25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Green Again!Steam
Disclosure

Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.

Creator
RingoCat
Reviews
-
Added
Sep 24, 2026
Market Resolve: Trading SurvivalSteam
Disclosure

Generative AI tools were used during development to assist with character artwork, educational text, translations, musical compositions, and store and marketing materials. This content was prepared during development. The game does not use generative AI during gameplay or connect to external AI services.

Creator
Galumi Studio
Reviews
-
Added
Sep 24, 2026
CHEST UP DEFENSESteam
Disclosure

Generative AI was used during development to assist with some images, translations, and background music.

Creator
K-Cookie Games
Reviews
-
Added
Sep 24, 2026
MEMEDASHSteam
Disclosure

TTS/AI voice lines, along with some images and models.

Creator
NoEscape Studios
Reviews
-
Added
Sep 24, 2026
JavelinSteam
Disclosure

I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.

Creator
Alex Henry
Reviews
-
Added
Sep 24, 2026
Eclipsis OnlineSteam
Disclosure

We use AI as a production tool in areas of development, with all creative direction, concepts, and final assembly done by humans: Code assistance: AI tools help us write and debug GDScript/shader code for our Godot 4.5 engine. All architecture, game design decisions, and systems design are human-led. 3D models and art assets: Some 3D models and textures are AI-generated or AI-assisted, then manually cleaned up, retopologized, and integrated by hand. Final visual style and direction are decided by us. Audio: Some sound effects and audio elements are AI-generated, then curated, edited, and mixed to fit the game. Everything else — the game concept, world design, story, gameplay systems, and the process of bringing all elements together into the final game — is entirely human-made.

Creator
Eclipsis
Reviews
-
Added
Sep 24, 2026
Pintsized PlatoonSteam
Disclosure

I built my own Agentic AI harness, and then used it to build this game, including some assets & animations etc.. I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... There is no AI running in the game or generating anything live. I wouldn't consider the game "vibe coded", it has been months of obsessive iterations to ensure the functionality and user experience is of the highest level, which was 100% designed and directed by me, using Agentic AI to build to order. It's far from a "one-shot" prompt hope and prayer... and I think you'll be surprised when you see it.

Creator
Unhinged Interactive
Reviews
-
Added
Sep 24, 2026
三國天命Steam
Disclosure

The character portraits and in-game UI graphics in this game were generated with the assistance of AI tools

Creator
Guangpop Studio
Reviews
-
Added
Sep 24, 2026
ShuntSteam
Disclosure

This game does not generate any content with AI during play. During development, generative AI tools were used under human direction to help create some player-facing content: - Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look. - Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping. The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model. No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game.

Creator
Rudrac Games
Reviews
-
Added
Sep 24, 2026
デブスパイアSteam
Disclosure

本作では、一部のゲーム内アートワーク、アニメーション用素材、音楽などの制作に生成AIツールを使用しています。生成された素材は開発者が選定・編集・調整し、ゲーム内で使用しています。ゲームプレイ中にAIによるコンテンツ生成は行われません。

Creator
STUDIO DAX
Reviews
-
Added
Sep 24, 2026
AstroveinSteam
Disclosure

Astrovein was developed with the help of AI tools. The following content is AI-generated and was reviewed by the developer: - Source code: partially AI-generated, reviewed and tested by the developer. - Store artwork (capsule images and promotional art): AI-generated. - Character portraits (captains): AI-generated. - Store page copy: drafted with AI assistance, then edited and approved by the developer. The in-game 3D models, sound effects, and music are licensed third-party assets (not AI-generated). No AI content is generated live while the game is running.

Creator
Yukn Games
Reviews
-
Added
Sep 24, 2026
Dark Dice DungeonSteam
Disclosure

The content of Dark Dice Dungeon was produced with the help of generative AI tools: the illustrations, the music and sound effects, the in-game writing, and the English and Spanish translations. All of it was then selected, edited and assembled by hand by the developer. Nothing is generated while you play: the game ships with fixed assets and never connects to any service.

