This game uses VoiceGPT addon to read the prewritten voice lines.
- Creator
- Infinity Glyph Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses VoiceGPT addon to read the prewritten voice lines.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
Voiced narration in the game has been created using AI.
AI services used for voice overs
AI was used to create the UFO, drone, and city backdrop for the capsule art. Nothing in-game is AI generated.
Some in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets.
Voice lines for dialogue.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
With the help of AI, the following were created: voice, pictures
This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork. All core functionality, structure, and content of the application were designed and implemented by the developer. No user data is processed or generated using AI within the application itself.
The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
At Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
All of our art assets are handmade by our artists. We only use AI for things that would not be technically possible otherwise. We use a text-to-speech solution for the voices because we want to include custom names for vehicles, streets and employees (which can also be changed) in the messages. We also want to support modding missions with voices. None of this is possible with pre-recorded footage.
AI is used partially for the capsule art of the game
Tears of Adria was created by a very small team. We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created. Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
AI has been used to help generate UI elements and marketing elements.
The translations and a few special icons were created with AI.
本作品包含AI生成的音效音乐及美术资源。
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
This game features fully voiced, AI-powered conversations with all of the characters.
In-game voice and background music
AI support has been used for the localization and some Steam Community items.
We have added support for Chinese, German, French, and Portuguese using AI-based translation to make the game more accessible to a wider audience.
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience.
Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames.
Some sound effects
Temp art assets.
AI have been used to create images and generate sounds to the game.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently. We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages. During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
We use Generative AI tools specifically for the voice acting (dialogue, radio transmissions, and environmental narration) of characters and story sequences.
Some of the musical motifs were generated by AI
For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for passenger voices or textures. All content was ultimately reviewed, revised, and integrated into the game by our team.
Several post-release languages (specifically Bulgarian, Hungarian, Ukrainian, Slovak, and Latin) were experimentally translated using an AI model. The quality of these translations is not guaranteed, and they may contain mistakes. All other languages were translated by a team of human translators.
Some visual assets were produced using AI-assisted tools
Some audio assets were created with the assistance of generative AI tools during development.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay.
Many characters and images in the game are AI-Generated
Game logo and steam headers and game menu image made with ai software
The cinematic video, localization, and some in-game images were created using artificial intelligence technologies.
VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency.
AI-generated art objects
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
AI- generated images
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
Sol Titan: Echno In-game content art | Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software. | TurboCodin | - | May 23, 2026 | |
Red Rust Pioneers In-game content text | Localised game text and store updates have been created using translation tools. Game text will receive human review before final release. | fish in a bottle | - | May 23, 2026 | |
Skara In-game content audio | Voiced narration in the game has been created using AI. | Charles Watkins | - | May 23, 2026 | |
Grand Taking Ages In-game content audio | AI services used for voice overs | Violarte | - | May 23, 2026 | |
New Jersey Drone Simulator In-game content art | AI was used to create the UFO, drone, and city backdrop for the capsule art.
Nothing in-game is AI generated. | gankNET | - | May 23, 2026 | |
AION 2 In-game content art | Some in-game assets were created with the assistance of AI tools.
Arcana card designs and some icons use AI-generated assets. | NC | - | May 23, 2026 | |
Peagrove Noir In-game content audio | Voice lines for dialogue. | LUX Story Forge | - | May 23, 2026 | |
Crimson Desert Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | Pearl Abyss | 60.5k | May 23, 2026 | |
Guardian of the Sanctuary In-game content textart | Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer. | Valgebinna | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
My CV Store/marketing art | This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork.
All core functionality, structure, and content of the application were designed and implemented by the developer.
No user data is processed or generated using AI within the application itself. | Stritart | - | May 23, 2026 | |
Plentiful In-game content text | The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio. | GabberGames | 53 | May 23, 2026 | |
我的刀盾 In-game content art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game. | 庇护所游戏公社 | - | May 23, 2026 | |
Banana In-game content codetextart | At Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game. | Sky | 21.5k | May 23, 2026 | |
Global Rescue In-game content audio | All of our art assets are handmade by our artists. We only use AI for things that would not be technically possible otherwise.
