Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro.
In short, they all made it together — from the story and challenges to the localization and everything in between.
I personally tested it thoroughly (and trust me, it’s super hard!).
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
whenever I write code, I ask Ai to polish my code, because my code is not that clean.
for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence.
Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define.
Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro.
In short, they all made it together — from the story and challenges to the localization and everything in between.
I personally tested it thoroughly (and trust me, it’s super hard!).
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
whenever I write code, I ask Ai to polish my code, because my code is not that clean.
for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence.
Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define.
Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game.