Creator
Lolo's Game Studio
Reviews
-
Added
Sep 24, 2026
TCG Football Card Shop Simulator - PrologueSteam
Disclosure

The game utilizes AI-generated content (such as concept illustrations, capsule art, and certain user interface asset variations) during the development process to enhance visual presentation.

Creator
Tueron Games
Reviews
-
Added
Sep 24, 2026
Just SpadesSteam
Disclosure

Generative AI was used during development to create playing-card court illustrations and promotional artwork, which were reviewed and adapted for the game. No AI content is generated during play.

Creator
Reckless Software
Reviews
-
Added
Sep 24, 2026
侠之小者Steam
Disclosure

Some art assets in this game — including scene backgrounds, character portraits, promotional images, and music — were created with the assistance of generative AI tools during development, and were manually selected, retouched, and integrated by the developer.

Creator
Weiming Studio
Reviews
-
Added
Sep 24, 2026
The Last Cup of ChaiSteam
Disclosure

Generative AI was used to assist in creating certain visual assets for this game, including artwork used for promotional and marketing purposes. The game does not use generative AI to generate content during gameplay.

Creator
NexTribe Studios
Reviews
-
Added
Sep 24, 2026
Your City ComingSteam
Disclosure

Assets in Graphical Assets, including Store assets and Library assets, are used AI to design.

Creator
Alright Peaches Studio
Reviews
-
Added
Sep 24, 2026
Great Tribal WarsSteam
Disclosure

Generative AI tools were used during development to assist in creating pre-generated content included in the game and its Steam store presence. This includes selected in-game UI icons, unit and building artwork, other visual assets, Steam capsule and library artwork, promotional/store graphics, and AI-assisted localization and translated text. All AI-assisted content is pre-generated, reviewed, and manually selected by the developer before inclusion. The game does not use generative AI to generate content or code during gameplay and does not connect to external generative AI services while running.

Creator
HASAN ENES YILDIZ
Reviews
-
Added
Sep 24, 2026
回到风吹过的地方Steam
Disclosure

Visual assets and music in Homeward on the Wind were created with the assistance of generative AI tools and were reviewed and refined by the development team. The game does not generate content in real time. All storylines, choices, and interactions are pre-designed.

Creator
大吃一斤汉堡团队
Reviews
-
Added
Sep 24, 2026
阵前·三国Steam
Disclosure

This game uses pre-generated AI-assisted artwork for character portraits, store images, and some illustrations. No AI content is generated during gameplay.

Creator
阵前游戏
Reviews
-
Added
Sep 24, 2026
Ferryman's ObolSteam
Disclosure

The game used generative AI for coding, and the machine translation of the game into languages other than English.

Creator
IOGenisys LLC
Reviews
-
Added
Sep 24, 2026
GroundInFlamesSteam
Disclosure

We use AI tools as part of our development pipeline: some images were generated with AI, and AI-assisted tools support parts of the production process. Everything produced this way is reviewed, edited and integrated by hand - the design, gameplay systems and final content are our own work.

Creator
VasyliyBritva
Reviews
-
Added
Sep 24, 2026
KIBA - Kittys Idle Brick ArenaSteam
Disclosure

As a solo developer, I leverage generative AI tools to efficiently create visual assets and UI elements. Much like an automated tool helps a single craftsman, this technology allows me to bring my vision to life independently, maintaining full creative control over the game's mechanics, logic, and design.

Creator
Kitty Games
Reviews
-
Added
Sep 24, 2026
WarlordsSteam
Disclosure

Generative AI tools were used as part of the development process to assist with code and a small portion of the visual assets.

Creator
Howlerz Games
Reviews
-
Added
Sep 24, 2026
Homegrown: Sports Agent EmpireSteam
Disclosure

Some pre-rendered visual and audio assets were created with the assistance of generative AI tools during development. All such content was reviewed, edited, and finalized by the developer before shipping. The game does not use AI to generate content during gameplay.

