used to generate images chat jpt
- Creator
- SHM
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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used to generate images chat jpt
The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can.
Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on. Some voicelines has been enhanced through AI.
Some backgrounds and store assets have been generated combining artwork and pictures created by the AI
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay.
The game's own logo is an artificial intelligence generated logo. It is used on the store page and library images.
AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding!
Nearly all content in the game including gameplay, environments, and story was handcrafted. Some cosmetic elements, such as nose-art decals, icons, were AI generated or AI-assisted, then manually refined to match the game's visual style and tone.
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
Language translations, except for Russian, were done using neural networks. The playing cards in "Koschuny" were created with the help of a neural network. The game cover on Steam was partially created by a neural network and touched up by an artist.
Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills.
1) AI's background music 2) AI's text descriptions
Used for creating the game banner
This was only used to create the game trailer.
The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'.
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
Some code and artwork was generated using ai
Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product.
I generated some of the background images for some of the narrative aspect.
The game contains portraits and images generated by AI.
AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc.
We use AI tools to help us develop the game faster, mainly for coding purposes.
ChatGPT was used to localize in game and Store Page text.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically: Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards. Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy. Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
We received support from artificial intelligence in developing some visuals in the game.
This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience.
AI Integration in Our Game Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized: AI-Generated Background Music: The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere. AI-Generated Gun Icons: In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted.
The image in the main menu and some UI components are made with the help of Midjourney(AI)
We use AI to proof read and sometimes edit our Lore texts
To make references of previously made designs, to later do post production of them
AI is used for some dialogues and translations. AI auto-coloring is used for some background objects.
Icons were generated using AI.
Our team uses AI to generate voice acted characters and to translate all localizations into every supported language.
We got help from AI while creating the store page
We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game.
We use AI-assisted gendered voices using a voice sampler, not cloning voices of real people. We rely on Eleven Labs and Replica Studios.
Use generative AI to forge your own unique fighter!
Some World War 2 propaganda posters were made with AI then edited with Photoshop.
Steam store page capsules
Some 2D artworks and promotional images in our game are created using generative artificial intelligence.
We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright.
- Voice
We utilized artificial intelligence for character voiceovers and 3D modeling.
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Yes. We are using AI power in our UI elements.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dangerous FightCIA Unclear art | used to generate images chat jpt | SHM | - | Mar 18, 2026 | |
DB²: Disco Boogie of the Dead Beats In-game content art | The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,Ltd. | - | Mar 18, 2026 | |
Vector Strike In-game content audio | Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can. | Chamo Games [RIP], Zayra, Gio, Feedbear | - | Mar 18, 2026 | |
Bionics In-game content artaudio | Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on.
Some voicelines has been enhanced through AI. | Tylobix UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
Stealth Raider Store/marketing art | Some backgrounds and store assets have been generated combining artwork and pictures created by the AI | Orazio Principe | - | Mar 18, 2026 | |
AstroPanic In-game content art | Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence. | Celestial Alpaca Studios | - | Mar 18, 2026 | |
Blood & Bytes: Kagura In-game content artcode | We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay. | Genoma Games | - | Mar 18, 2026 | |
Jinni : Haunted House Store/marketing art | The game's own logo is an artificial intelligence generated logo. It is used on the store page and library images. | DanikStudios | 25 | Mar 18, 2026 | |
Rogue Climber Unclear art | AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding! | Imaginary Game Studios | - | Mar 18, 2026 | |
Mecha Knights: Nightmare 2 In-game content art | Nearly all content in the game including gameplay, environments, and story was handcrafted. Some cosmetic elements, such as nose-art decals, icons, were AI generated or AI-assisted, then manually refined to match the game's visual style and tone. | Damian Kubiak | - | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
