During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team.
- Creator
- UAVision
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team.
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
Only utilization of AI for image (store page and ingame) creation by Canva.
Logo Background Music By Sardman
Cryptic escape used AI generated content for its store's capsules.
An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application.
AI was used to create the game's main screen and results screen.
We use some character portraits and simple UI elements.
Some paintings and sounds.
AI will be used in-game when playing the dungeon, and to create the character's texts.
AI used to create images for the store page such as the Library and Store front icons, and banners.
Use to generate background
Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo
Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed. AI was used in development in three ways: -Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer. -Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use. -Additionally, AI was used to assist with Localization Translations. All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use.
Some static graphical elements were created with generative AI
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
AI generated voice acting and some art has ben used
Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content.
Loading screen images and some images in the game
We use AI to generate posters and promotional images, etc
Some posters and advertisements in the video game world have been generated by AI.
The text and voiceover for the characters were generated by AI.
Images
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment. They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before.
Textures, Pictures, dubbing.
We use the same environment and character to generate our screenshots through AI generation
We've used AI to help generate some of our store artwork, loading screens, and menu images.
Some store page elements are generated by AI.
AI was used to generate logos and banners for your library display and store display.
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations.
We use AI only as art refernce and not to generate assets.
Artificial intelligence resources were used to generate the characters' lines and some of the artwork.
Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images
- Memes in the pictures are drawn with AI - Music in the player on the map is generated with AI
In game character art has been generated by AI but has been altered manually to best suit the style of the game.
Certain decorative elements within the game have been generated using generative AI.
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
Game textures
We use DALL-E to generate icons and images for the game.
The game uses a couple AI art pieces as splash art and main menu background.
We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE.
In music, a few materials and scenes, AI is used to pre-generate content.
Artificial intelligence has been used in store materials due to financial difficulties.
I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-;
AI Voice Acting
The achievement icons are generated using AI
Used for art board and market materials.
No AI is used in the game. Only used in illustrations outside of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dead Fibers Unclear | During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team. | UAVision | - | Mar 18, 2026 | |
Paragon Slots In-game content art | Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs. | Depiction Games | - | Mar 18, 2026 | |
Wacky Jumpers In-game content art | Only utilization of AI for image (store page and ingame) creation by Canva. | Studio Asgard Gaming | - | Mar 18, 2026 | |
Fleximan audio | Logo Background
Music By Sardman | Serio Studio | 91 | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
Ghost Teen Escape from Limbo In-game content art | An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application. | Derik D.F | - | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
The Carnival Of Company In-game content art | We use some character portraits and simple UI elements. | Craftbridge | - | Mar 18, 2026 | |
ATTA -Spot the Oddities in the Strange Hotel- Unclear artaudio | Some paintings and sounds. | IDEA FRUITION | 90 | Mar 18, 2026 | |
RogueLive Live AI text | AI will be used in-game when playing the dungeon, and to create the character's texts. | - | - | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
Resurrection : Nuke Island In-game content art | Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo | ACS Game Studios | - | Mar 18, 2026 | |
Sanguine In-game content artcodetext | Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed.
AI was used in development in three ways:
-Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer.
-Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use.
-Additionally, AI was used to assist with Localization Translations.
All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use. | Ryan Berg | 12 | Mar 18, 2026 | |
Stars Survivor In-game content art | Some static graphical elements were created with generative AI | Cosmix | - | Mar 18, 2026 | |
Battle Marine Store/marketing art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI. | Yoji Suzuki | - | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
AstroMart Adventures In-game content art | Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content. | Prime Rendering | - | Mar 18, 2026 | |
Tech Disorder In-game content art | Loading screen images and some images in the game | Danil Koliada | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Academia Z In-game content art | Some posters and advertisements in the video game world have been generated by AI. | SWJC Studios | - | Mar 18, 2026 | |
IRREVERSIBLE In-game content textaudio | The text and voiceover for the characters were generated by AI. | MugiwaraByte | 22 | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Club Koala Live AI text | Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment.
They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before. | Play For Fun Studio | - | Mar 18, 2026 | |
Quadrillion In-game content artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
Sustained In-game content art | We use the same environment and character to generate our screenshots through AI generation | Iconic Studios | 11 | Mar 18, 2026 | |
Heroic Kingdom: Origins Store/marketing art | We've used AI to help generate some of our store artwork, loading screens, and menu images. | LilSky Entertainment, LLC | 53 | Mar 18, 2026 | |
Autofahrt Store/marketing art | Some store page elements are generated by AI. | CashcowGames | - | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
我决心做3A: 01/65 In-game content arttext | Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations. | Bao Qiang | - | Mar 18, 2026 | |
Underwater Dev only art | We use AI only as art refernce and not to generate assets. | Adam Biggs | - | Mar 18, 2026 | |
Lost In Failures In-game content textart | Artificial intelligence resources were used to generate the characters' lines and some of the artwork. | Lucas Lopes Baroni | - | Mar 18, 2026 | |
I'm lost in space In-game content art | Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images | RexBits | - | Mar 18, 2026 | |
The Mosquito Gang In-game content artaudio | - Memes in the pictures are drawn with AI
- Music in the player on the map is generated with AI | Space Raccoon Game Studio | 146 | Mar 18, 2026 | |
Eagles of World War 2 In-game content art | In game character art has been generated by AI but has been altered manually to best suit the style of the game. | Paul Connor | 15 | Mar 18, 2026 | |
Octopus Goulash In-game content art | Certain decorative elements within the game have been generated using generative AI. | Alessio Serenellini | - | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
Vinlanders Unclear | Game textures | Ethan Hasbrouck | - | Mar 18, 2026 | |
Last Frontier In-game content art | We use DALL-E to generate icons and images for the game. | INVISIBLE SOLUTIONS | - | Mar 18, 2026 | |
Arcane Chaos In-game content art | The game uses a couple AI art pieces as splash art and main menu background. | Akimori Atom | - | Mar 18, 2026 | |
DFUSE Live AI art | We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE. | AEY Studios | - | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Shattered Dreams In-game content audiocode | I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-; | Rainy Parts | 19 | Mar 18, 2026 | |
Space Hat In-game content audio | AI Voice Acting | Happy Hours | 86 | Mar 18, 2026 | |
Only Way is Down In-game content art | The achievement icons are generated using AI | Jilted Generation Productions | 121 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Gladius Survivors Store/marketing art | No AI is used in the game. Only used in illustrations outside of the game. | SE Mobile and Online Co.,Ltd. | - | Mar 18, 2026 |