Creator
SL_RS
Reviews
-
Added
Sep 24, 2026
迷你文明Steam
Disclosure

Part of this game's written content was drafted with generative AI tools — some of the in-game text and the English and Japanese localisations — and was then reviewed and edited by the developer. All of it is pre-generated: the game calls no AI model at runtime, nothing is created live by AI while you play, and the computer-controlled opponents are a hand-written, rule-based system. In-game art is original procedural drawing or licensed third-party assets (a third-party icon library under CC BY 3.0); music is licensed from Kevin MacLeod (CC BY 3.0); sound effects are CC0; and the store capsule images are drawn procedurally inside the engine. Full asset credits are shown in the game's "Assets & License" screen.

Creator
yyyz26
Reviews
-
Added
Sep 24, 2026
Rock MarketSteam
Disclosure

AI tools were used for troubleshooting coding during development and resolving errors. AI was also used to assist with artwork and logo assets.

Creator
SpaceeSapling
Reviews
-
Added
Sep 24, 2026
Rugby Head CoachSteam
Disclosure

Generative AI was used in a limited and disclosed way while making this game. Artwork: the logo and wordmark were created with the help of a generative AI image tool, then edited, recoloured and assembled by hand into the store and library artwork you see here. Text: parts of this store page description were drafted with AI assistance and edited before publication. Nothing in the game itself is generated by AI. The match engine, the simulation, the player and club database, the match commentary and every other piece of in-game text are hand-built and hand-written. The game does not call any AI service, and no content is generated while you play.

Creator
Openside Games
Reviews
-
Added
Sep 24, 2026
Human ErrorSteam
Disclosure

AI tools were used during development to help with my terrible code, and to create the game’s splash screen, icon, Steam capsule artwork, and various store and marketing images. Although, I did draw up the references with my own big hands.

Creator
BefuddleBug
Reviews
-
Added
Sep 24, 2026
Asteroid OnSlaughtSteam
Disclosure

Some environment art is AI-generated (game background and level-select planet images). Gameplay models, UI, store capsules, and trailer footage are original. Code was written with AI assistance.

Creator
Crazy Retro Games
Reviews
-
Added
Sep 24, 2026
Doctor Moore's World of CreaturesSteam
Disclosure

I would use pictures, send them through Nano Banana to enhance and modify (Example: silver eyes for Bees) then have AI turn the creatures into sprites. Game mechanics are all mine but AI would make the Pop up's. (Example: For a $5 bonus correctly spell the territory you captured.) A few sounds are AI generated.

Creator
Alan T Moore
Reviews
-
Added
Sep 24, 2026
Touhou Gensokyo DefenseSteam
Disclosure

Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.

Creator
Erosion
Reviews
-
Added
Sep 24, 2026
TouwersSteam
Disclosure

AI used for productivity assistance and maintenance of the code base.

Creator
Lily's Little Adventures
Reviews
-
Added
Sep 24, 2026
Merge CommandSteam
Disclosure

Some visual assets were initially created with the help of AI tools and manually reworked

Creator
Dudindie
Reviews
-
Added
Sep 24, 2026
TASK: GOLIATH — The Last OrganicsSteam
Disclosure

Voice lines and sound effects were produced with AI voice synthesis (ElevenLabs) during development. Some character portraits and UI/VFX textures were created with AI-assisted tools. All assets were reviewed, edited and integrated by the developer. No generative AI runs at runtime — the game ships only pre-generated, fixed assets.

Creator
Taskoft
Reviews
-
Added
Sep 24, 2026
Nib’s SignalSteam
Disclosure

To make the game accessible to more players, AI has been used to translate some in-game text to other languages.

Creator
Arthuristry
Reviews
-
Added
Sep 24, 2026
Corpo DogSteam
Disclosure

Generative AI tools were used to create various pre-rendered background images seen in menus, game over screens, and illustrative posters within the game world.

Creator
Und3rDawg Studio
Reviews
-
Added
Sep 24, 2026
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