Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game makes enough money to afford artist drawings. Contact me if you volunteer.
- Creator
- Jason D.
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,998 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game makes enough money to afford artist drawings. Contact me if you volunteer.
We use generative AI for weapon icons and card illustrations.
This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets. All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources.
Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion. - Select store-page artwork (capsule images, marketing visuals) was AI-generated. All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
The puzzle images pre-rendered AI art
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay): — Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer. — Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction. All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized.
- Two in-game images have been upscaled/enhanced using generative AI: the NeuroLink portrait and one UI border asset. - Achievement icon art is AI assisted. While we prefer to avoid the use of generative AI, its limited use helped improve presentation given the constraints of our team.
Generative AI was used solely to assist in creating some of the paintings found within the game world.
Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer.
The developers describe how their game uses AI Generated Content like this: We used generative AI to help create the level layouts and parts of the game code. Everything was then tweaked, edited, and put together by us. All gameplay and design decisions are fully human-made.
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer.
This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and promotional images). All AI-generated assets are pre-rendered and have been manually reviewed and modified by the developer before being integrated into the final game.
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets. All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Some in-game artwork was initially drafted using AI tools, then edited and refined by the developer.
音樂使用Suno生成,程式碼AI配合生成
Generative AI was used in the creation of some art assets in this game.
The English translation of this game was completed with AI assistance.
All voice dubbing (customer speech lines) was generated using AI text-to-speech technology. Core gameplay design, code, and overall creative direction are human-authored.
Some visual and audio assets were created with the assistance of generative AI tools and refined during development.
Some visual assets and promotional images for the store page were created with the assistance of generative AI tools. AI-generated content is used for marketing purposes only and is not part of the gameplay experience.
The in-game visuals are generated by AI, but all content is based on our carefully crafted original designs. We hope you enjoy the game.
Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals.
A note on AI-generated content Tilting is a solo project. The code, design, gameplay systems, AI opponents, game logic, and writing are entirely my own. The visual and audio content is not. Virtually all of it originated in generative AI tools. Specifically, AI was used for: store-page artwork (capsules, library art, hero), in-game art (character portraits, card art, venue art, UI elements), achievement icons, music, and sound effects. My role on the non-code side was overwhelmingly that of a curator — prompting, regenerating, and iterating across different AI tools until the output fit the game's identity. I draw enough to make minor tweaks here and there on individual visual pieces; for the music it was mostly tool-shopping until something landed right. But the volume of art and audio this game ships with is far beyond what I could produce or commission as a solo developer, and the bulk of every non-code asset originated in AI.
All songs by Dj Iatneh were created with Suno.
Yes — achievement icons via PixelLab, VFX & SFX via ElevenLabs
This game uses AI assistance for certain sound effects. All visuals are hand-crafted by the developer.
Some static 2D artwork used in the game and Steam marketing materials was created with assistance from generative AI, then curated, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
游戏的图像很大程度上使用了AI能力
Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically.
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
It uses small amount of AI for localization.
Some game and store page text or visual assets were created or refined with generative AI during development. This content is pre-generated and included in the shipped game or store materials. The game does not generate AI content during gameplay and does not connect to external AI services during gameplay.
All in-game assets are AI-generated and then undergo secondary processing.
Translate text content with AI
Programs, localization, and some posters.
Some textures and localization generated by AI.
Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, coding/debugging support, level design ideas, marketing copy, store description text, and some promotional/store artwork. The game itself is a 2D platformer developed in Unity. Gameplay does not use live generative AI, and no content is generated dynamically during gameplay.
AI was used to assist with translating text into multiple languages.
Used AI for some sound elements, language translation, and assisting with gameplay system development.
During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included.
We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can rest assured.
Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, temporary text, and marketing content during development. All final in-game content is manually reviewed, edited, and integrated by the development team.
Certain visual assets were created with the assistance of generative AI.
Player portraits have been generated using AI tools, and AI has been used to assist in the coding and written content of the game.
AI is used to draw pictures and icons, to generate music and sounds.
Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services while running.
