AI tools were utilized to generate some marketing assets on the store page.
- Creator
- Binx.tv
- Reviews
- 12
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were utilized to generate some marketing assets on the store page.
Capsule art and one or two textures made partly with the help of generative AI.
AI-generated images are used for the backgrounds of the Story Event Phases.
Some in-game art assets have been generated using AI.
Game contains recorded as well as AI generated voice lines based on licensed voice artists.
This game includes a limited number of AI assisted graphical assets.
Procedurally generated AI asteroids still in pre-alpha, we may need to relay on more AI generation to complete the episode.
AI was used to translate text from English to other languages.
Main menu graphics.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Community items were generated using artificial intelligence.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.
Remastered and restyled versions of card images
Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers.
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
AI tools were used to pre-generate a marching song heard during one of the sequences in late game.
Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look.
Avatars were generated by AI
This game uses generative AI tools during its development. Specifically: AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo. AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style.
Artificial intelligence (AI) was used during the development of this game to generate English language voiceover.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers.
Some small parts of in-game assets are AI generated (like part of background music, or voice)
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website
Some artworks have been made with the help of the Midjourney AI tool.
Some of the translations were done with AI assistance.
For images and loading screens only.
Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs.
Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence.
This game uses AI generated images, mostly for background and object illustrations.
Use of AI-generated for some backgrounds
The illustration is created with AI and modified.
Posters、part of UI icons、a few portraits of Npcs are generated by AI
Generative AI is used for the English audio narration, loading screens and a small percentage of skill icons.
Only few images like alerite packs (In-game money) were generated by artificial intelligence
We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions.
Icons + Artists Paintover for 5 icons, out of 100s of artist icons
The game use AI generated music and some pictures generated by AI.
Some graphics, music, and translations were created with the help of AI and refined manually.
This game includes translations created with the assistance of AI and edited for quality.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Card illustration: Created by editing AI-generated images.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
Some of the Artworks in secret rooms are AI generated.
- Promotional Art - In game static art and some background graphics (which can be disabled in options)
Chat GPT is used to search for programming solutions and to generate names. AI is used to translate to other languages than English. The paintings are prepared with a mixed canvas of AI images, 3D models, photos, textures and other paintings. And is then manually painted over, together with some filters and effects. Generated audio melodies, voices and sound filters for game events are used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Doodle WHAT?! Store/marketing art | AI tools were utilized to generate some marketing assets on the store page. | Binx.tv | 12 | Mar 18, 2026 | |
Stack Gun Heroes In-game content art | Capsule art and one or two textures made partly with the help of generative AI. | Unstackd | - | Mar 18, 2026 | |
Lost Technology In-game content art | AI-generated images are used for the backgrounds of the Story Event Phases. | Studio 4D | 563 | Mar 18, 2026 | |
LOW-FI In-game content art | Some in-game art assets have been generated using AI. | IRIS VR Inc. | - | Mar 18, 2026 | |
X4: Foundations In-game content audio | Game contains recorded as well as AI generated voice lines based on licensed voice artists. | Egosoft | 13.2k | Mar 18, 2026 | |
Knight Online In-game content art | This game includes a limited number of AI assisted graphical assets. | Noah System | 1.8k | Mar 18, 2026 | |
ARM Planetary Prospectors Episode 1 In-game content art | Procedurally generated AI asteroids
still in pre-alpha, we may need to relay on more AI generation to complete the episode. | Nefarious Dimensions Interactive Games | 47 | Mar 18, 2026 | |
Winged Sakura: Endless Dream In-game content text | AI was used to translate text from English to other languages. | WINGED SAKURA GAMES | 31 | Mar 18, 2026 | |
KeeperRL In-game content art | Main menu graphics. | Electric Succubi | 1.6k | Mar 18, 2026 | |
Stellaris In-game content artaudiotext | We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor. | Paradox Development Studio | 76.2k | Mar 18, 2026 | |
US and THEM In-game content art | Community items were generated using artificial intelligence. | Icehole Games | 76 | Mar 18, 2026 | |
Infinity Wars - Animated Trading Card Game In-game content art | Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well. | Lightmare Studios | 2.4k | Mar 18, 2026 | |
Spectromancer In-game content art | Remastered and restyled versions of card images | Apus Software | 323 | Mar 18, 2026 | |
EVE Online Live AI text | Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers. | Fenris Creations | 23k | Mar 18, 2026 | |
Men of War: Red Tide Store/marketing art | Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI. | Fulqrum Publishing | 734 | Mar 18, 2026 | |
Sumerian Six In-game content audio | AI tools were used to pre-generate a marching song heard during one of the sequences in late game. | Artificer | 1k | Mar 18, 2026 | |
Warchief In-game content art | Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look. | Honikou Games | 70 | Mar 18, 2026 | |
Space Alliance: Frontier In-game content art | Avatars were generated by AI | Black Lime Studio | - | Mar 18, 2026 | |
玩具小镇 In-game content art | This game uses generative AI tools during its development. Specifically:
AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo.
AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style. | mola studo | - | Mar 18, 2026 | |
Aztecs: The Last Sun | Artificial intelligence (AI) was used during the development of this game to generate English language voiceover. | Play2Chill S.A. | 87 | Mar 18, 2026 | |
World of Tanks In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 25.1k | Mar 18, 2026 | |
Space Architect In-game content audio | Some small parts of in-game assets are AI generated (like part of background music, or voice) | Albert Wiatr | 268 | Mar 18, 2026 | |
The End of the World and Her Room In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 96 | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
School of Magic Prologue In-game content arttextcode | 2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website | PartTimeIndie | 41 | Mar 18, 2026 | |
King's Orders In-game content art | Some artworks have been made with the help of the Midjourney AI tool. | AFTERLIFE👻 | 256 | Mar 18, 2026 | |
Solar Expanse In-game content text | Some of the translations were done with AI assistance. | SpaceOps | 1.2k | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
Office Life In-game content art | Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game. | LeiYun Games | 1.7k | Mar 18, 2026 | |
Galactic Civilizations IV Live AI arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs. | Stardock Entertainment | 1.7k | Mar 18, 2026 | |
Long Live Caesar In-game content text | Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence. | Yury Khovansky | 52 | Mar 18, 2026 | |
VoltHaven In-game content art | This game uses AI generated images, mostly for background and object illustrations. | ARTillery | - | Mar 18, 2026 | |
Antimatter In-game content art | Use of AI-generated for some backgrounds | Geoffroy Pirard | - | Mar 18, 2026 | |
ACE:Alice Card Episode In-game content art | The illustration is created with AI and modified. | MAF Studio | 26 | Mar 18, 2026 | |
电视台模拟国 In-game content art | Posters、part of UI icons、a few portraits of Npcs are generated by AI | Grizzbera Studio | 117 | Mar 18, 2026 | |
Stolen Realm In-game content audioart | Generative AI is used for the English audio narration, loading screens and a small percentage of skill icons. | Burst2Flame Entertainment | 2.5k | Mar 18, 2026 | |
Hunt In Town In-game content art | Only few images like alerite packs (In-game money) were generated by artificial intelligence | Spyco01 | - | Mar 18, 2026 | |
Space Battle In-game content art | We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions. | Adrián Corbalán | - | Mar 18, 2026 | |
Kingdoms Reborn In-game content art | Icons + Artists Paintover for 5 icons, out of 100s of artist icons | Earthshine | 4.4k | Mar 18, 2026 | |
Quarry Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Next Run In-game content artaudiotext | Some graphics, music, and translations were created with the help of AI and refined manually. | Clarus Victoria | 62 | Mar 18, 2026 | |
Siralim Ultimate In-game content text | This game includes translations created with the assistance of AI and edited for quality. | Thylacine Studios | 1.7k | Mar 18, 2026 | |
Task Force Admiral In-game content text | - Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made. | Drydock Dreams Games | 612 | Mar 18, 2026 | |
Lucky Heroes In-game content art | Card illustration: Created by editing AI-generated images. | Sinkhole Studio | - | Mar 18, 2026 | |
Esports Godfather In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 1.1k | Mar 18, 2026 | |
BLOCKLORDS In-game content art | We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world. | MetaKing Studios | 64 | Mar 18, 2026 | |
Bud Masters - Battle Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | - | Mar 18, 2026 | |
Whites This In-game content art | Some of the Artworks in secret rooms are AI generated. | 6ft6 | - | Mar 18, 2026 | |
Moons Of Darsalon In-game content art | - Promotional Art
- In game static art and some background graphics (which can be disabled in options) | Dr. Kucho! Games | 130 | Mar 18, 2026 | |
DSS war party In-game content artaudiotext | Chat GPT is used to search for programming solutions and
to generate names.
AI is used to translate to other languages than English.
The paintings are prepared with a mixed canvas of AI images, 3D models, photos, textures and other paintings. And is then manually painted over, together with some filters and effects.
Generated audio melodies, voices and sound filters for game events are used. | vikingfabian | 95 | Mar 18, 2026 |