We use a text-to-speech solution for the voices because we want to include custom names for vehicles, streets and employees (which can also be changed) in the messages. We also want to support modding missions with voices. None of this is possible with pre-recorded footage. | PeDePe GbR | 1.8k | May 23, 2026 | |
Univoyager Store/marketing art | AI is used partially for the capsule art of the game | Damiano Vitulli | - | May 23, 2026 | |
Tears of Adria In-game content artaudio | Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced. | Ark Island Studio | 53 | May 23, 2026 | |
Pizza Dash Store/marketing art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Human Host In-game content textart | The translations and a few special icons were created with AI. | Virtual Matrix Studio | 655 | May 23, 2026 | |
道· In-game content audioart | 本作品包含AI生成的音效音乐及美术资源。 | XiaoDou Games | - | May 23, 2026 | |
Project-Starbound Dev only | We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible. | Spaced Out Studios | - | May 23, 2026 | |
Whisperwood Werewolf Live AI audiotext | This game features fully voiced, AI-powered conversations with all of the characters. | ShilohGames | - | May 23, 2026 | |
Vtopia In-game content audio | In-game voice and background music | PanicACat Studio | - | May 23, 2026 | |
Aero Tales Online: The World - Anime MMORPG In-game content text | AI support has been used for the localization and some Steam Community items. | Anisage Games | 1k | May 23, 2026 | |
Veterum In-game content text | We have added support for Chinese, German, French, and Portuguese using AI-based translation to make the game more accessible to a wider audience. | Crasleen Games | 135 | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
Inside the Forest In-game content arttext | This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience. | Ani4Bio Animated | - | May 23, 2026 | |
Age of Barbarians Chronicles In-game content art | Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames. | Crian Soft | 99 | May 23, 2026 | |
The Neroe Unclear audio | Some sound effects | Neroe Dev | - | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
MAK: Survival In-game content artaudio | AI have been used to create images and generate sounds to the game. | Two Friend Studios | - | May 23, 2026 | |
Inferna Live AI textart | As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models. | INFERNA UG (haftungsbeschränkt) | 464 | May 23, 2026 | |
Windwalkers: Below the Storm In-game content audio | We use Generative AI tools specifically for the voice acting (dialogue, radio transmissions, and environmental narration) of characters and story sequences. | Magnetic Dust | - | May 23, 2026 | |
Jester's Quest In-game content audio | Some of the musical motifs were generated by AI | Cybernautic | - | May 23, 2026 | |
The Bus In-game content audioart | For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for passenger voices or textures. All content was ultimately reviewed, revised, and integrated into the game by our team. | TML-Studios | 1.8k | May 23, 2026 | |
Arma 3 In-game content text | Several post-release languages (specifically Bulgarian, Hungarian, Ukrainian, Slovak, and Latin) were experimentally translated using an AI model. The quality of these translations is not guaranteed, and they may contain mistakes.
All other languages were translated by a team of human translators. | Bohemia Interactive | 111.2k | May 23, 2026 | |
Little Stronger In-game content art | Some visual assets were produced using AI-assisted tools | Mstudio | - | Mar 18, 2026 | |
Super Disposition In-game content audio | Some audio assets were created with the assistance of generative AI tools during development. | ulvizm | - | Mar 18, 2026 | |
Unattached: City of Shadows Prologue In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Mystic Grove In-game content audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay. | Stefan Grob | - | Mar 18, 2026 | |
Kritical McCoy In-game content art | Many characters and images in the game are AI-Generated | Krysez | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge Store/marketing art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 11 | Mar 18, 2026 | |
Last Float In-game content arttext | The cinematic video, localization, and some in-game images were created using artificial intelligence technologies. | LapsaDev | - | Mar 18, 2026 | |
Voxelnova In-game content art | VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency. | Reynaldo | - | Mar 18, 2026 | |
Are We Sinking Yet? Unclear art | AI-generated art objects | SP GAMES | - | Mar 18, 2026 | |
The Legend of Wijaya In-game content artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game. | Groovy Zebra Studio | - | Mar 18, 2026 | |
Noir Mafia Simulator: 1960s American Crime Unclear art | AI- generated images | Meraki Tech | - | Mar 18, 2026 | |
Deliverage In-game content audio | The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music) | Majao Games | 15 | Mar 18, 2026 |