This game contains pre-generated content created with the assistance of generative AI tools during development. Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS. The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escria In-game content art | Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game makes enough money to afford artist drawings. Contact me if you volunteer. | Jason D. | - | May 23, 2026 | |
廃墟の盾と虚空の槍 ~Unity Sanctuary. In-game content art | We use generative AI for weapon icons and card illustrations. | 音玻璃の會 | - | May 23, 2026 | |
Ruin Blade In-game content artcode | This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets.
All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources. | qwellk | - | May 23, 2026 | |
Pulsewave In-game content audioart | Some assets in Pulsewave were created with the help of generative AI tools:
- Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion.
- Select store-page artwork (capsule images, marketing visuals) was AI-generated.
All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards. | Grindare Studio | - | May 23, 2026 | |
Neon Fantasy: Dinosaurs In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | May 23, 2026 | |
Void Runner : Arcade Roguelite In-game content textart | VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay):
— Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer.
— Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction.
All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized. | napcode | - | May 23, 2026 | |
Organism Detected In-game content art | - Two in-game images have been upscaled/enhanced using generative AI: the NeuroLink portrait and one UI border asset.
- Achievement icon art is AI assisted.
While we prefer to avoid the use of generative AI, its limited use helped improve presentation given the constraints of our team. | Yulari Games | - | May 23, 2026 | |
The Circle Move In-game content art | Generative AI was used solely to assist in creating some of the paintings found within the game world. | OONY TEAM | 15 | May 23, 2026 | |
Crown Criminal | Survival Block B In-game content artaudiotext | Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer. | In-Doe-Games | - | May 23, 2026 | |
Hungry Hangry Doodles In-game content textcode | The developers describe how their game uses AI Generated Content like this:
We used generative AI to help create the level layouts and parts of the game code. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made. | Maple Taco | - | May 23, 2026 | |
Escape the Space Hotel In-game content art | Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards. | Galactic Goof Studio | - | May 23, 2026 | |
Pixel Darts: From Pub to Glory In-game content artaudiocode | This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer. | zweipilot | - | May 23, 2026 | |
Grinny’s Playhouse In-game content art | This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters. | Abnormal Studios | - | May 23, 2026 | |
Monster Meadows In-game content art | Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and promotional images). All AI-generated assets are pre-rendered and have been manually reviewed and modified by the developer before being integrated into the final game. | Aysimus Games | - | May 23, 2026 | |
The Trials of the Forsaken Knight In-game content artaudiocode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer. | Clown Logic Games | - | May 23, 2026 | |
MushHero In-game content textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players. | Lv.B | - | May 23, 2026 | |
ImpossibleBosses In-game content art | Some in-game artwork was initially drafted using AI tools, then edited and refined by the developer. | LEE HUI UNG | - | May 23, 2026 | |
喀嚓 Kacha In-game content audiocode | 音樂使用Suno生成,程式碼AI配合生成 | 喀嚓製作組 | - | May 23, 2026 | |
ClockOut In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | May 23, 2026 | |
白书传说 In-game content text | The English translation of this game was completed with AI assistance. | Hairtails | 32 | May 23, 2026 | |
Stall Tycoon In-game content audio | All voice dubbing (customer speech lines) was generated using AI text-to-speech technology.
Core gameplay design, code, and overall creative direction are human-authored. | Iluminant Studios | - | May 23, 2026 | |
四方行 In-game content artaudio | Some visual and audio assets were created with the assistance of generative AI tools and refined during development. | ikarosfd | 14 | May 23, 2026 | |
Deep Sea Fish: Hidden World In-game content art | Some visual assets and promotional images for the store page were created with the assistance of generative AI tools. AI-generated content is used for marketing purposes only and is not part of the gameplay experience. | Althea Games | 38 | May 23, 2026 | |
心动恋爱模拟器 In-game content art | The in-game visuals are generated by AI, but all content is based on our carefully crafted original designs. We hope you enjoy the game. | MIDD Games | - | May 23, 2026 | |
onRails In-game content art | Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals. | Tim McArthur | - | May 23, 2026 | |
Tilting In-game content artaudio | A note on AI-generated content
Tilting is a solo project. The code, design, gameplay systems, AI opponents, game logic, and writing are entirely my own. The visual and audio content is not. Virtually all of it originated in generative AI tools.
