Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the game's assets and marketing materials were created with the assistance of generative AI tools, then reviewed and edited by the developer. All content is pre-rendered; the game does not generate any content at runtime.
Some visual assets in its store and marketing materials were created with the help of generative AI image tools, and were then edited, refined, and integrated by hand.
We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible.
This game uses AI-generated artwork for store page assets, including capsule images,
promotional graphics, and character illustrations. The game logo and visual marketing
materials were created with the assistance of AI image generation tools.
No AI content is generated during gameplay — all in-game content is pre-authored.
No third-party AI services are connected during gameplay.
This game uses generative AI to assist with creating some visual assets, including the default keyboard skin, decorative elements, and store promotional images. AI-generated content is manually reviewed, edited, and integrated before use. The game does not generate AI content in real time during gameplay.
Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Generative artificial intelligence has been used by the developer to vastly improve the performance of the developers code with respect to loading times. The developer struggled for months to figure out how to reduce a 30 second+ loading time and thanks to the contributions of gen AI that has been brought down to 5 seconds.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Generative artificial intelligence has been used by the developer to improve the performance of the developers code to achieve incredible in game performance with respect to voxel mesh rendering and voxel lighting calculations. Thanks to the contributions of gen ai Star Journey performs beautifully even on laptops that have no dedicated GPU.
We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited.
Portions of this game's store page text were created with the assistance of generative AI tools and then edited by the developer. CueVR itself does not use generative AI: its captions are produced entirely by on-device speech-to-text transcription of a live microphone, with no content generation and no external AI services.
Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.
Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and then cropped, titled, and prepared by the developer. No generative AI runs during gameplay.
Some visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime.
Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Some visual assets, promotional artwork, and store graphical assets were created or assisted using generative AI tools. All assets were reviewed, edited, and integrated into the game by the developer.
Some promotional and store page artwork used for marketing materials was created or assisted using generative AI tools. No generative AI is used during gameplay, and the game does not generate AI-created content for players.
Some visual assets, concept art, character portraits, promotional images, and store-related materials may be created or assisted using generative AI tools. All AI-assisted content is reviewed and edited by the developer before use. The game does not use real-time AI generation during gameplay.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
This app uses our in-house AI for the pixel-art conversion process. Generative AI content is used in the trailers and screenshots shown on this store page.
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
Some of the game's assets and marketing materials were created with the assistance of generative AI tools, then reviewed and edited by the developer. All content is pre-rendered; the game does not generate any content at runtime.
Some visual assets in its store and marketing materials were created with the help of generative AI image tools, and were then edited, refined, and integrated by hand.
We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible.
This game uses AI-generated artwork for store page assets, including capsule images,
promotional graphics, and character illustrations. The game logo and visual marketing
materials were created with the assistance of AI image generation tools.
No AI content is generated during gameplay — all in-game content is pre-authored.
No third-party AI services are connected during gameplay.
This game uses generative AI to assist with creating some visual assets, including the default keyboard skin, decorative elements, and store promotional images. AI-generated content is manually reviewed, edited, and integrated before use. The game does not generate AI content in real time during gameplay.
Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Generative artificial intelligence has been used by the developer to vastly improve the performance of the developers code with respect to loading times. The developer struggled for months to figure out how to reduce a 30 second+ loading time and thanks to the contributions of gen AI that has been brought down to 5 seconds.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Generative artificial intelligence has been used by the developer to improve the performance of the developers code to achieve incredible in game performance with respect to voxel mesh rendering and voxel lighting calculations. Thanks to the contributions of gen ai Star Journey performs beautifully even on laptops that have no dedicated GPU.
We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited.
Portions of this game's store page text were created with the assistance of generative AI tools and then edited by the developer. CueVR itself does not use generative AI: its captions are produced entirely by on-device speech-to-text transcription of a live microphone, with no content generation and no external AI services.
Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.
Pre-generated: Steam store capsule and library key art was created using OpenAI image generation and then cropped, titled, and prepared by the developer. No generative AI runs during gameplay.
Some visual assets and promotional materials included with this application were created or refined using generative AI tools. All AI-generated content has been reviewed, edited, and curated by the developer before being included in the product. The application does not generate AI content during runtime.
Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Some visual assets, promotional artwork, and store graphical assets were created or assisted using generative AI tools. All assets were reviewed, edited, and integrated into the game by the developer.
Some promotional and store page artwork used for marketing materials was created or assisted using generative AI tools. No generative AI is used during gameplay, and the game does not generate AI-created content for players.
Some visual assets, concept art, character portraits, promotional images, and store-related materials may be created or assisted using generative AI tools. All AI-assisted content is reviewed and edited by the developer before use. The game does not use real-time AI generation during gameplay.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
This app uses our in-house AI for the pixel-art conversion process. Generative AI content is used in the trailers and screenshots shown on this store page.
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.