Generative AI was used to create some parts of the images for the Steam page
- Creator
- ForgeOfGames
- Reviews
- -
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used to create some parts of the images for the Steam page
The background music (BGM) in the game is generated by AI.
Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use. Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here.
AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage.
Pizza Ingredients, Upgrade Icons
我使用sunoAI来制作我游戏的音乐
We used ai generated contents just for capsule images.
Use of AI as General creative aid in development and for some assets
We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements.
I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this.
We utilize AI technology to create fashion picture and store asset images.
Voices AI
I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things.
In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input!
some pictures
The game features a few AI generated photos
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
splash screen
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some images are created using AI.
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist.
I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me
Some code, art, and text-based content were made with AI assistance.
The cover image was pre generated with the help of AI
Artificial Intelligence (AI) was used in the creation of texts and symbols. "Wild West Blast" combines cutting-edge technology with classic gameplay mechanics for a unique gaming experience.
AI used for game artwork
DALL-E 3 has been used to generate background images and some UI related elements.
We use Replica Studio and/or similar tools to voice our NPCs in the game.
The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions.
AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
I am utilizing AI technology exclusively for generating voice acting for the characters within my game.
the images to showcase game in steam are generated from AI
Story Pictures are createt with AI.
We used ai generated contents just for capsule images.
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
AI is used to generate some of the images for game and marketing.
Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer.
Made Logo, MainMenu image by Stable Diffusion AI.
The game's menu screen is AI-Generated, because unfortunately I am not a digital artist. Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :(
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.
I use AI on daily basis to speed up my workflow, create assets and research new information.
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
- Gravewatch contains a small number of textures that were either enhanced or generated using AI tools.
Some backgrounds and illustrations include content created using image-generating AI.
Our game has benefited from the use of IA for the creation and enhancement of certain graphics
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
Some images in this game were generated by artificial intelligence.
During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Primal Survival Wars Store/marketing art | Generative AI was used to create some parts of the images for the Steam page | ForgeOfGames | - | Mar 18, 2026 | |
9SHOT In-game content audio | The background music (BGM) in the game is generated by AI. | klk西文 | 37 | Mar 18, 2026 | |
Diegesis of The Ruined In-game content art | Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use.
Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here. | GAM | - | Mar 18, 2026 | |
Deaths Circuit In-game content art | AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage. | UCGUP | - | Mar 18, 2026 | |
Zompizza : The Last Delivery Unclear art | Pizza Ingredients, Upgrade Icons | Broken Toilet Games | 23 | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 | |
Into the V.O.I.D. In-game content | Use of AI as General creative aid in development and for some assets | CosmicWorkshop | - | Mar 18, 2026 | |
Tidal Nexus Online In-game content art | We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements. | Riptide Interactive | 300 | Mar 18, 2026 | |
Master Leaf Blower Dev only art | I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this. | Frix | - | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
A Fistful Of Yankees Unclear audio | Voices AI | Pulsar Creation | 10 | Mar 18, 2026 | |
Zector 7 In-game content arttextaudio | I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things. | SocksandGoats Studios | - | Mar 18, 2026 | |
Dance Eden In-game content audioart | In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input! | DigiEden | 41 | Mar 18, 2026 | |
Sword Phantom Unclear art | some pictures | XyGame | - | Mar 18, 2026 | |
Acre Crisis Unclear art | The game features a few AI generated photos | David Pateti | 55 | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
Working On It In-game content art | splash screen | Pundlion | - | Mar 18, 2026 | |
Falco Tunes Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 11 | Mar 18, 2026 | |
CrimeBloc Unclear art | Some images are created using AI. | Conflict Studios Ltd | 16 | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
My Christmas Present In-game content art | Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist. | Alycia Fear | - | Mar 18, 2026 | |
Megan's Adventure In-game content art | I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me | LAGA | - | Mar 18, 2026 | |
Boats N' Hoes In-game content arttextcode | Some code, art, and text-based content were made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Wild West Blast In-game content text | Artificial Intelligence (AI) was used in the creation of texts and symbols. "Wild West Blast" combines cutting-edge technology with classic gameplay mechanics for a unique gaming experience. | Beaver Fever Games | - | Mar 18, 2026 | |
Crime Simulator: Playgrounds In-game content art | AI used for game artwork | Ultimate Games S.A. | 245 | Mar 18, 2026 | |
Tears of Tiamat In-game content art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
Dwellink: War of the Nine In-game content audio | We use Replica Studio and/or similar tools to voice our NPCs in the game. | HighPassionStudios | - | Mar 18, 2026 | |
机械轮回 Cyber Loop In-game content arttext | The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions. | Mili Studio | - | Mar 18, 2026 | |
Hijack Jump Store/marketing audioart | AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself. | fiftyfive development OHG | - | Mar 18, 2026 | |
Robbie 2 In-game content audio | I am utilizing AI technology exclusively for generating voice acting for the characters within my game. | Alfamonk | - | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
LAST CALL In-game content art | Story Pictures are createt with AI. | HAZMAT Games | - | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
Selfish Heroes In-game content audiotext | Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer. | Olex Lozitskiy | - | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
Jesus Christ Simulator In-game content art | The game's menu screen is AI-Generated, because unfortunately I am not a digital artist.
Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :( | MenoraSan | 164 | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
Hillbilly Hellfire Store/marketing arttext | I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used. | Slagathor Studios | - | Mar 18, 2026 | |
RippleFX Dev only art | I use AI on daily basis to speed up my workflow, create assets and research new information. | TIvy | - | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 | |
Gravewatch In-game content art | - Gravewatch contains a small number of textures that were either enhanced or generated using AI tools. | FearForge Studios | - | Mar 18, 2026 | |
なげるーみあ! In-game content art | Some backgrounds and illustrations include content created using image-generating AI. | Tosa Laboratory | 18 | Mar 18, 2026 | |
RISKY CHRONICLES and the curse of destiny In-game content art | Our game has benefited from the use of IA for the creation and enhancement of certain graphics | Consulog | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 340 | Mar 18, 2026 | |
Andrew's Nightmare In-game content art | Some images in this game were generated by artificial intelligence. | Daniel Octavio Herrera | - | Mar 18, 2026 | |
Deadzone Blackout In-game content audioart | During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards. | Hutstudious Company Irc | 15 | Mar 18, 2026 |