Specifically, AI was used for: store-page artwork (capsules, library art, hero), in-game art (character portraits, card art, venue art, UI elements), achievement icons, music, and sound effects.
My role on the non-code side was overwhelmingly that of a curator — prompting, regenerating, and iterating across different AI tools until the output fit the game's identity. I draw enough to make minor tweaks here and there on individual visual pieces; for the music it was mostly tool-shopping until something landed right. But the volume of art and audio this game ships with is far beyond what I could produce or commission as a solo developer, and the bulk of every non-code asset originated in AI. | Low Light Games | - | May 23, 2026 | |
Harmonic Drive In-game content audio | All songs by Dj Iatneh were created with Suno. | Emotive Studios LLC | - | May 23, 2026 | |
GRIMLOOP In-game content artaudio | Yes — achievement icons via PixelLab, VFX & SFX via ElevenLabs | Slipgun Studios | - | May 23, 2026 | |
HACKING INTO EREBUS In-game content audio | This game uses AI assistance for certain sound effects. All visuals are hand-crafted by the developer. | Likya Group | - | May 23, 2026 | |
Shardmirror In-game content art | Some static 2D artwork used in the game and Steam marketing materials was created with assistance from generative AI, then curated, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | 咕咕呱呱 | - | May 23, 2026 | |
第九档案-虫村篇 In-game content art | 游戏的图像很大程度上使用了AI能力 | 任意门AnyAnyGame | - | May 23, 2026 | |
Micro Party In-game content textartcode | Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically. | Fabio Uwe Krapohl | - | May 23, 2026 | |
Sarges Horror's In-game content audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted. | FPS Arms Studio | - | May 23, 2026 | |
Otpisani: Nightingale In-game content text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
Synergrid In-game content textart | Some game and store page text or visual assets were created or refined with generative AI during development. This content is pre-generated and included in the shipped game or store materials. The game does not generate AI content during gameplay and does not connect to external AI services during gameplay. | Synergrid Studio | - | May 23, 2026 | |
女武者 In-game content artaudiocodetext | All in-game assets are AI-generated and then undergo secondary processing. | MYSTERY CROWN | - | May 23, 2026 | |
Mindless as the Mountains In-game content text | Translate text content with AI | 咸蛋 | - | May 23, 2026 | |
Card Traveler In-game content textart | Programs, localization, and some posters. | YAoGuang | - | May 23, 2026 | |
The Echoes In-game content arttext | Some textures and localization generated by AI. | TruffCat | - | May 23, 2026 | |
Keyboard Curse In-game content textart | Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, coding/debugging support, level design ideas, marketing copy, store description text, and some promotional/store artwork.
The game itself is a 2D platformer developed in Unity. Gameplay does not use live generative AI, and no content is generated dynamically during gameplay. | Hassan Sherif | - | May 23, 2026 | |
如影随形 In-game content text | AI was used to assist with translating text into multiple languages. | 一个普通的方块 | - | May 23, 2026 | |
Shadow Saw Us In-game content audiotext | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
Robot&Gun&Magic In-game content artaudio | During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included. | PX Games | - | May 23, 2026 | |
WORJONG In-game content text | We use AI assistance for translation and dictionary creation.
Everything is ultimately reviewed by humans, so you can rest assured. | Circle KEN | - | May 23, 2026 | |
Storia Online In-game content arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, temporary text, and marketing content during development.
All final in-game content is manually reviewed, edited, and integrated by the development team. | Ulisses Nogueira | - | May 23, 2026 | |
War in Asia In-game content art | Certain visual assets were created with the assistance of generative AI. | Bufo Studio | - | May 23, 2026 | |
Making the Cut In-game content arttextcode | Player portraits have been generated using AI tools, and AI has been used to assist in the coding and written content of the game. | Hedge Media | - | May 23, 2026 | |
VoxelMancy In-game content artaudio | AI is used to draw pictures and icons, to generate music and sounds. | Reuniko | - | May 23, 2026 | |
Clankerfront In-game content art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services while running. | Lizz Studio | - | May 23, 2026 | |
沙雕之路最终章 In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI tools during development.
Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS.
The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input. | Ayuuki | - | May 23, 2026 |