Dialogues Descriptions Icons
- Creator
- kjalarr.dev
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Dialogues Descriptions Icons
The anime girls are AI-enhanced. Only public domain images were used in the training and production of the images however.
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
it's helped me in the description
Part of the scenes are generated by AI.
AI was used to help generate textures and background images. AI also assisted with coding.
AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer. The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme.
Capsule images Ingame graphics Ingame texts
Some user interface images (fuel bar) have been created with the help of AI tools. Map image has been edited with the help of AI tools. Some concept art and inspirational material for the game was created with the help of AI tools.
The ending of this work includes images created using generative AI.
Used for some textures and music.
Using AI to generate speech and partial images
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
The static skybox HDRI for the first map is generated with Blockade Labs.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
A.I is used to render certain images for higher quality
The level-selection and intro/outro artwork is ai-generated, with minor manual touch-ups where needed.
voice made by AI
We use AI to generate pre-rendered skies.
AI is used for illustration.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
We used AI to help beautify the text content.
the background was by artificial intelligence
Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork.
The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
The music in the game was made with artificial intelligence.
A few humorous textures were created using generative ai.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
It uses AI generated voices for the trailer and AI Translation for user interface.
Image generative AI was used to create the steam page artwork and in game icons.
The cover picture been generated.
A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies
AI was used to generate 3 scripts.
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
Musics have been generated by Suno AI
In the Melstroy Survival game, more than half of the graphics were generated using a neural network due to limited financial resources.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Logo and menu screen generated by AI
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
Game contains some AI generated artwork for the background & avatars.
AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
Some visuals in the game and on the store page were created using artificial intelligence.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
Using AI for steam page resources: base for description, logo background etc.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Postrok In-game content textart | Dialogues
Descriptions
Icons | kjalarr.dev | - | Mar 18, 2026 | |
Breed Kim Il-Sung In-game content art | The anime girls are AI-enhanced. Only public domain images were used in the training and production of the images however. | ProgenitorWorks | - | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 | |
Purpose Calling In-game content artcode | AI was used to help generate textures and background images. AI also assisted with coding. | Animation Elevated | - | Mar 18, 2026 | |
Elemental Novice In-game content artaudio | AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI. | Aleksandr Mironov | - | Mar 18, 2026 | |
Glory Defence Store/marketing art | Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements. | Waytrel Studio | - | Mar 18, 2026 | |
用烟花轰炸你的好朋友 In-game content artaudiocode | Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme. | MentalHospital | - | Mar 18, 2026 | |
Rebel!: Prologue In-game content arttext | Capsule images
Ingame graphics
Ingame texts | The Ministry of Propaganda | - | Mar 18, 2026 | |
Mirage: A Biplane Adventure In-game content art | Some user interface images (fuel bar) have been created with the help of AI tools.
Map image has been edited with the help of AI tools.
Some concept art and inspirational material for the game was created with the help of AI tools. | Blitzwood | - | Mar 18, 2026 | |
ワンコワンコ大作戦 In-game content art | The ending of this work includes images created using generative AI. | Yamabico Games | - | Mar 18, 2026 | |
クソデカ囃子(ばやし) | Kusodeka Bayashi In-game content artaudio | Used for some textures and music. | HAZECODE | 133 | Mar 18, 2026 | |
Daily Threat : The Storm Unclear audioart | Using AI to generate speech and partial images | shafusha | - | Mar 18, 2026 | |
Ink Link In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | Mar 18, 2026 | |
Cosmotots In-game content art | The static skybox HDRI for the first map is generated with Blockade Labs. | XOXODROP | 11 | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
Battlegrounds : The Pirate King Unclear art | A.I is used to render certain images for higher quality | SmartOliveGames Ltd | - | Mar 18, 2026 | |
Trench Defender In-game content art | The level-selection and intro/outro artwork is ai-generated, with minor manual touch-ups where needed. | Chim Ruoi Games | - | Mar 18, 2026 | |
kidnapped In-game content audio | voice made by AI | UKKIM | 26 | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
Bluff with Ash Unclear art | AI is used for illustration. | Conv Studio | - | Mar 18, 2026 | |
Sunset Motel: Prologue Store/marketing artaudio | Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better | Efkey Studios | 844 | Mar 18, 2026 | |
Lost Horizon: Sky Relics In-game content text | We used AI to help beautify the text content. | Perseverance Games | - | Mar 18, 2026 | |
Guerra de Insetos TW PREMIUM In-game content art | the background was by artificial intelligence | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Dead Don't Die In-game content audioart | Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork. | Green Truck | - | Mar 18, 2026 | |
Lost Lullabies: The Orphanage Chronicles In-game content audioart | The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack. | Pugsy Studios | 424 | Mar 18, 2026 | |
Commando Hero 2 : First Blood In-game content audio | The music in the game was made with artificial intelligence. | Montee Games | - | Mar 18, 2026 | |
Containment Corp, Inc. In-game content art | A few humorous textures were created using generative ai. | Lich & Lily | 86 | Mar 18, 2026 | |
lone.AI In-game content artaudio | Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated. | Digital Drank | - | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
Atomic Arena In-game content art | Image generative AI was used to create the steam page artwork and in game icons. | Slightly Ambitious Games | - | Mar 18, 2026 | |
Lost Meow Store/marketing art | The cover picture been generated. | Sanya Laneev | 10 | Mar 18, 2026 | |
Lonely tiny spaceship In-game content art | A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies | Lonely bro | 12 | Mar 18, 2026 | |
UKNON Jones & Guynelk 2 Dev only code | AI was used to generate 3 scripts. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
Political Punchers: 2024 Arena In-game content audioart | AI Voice changing software was used for voice overs to change the voice actors voice into character voices.
Character portraits were drafted by AI and repainted/remastered by an artist. | GORDO GAMERS | 15 | Mar 18, 2026 | |
Colorless Odyssey In-game content audio | Musics have been generated by Suno AI | Tryliom | - | Mar 18, 2026 | |
Melstroy Survivor In-game content art | In the Melstroy Survival game, more than half of the graphics were generated using a neural network due to limited financial resources. | Team | 153 | Mar 18, 2026 | |
Not a Masterpıece Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Emoji Survival In-game content art | Logo and menu screen generated by AI | PowerApps | - | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Hidden Among Thieves In-game content art | Game contains some AI generated artwork for the background & avatars. | Justin Sallo | - | Mar 18, 2026 | |
Trail of the Cryptid In-game content audioart | AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen. | No Spoon Games | - | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Turret Kingdom Store/marketing art | In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs. | Tito Hernandez | - | Mar 18, 2026 | |
WarEcon: Build & Conquer Store/marketing arttext | Using AI for steam page resources: base for description, logo background etc. | TSL | - | Mar 18, 2026 |