Public Steam disclosure research25,710 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game does not use generative AI in real time. Generative models were used only during early development to create draft materials (such as texture sketches, concept art, or music prototypes), which were then manually refined. All final assets are original and fully adapted for the game.
Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us).
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
During the development of RAEN: Survival Frontier, AI tools were used in a limited way during the concept phase to assist with early visual ideas and text drafts.
AI does not control gameplay, mechanics, character behavior, or in-game systems in real time.
All content in the game has been reviewed, edited, and implemented by the development team.
We use AI translation to support multiple languages.
We use AI image generation for the illustrations and backgrounds used in the game.
Some of the game's programming is supported by AI.
Generative AI was used to assist in the creation of a few specific background art assets and the store page text. All final content was reviewed and edited by me.
AI-generated content has been used very little in the game: text correction and translation for the Steam page and in-game text.
UI generation, which will likely be replaced later with non-AI-created assets.
Occasional code corrections, but 90% of the code was written by myself.
Generative AI helped me make this project from start to finish. It helped me write code, organize my work, stay focused, and build the art, sound, and design. Grammarly helped me polish my writing. Claude Code helped me repair code. ChatGPT helped me plan and think through systems and color. The Unity engine brought it all together. There is AI in this project, just as there is in almost every tool we all use today.
This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
Some visual assets (including capsule art and promotional images) were created
using AI-assisted tools and further refined manually. No AI-generated content
appears in gameplay, and no AI is used during runtime.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology.
And also, Character meshes and a few item meshes were generated using AI-assisted tools.
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets
This game does not use generative AI in real time. Generative models were used only during early development to create draft materials (such as texture sketches, concept art, or music prototypes), which were then manually refined. All final assets are original and fully adapted for the game.
Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us).
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
During the development of RAEN: Survival Frontier, AI tools were used in a limited way during the concept phase to assist with early visual ideas and text drafts.
AI does not control gameplay, mechanics, character behavior, or in-game systems in real time.
All content in the game has been reviewed, edited, and implemented by the development team.
We use AI translation to support multiple languages.
We use AI image generation for the illustrations and backgrounds used in the game.
Some of the game's programming is supported by AI.
Generative AI was used to assist in the creation of a few specific background art assets and the store page text. All final content was reviewed and edited by me.
AI-generated content has been used very little in the game: text correction and translation for the Steam page and in-game text.
UI generation, which will likely be replaced later with non-AI-created assets.
Occasional code corrections, but 90% of the code was written by myself.
Generative AI helped me make this project from start to finish. It helped me write code, organize my work, stay focused, and build the art, sound, and design. Grammarly helped me polish my writing. Claude Code helped me repair code. ChatGPT helped me plan and think through systems and color. The Unity engine brought it all together. There is AI in this project, just as there is in almost every tool we all use today.
This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
Some visual assets (including capsule art and promotional images) were created
using AI-assisted tools and further refined manually. No AI-generated content
appears in gameplay, and no AI is used during runtime.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology.
And also, Character meshes and a few item meshes were generated using AI-assisted tools.
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets