It was used for the games main background image, and that is all.
- Creator
- Sam Parton
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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It was used for the games main background image, and that is all.
Head Image generation only. Head & Achievement Images
Used for pre-rendering some backgrounds
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
most of the pictures in the game are AI generated
Some of the images depicting fictional characters are generated by AI.
Translations were created with AI-assisted machine translation and human post-editing.
Used for marketing assets only
AI was used to process the voice of the voice actor.
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
we use Ai for baner or our game
We leveraged AI to generate pre-rendered content for our game such as concept art and background images.
We use text-to-speech AI to build our voice lines in game.
AI in store page
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images.
AI was used to generate an image for the storepage capsules
Clan images and Game Logo generated by AI
Only used in capsule/library assets.
Use of AI-generated images to assist with marketing materials and textures.
Game capsule image was created by AI
UI icons
AI was used to create a title screen for our game along with some marketing.
AI was used to assist in the creation of the game's menu screen art.
AI is used for the store page art assets.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
The game includes pre-rendered character portraits visible in cutscenes.
AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus.
AI-generated art objects
We use Ai for baner in our game
SI is used to generate character voices in dialogues.
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
AI-generated art objects
to create art objects
Generative artificial intelligence was used to make the logo on the store page.
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
Some game images for the store were generated by artificial intelligence
Translation of texts
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
AI assistance used to craft some concept imagery.
Some photographs and paintings have been generated by AI.
Ai generated music
Artificial intelligence is used to generate images (sprites) and music (game soundtrack).
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
Artificial intelligence was used in generation of the game backgrounds
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use. The final version of the game does not contain any real-time AI-generated content.
The menu page consists of images made with ai
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
フレッシュチャージRURU In-game content art | Used for pre-rendering some backgrounds | Kanno Develop | - | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
Midnight Mazesoba In-game content text | Translations were created with AI-assisted machine translation and human post-editing. | MagiStone Games | 41 | Mar 18, 2026 | |
Second Coat Store/marketing art | Used for marketing assets only | NZ Game Studio | - | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Fighters Forge In-game content audio | I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful. | Chaotix | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
Top Percent In-game content art | We leveraged AI to generate pre-rendered content for our game such as concept art and background images. | Cereverse Games | - | Mar 18, 2026 | |
New Warfare In-game content audio | We use text-to-speech AI to build our voice lines in game. | WaveRise Studios | 90 | Mar 18, 2026 | |
Hunting with Dad general | AI in store page | andiegoesindie | - | Mar 18, 2026 | |
DeepWeb Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Bull Games | 55 | Mar 18, 2026 | |
Crucible of the Forgotten Dev only art | Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images. | Dominic Bolin | 30 | Mar 18, 2026 | |
Drug Dealer Sim: Street Hustle Store/marketing art | AI was used to generate an image for the storepage capsules | Azuu Games | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Store/marketing art | Clan images and Game Logo generated by AI | Alkame Games | - | Mar 18, 2026 | |
Device Doctor Simulator 2024 Store/marketing art | Only used in capsule/library assets. | Tenacity Games | 168 | Mar 18, 2026 | |
KILLDOZER SIMULATOR In-game content art | Use of AI-generated images to assist with marketing materials and textures. | wildgoose | - | Mar 18, 2026 | |
Midnight Makeover Store/marketing art | Game capsule image was created by AI | CrossBone | - | Mar 18, 2026 | |
Mesh Replica Unclear | UI icons | Lesser Imp Studio | - | Mar 18, 2026 | |
Heroes of Latera Store/marketing art | AI was used to create a title screen for our game along with some marketing. | Sundered Gaming | - | Mar 18, 2026 | |
Nine Lives Ninja: Explore! In-game content art | AI was used to assist in the creation of the game's menu screen art. | JX Games | 19 | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
Millennium Arcade In-game content artaudio | AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus. | CM | - | Mar 18, 2026 | |
The Witch's Redemption In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
Road Dinner SImulator-Renovate,Upgrade,Expand Store/marketing art | We use Ai for baner in our game | Play Games Ltd | - | Mar 18, 2026 | |
Hoodies Squad: Alcoholypse In-game content audio | SI is used to generate character voices in dialogues. | Simplicity Games | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 | |
The Last FARMER Unclear art | AI-generated art objects | Geekon | 231 | Mar 18, 2026 | |
SHARK SIEGE - TOGETHER SURVIVAL Unclear art | to create art objects | EchoVerse Core | 20 | Mar 18, 2026 | |
Apex Defenders Store/marketing art | Generative artificial intelligence was used to make the logo on the store page. | Geobilgi Games | - | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Monster Shooter Store/marketing art | Some game images for the store were generated by artificial intelligence | Hope Games | - | Mar 18, 2026 | |
Minigames Mayhem Unclear text | Translation of texts | HamsterHam Games | 15 | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Midnight Monitor: Aldercourt Dev only art | AI assistance used to craft some concept imagery. | Viexi Games | 112 | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Galaxy Dreamer In-game content artaudio | Artificial intelligence is used to generate images (sprites) and music (game soundtrack). | Annet Valentive | - | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
Buckshot Arena In-game content art | Artificial intelligence was used in generation of the game backgrounds | Cursed Creatives | - | Mar 18, 2026 | |
SOMNUS Dev only code | Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content. | ChrisT.Jie | - | Mar 18, 2026 | |
ZenFire In-game content art | The menu page consists of images made with ai | Z4 Nightfall | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Frontland In-game content artaudio | AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI. | Challenge GG | - | Mar 18, 2026 |