets are 100% made by humans. | Cyberhaze | - | Jul 23, 2026 | |
Pappus Store/marketing art | AI-assisted art tooling used for promotional graphics only. | Choost Games | - | Jul 23, 2026 | |
Stacey's Demise - A Prequel to I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER Store/marketing art | Artificial intelligence was used to create the graphical assets for this game: capsules, logos, etc. | Yomen Tohmaz | - | Jul 23, 2026 | |
Chaos Cinema Store/marketing art | Some pre-generated visual assets used for the game’s store page and promotional materials were created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and finalized by the developer before publication. The game does not use live-generated AI, and players cannot generate AI content while playing. | Dexsolutions | - | Jul 23, 2026 | |
Goldhaven Store/marketing codetextart | AI tools were used during development to assist in creating portions of the game's code, text, and 2D artwork, including some store page assets. All AI-assisted content was generated during development and reviewed by the developer. The game does not use AI to generate any content at runtime. | Emre | - | Jul 23, 2026 | |
My Mysterious Creature Store/marketing art | Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated. | Gamblin Games | - | Jul 23, 2026 | |
GnomeBeGone Store/marketing art | AI Artwork includes the logo for the game ONLY! | BeardedChav Games | - | Jul 23, 2026 | |
Tattoo Shop Simulator : Prologue Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is NO AI used in any other part of the game. | Old Stuff Studio | - | Jul 23, 2026 | |
Tower of Scherbenmark Store/marketing art | AI was used to create the artwork (not the logo) for the store's website. | Bernhard Kokesch | - | Jul 22, 2026 | |
Fruit Store Simulator Store/marketing art | Only Steam store assets and logo are generated or modified by AI | MetaMata | - | Jul 22, 2026 | |
Idle Mall Simulator Store/marketing art | The cover image was created using AI. | PEGAX Studios | - | Jul 22, 2026 | |
Apocalypse Train Store/marketing art | Used AI to generate cover photo of the game. | volaryus | - | Jul 22, 2026 | |
No Witnesses Store/marketing art | No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of. | Pink Thorn Games | - | Jul 22, 2026 | |
Keep On Punching Store/marketing art | Certain visual elements and marketing assets for the game were produced with support from generative AI tools. Every AI-assisted asset was carefully selected, edited, and adjusted by the developer to match the game’s intended art style and overall quality. | Alfish Games | - | Jul 22, 2026 | |
夯犇绿色传奇 Store/marketing art | Part of the store page assets were enhanced with AI tools. | 夯犇绿色传奇 | 28 | Jul 22, 2026 |