County Hospital Cautery In-game content art | We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game | LFR games | - | Mar 18, 2026 | |
YAR: Forgotten Throne In-game content textart | Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist. | Honor Games | 1k | Mar 18, 2026 | |
Skate Summit Store/marketing art | Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills. | PiconicStudios | - | Mar 18, 2026 | |
Ninja Resurrection: A tale of Kuro In-game content audiotext | 1) AI's background music
2) AI's text descriptions | Daniil Liubimov | 13 | Mar 18, 2026 | |
Dawn of Anarchy Store/marketing art | Used for creating the game banner | Quacky Games | 136 | Mar 18, 2026 | |
Undeads Store/marketing art | This was only used to create the game trailer. | Sezual Pte Ltd | 134 | Mar 18, 2026 | |
Midnight Fury In-game content artaudio | The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'. | LizardWish | 23 | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 | |
Endless Furry TD Dev only codeart | Some code and artwork was generated using ai | Tegridy Made Games | 11 | Mar 18, 2026 | |
ROSE Dev only art | Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product. | Rise Studio | - | Mar 18, 2026 | |
Emmensity In-game content art | I generated some of the background images for some of the narrative aspect. | Dencil Legg | - | Mar 18, 2026 | |
Fandom In-game content art | The game contains portraits and images generated by AI. | Joon Games | - | Mar 18, 2026 | |
Blood of the Elves In-game content art | AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc. | Naxion Games Interactive | 12 | Mar 18, 2026 | |
Bird Game 3 Dev only code | We use AI tools to help us develop the game faster, mainly for coding purposes. | Aengel Studio | - | Mar 18, 2026 | |
WARLANCER - Armored Survivor Store/marketing text | ChatGPT was used to localize in game and Store Page text. | cycursive games | - | Mar 18, 2026 | |
Hiraeth Dev only art | The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time. | Jade Horse | 24 | Mar 18, 2026 | |
Ashes of Ambition In-game content arttext | We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision. | HiddenGem Studio | - | Mar 18, 2026 | |
God Of Death In-game content art | We received support from artificial intelligence in developing some visuals in the game. | IRun | 11 | Mar 18, 2026 | |
Nightfall Wardens In-game content arttextaudio | This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience. | - | - | Mar 18, 2026 | |
Shoot to Shoot In-game content audioart | AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted. | Alan | - | Mar 18, 2026 | |
GOT HIGH In-game content art | The image in the main menu and some UI components are made with the help of Midjourney(AI) | Cow Games | - | Mar 18, 2026 | |
Shredded Faith In-game content text | We use AI to proof read and sometimes edit our Lore texts | Furious AS | - | Mar 18, 2026 | |
Hype Me For Your Life! Dev only art | To make references of previously made designs, to later do post production of them | Debonita Conker | - | Mar 18, 2026 | |
Emoji Face Jump! In-game content textart | AI is used for some dialogues and translations.
AI auto-coloring is used for some background objects. | WINGLAY | - | Mar 18, 2026 | |
Dawn Of Insolence In-game content art | Icons were generated using AI. | 85KGames | 15 | Mar 18, 2026 | |
City Defense Z In-game content audiotext | Our team uses AI to generate voice acted characters and to translate all localizations into every supported language. | Good Mood Games | 277 | Mar 18, 2026 | |
Dark Continent Store/marketing | We got help from AI while creating the store page | Armagan | - | Mar 18, 2026 | |
Sancticide In-game content audio | We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game. | Red Square Games | 57 | Mar 18, 2026 | |
Crime: 1997 In-game content audio | We use AI-assisted gendered voices using a voice sampler, not cloning voices of real people. We rely on Eleven Labs and Replica Studios. | Bad Guys Games | - | Mar 18, 2026 | |
Street Flicker 3 Unclear | Use generative AI to forge your own unique fighter! | Alphane | - | Mar 18, 2026 | |
World War 2 Agenda Store/marketing art | Some World War 2 propaganda posters were made with AI then edited with Photoshop. | Rocket Regios studios | - | Mar 18, 2026 | |
One Way Road: Firehunt Store/marketing art | Steam store page capsules | Shabunov Leonid | 119 | Mar 18, 2026 | |
Carvival Store/marketing art | Some 2D artworks and promotional images in our game are created using generative artificial intelligence. | Vival Games | - | Mar 18, 2026 | |
Don't Shout Together In-game content art | We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright. | SinisterGames | 470 | Mar 18, 2026 | |
Drive Beyond Horizons Unclear audio | - Voice | Drive Beyond Horizons | 7.1k | Mar 18, 2026 | |
The House In-game content audioart | We utilized artificial intelligence for character voiceovers and 3D modeling. | DarkSheep Games | - | Mar 18, 2026 | |
Slightly Off World In-game content audio | The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development. | Lofty Robot | - | Mar 18, 2026 | |
The Boneless In-game content art | Yes. We are using AI power in our UI elements. | Dozer Game Studio | - | Mar 18, 2026 | |
Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 |