AI is used for the voice acting and the Steam achievement emblems.
- Creator
- Sameer Hirezi
- Reviews
- 24
- Added
- Mar 18, 2026
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AI is used for the voice acting and the Steam achievement emblems.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools to e.g. generate the audio of our in-game commentators Scotty & June.
A few background images in the start sequence were generated by AI.
Some promotional artwork is partially generated using A.I.
AI is used for some images and promotional materials. It also serves as a working basis for image editing. It is used anecdotally. It has been used for some secondary elements of the game to populate the universe, such as decorative objects. AI is not used exclusively. As a solo dev, I also work with freelance artists for main content and assets on the Unity Store.
A few of the 3D models and textures have been generated with AI tools.
Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot!
All images are neural network generated and hand-drawn by me.
AI is used to create achievement icons.
I use AI Generated images for the loading screens, for the modification card icons, and for some textures.
Texture Upscaling.
Some of the 2D elements in the game have been made with the help of AI. This includes Character images, world logos and billboard designs.
We use AI to proof read and sometimes write or edit the Lore texts in our game
The Logo art was created with A.I tools.
The game includes AI-generated images used as visual assets. Specifically, AI-generated content is utilized for stage backgrounds, cutscene backgrounds, character illustrations, and certain in-game icons.
All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided.
We employ generative AI during the creation of some art assets. Usually, this will be to create basic images reference, that are then modified by hand. All generated content is reviewed and modified by the artist, and it remains a minor part of the total expression created by the artist.
Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
The soundtrack was created by the developer with the help of artificial intelligence.
A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain. Text-to-speech tools are utlised to provide radio communications during Early Access development. Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation. In all cases the original track's copyright is fully owned by JimmyArcade Ltd.
Some in-game icons are AI generated. Currently, UI VO is recorded with AI TTS engine.
I use Ai images in the first cutscene as well as for a few background images. I also use RNG to randomize world generation.
Used for creating the game banner
Generated skins and animated portraits.
Translations are AI generated. NOTHING else is AI generated!
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
Translation, sentence proofreading
Music
Our game contains a very limited use of AI-generated imagery. Specifically, a small number of static portrait images displayed in a hallway scene were created using AI tools. These portraits are decorative only, used to add visual variety to the champions portrayed. They do not impact gameplay, story progression, or player decisions.
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
Test
Some voicelines were made with Replica Studios, a verified Unity Solution. Everything used is licensed.
I created promotional images for the community page using AI.
AI-generated art objects
RUTHLESS:1 uses AI generated textures in some places for additional detailing. They are never the main focus of a scene.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices.
Our team uses generative AI tools to help develop some in game assets.
Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc.
The cover image is generated by AI, Some weapon objects are generated by AI. We can proof the object are generate by ourselves.
Parts of the steam page graphical assets are AI generated
This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies. No other Ai apps were used to create anything for this game or used while the game is running.
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
Some game and marketing content was translated with the assistance of AI tools.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Used for creating the game banner
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Music is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sophonce In-game content audioart | AI is used for the voice acting and the Steam achievement emblems. | Sameer Hirezi | 24 | Mar 18, 2026 | |
THE FINALS In-game content audio | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools to e.g. generate the audio of our in-game commentators Scotty & June. | Embark Studios | 154.3k | Mar 18, 2026 | |
Curvature In-game content art | A few background images in the start sequence were generated by AI. | Pawel Lossew | - | Mar 18, 2026 | |
SCP: Directive Nine Store/marketing art | Some promotional artwork is partially generated using A.I. | Patchwork Games | - | Mar 18, 2026 | |
Influences RPG In-game content art | AI is used for some images and promotional materials. It also serves as a working basis for image editing. It is used anecdotally.
It has been used for some secondary elements of the game to populate the universe, such as decorative objects.
AI is not used exclusively. As a solo dev, I also work with freelance artists for main content and assets on the Unity Store. | S Martin Game | - | Mar 18, 2026 | |
Territory In-game content art | A few of the 3D models and textures have been generated with AI tools. | Threat Vector | 55 | Mar 18, 2026 | |
Metapilot Live AI text | Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot! | neurobotx | 10 | Mar 18, 2026 | |
White Room Store/marketing art | All images are neural network generated and hand-drawn by me. | FreezyCat | - | Mar 18, 2026 | |
The Last Station In-game content art | AI is used to create achievement icons. | FreezyCat | - | Mar 18, 2026 | |
Shadow Survival In-game content art | I use AI Generated images for the loading screens, for the modification card icons, and for some textures. | Celestial Knight Studios | - | Mar 18, 2026 | |
INCLOSED Unclear art | Texture Upscaling. | Amir Dayyef | - | Mar 18, 2026 | |
Bolt Bot Screwy Viruses In-game content art | Some of the 2D elements in the game have been made with the help of AI. This includes Character images, world logos and billboard designs. | Dream Safe | 16 | Mar 18, 2026 | |
Alight in the Dark In-game content text | We use AI to proof read and sometimes write or edit the Lore texts in our game | Furious AS | - | Mar 18, 2026 | |
Grand Throw Auto Store/marketing art | The Logo art was created with A.I tools. | Andrew Grbac | - | Mar 18, 2026 | |
Dark Old Sun II: Unspace In-game content art | The game includes AI-generated images used as visual assets. Specifically, AI-generated content is utilized for stage backgrounds, cutscene backgrounds, character illustrations, and certain in-game icons. | SN!Somos Nerds | - | Mar 18, 2026 | |
Elengard: Ascension In-game content audio | All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided. | Stèphano M. M. G. | 114 | Mar 18, 2026 | |
Death Noodle Delivery In-game content art | We employ generative AI during the creation of some art assets. Usually, this will be to create basic images reference, that are then modified by hand. All generated content is reviewed and modified by the artist, and it remains a minor part of the total expression created by the artist. | Stupidi Pixel | 39 | Mar 18, 2026 | |
Stormgate In-game content art | Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games. | Frost Giant Studios | 5.6k | Mar 18, 2026 | |
Radium Lux In-game content audio | The soundtrack was created by the developer with the help of artificial intelligence. | Lukas Jaeckel | - | Mar 18, 2026 | |
Helicopter Gunship DEX In-game content artaudio | A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain.
Text-to-speech tools are utlised to provide radio communications during Early Access development.
Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation.
In all cases the original track's copyright is fully owned by JimmyArcade Ltd. | Jimmy Arcade Limited | 207 | Mar 18, 2026 | |
Dance Dash In-game content artaudio | Some in-game icons are AI generated.
Currently, UI VO is recorded with AI TTS engine. | Rebuff Reality | 149 | Mar 18, 2026 | |
EndoPlasmica In-game content art | I use Ai images in the first cutscene as well as for a few background images. I also use RNG to randomize world generation. | CopyCat Game Studios | - | Mar 18, 2026 | |
Hell Division Store/marketing art | Used for creating the game banner | Quacky Games | 218 | Mar 18, 2026 | |
Undivine Comedy: Hank's Inferno In-game content art | Generated skins and animated portraits. | Macon Games | - | Mar 18, 2026 | |
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 | |
Endure Island In-game content text | Translation, sentence proofreading | Izanabit | 59 | Mar 18, 2026 | |
Smash N' Crash Unclear | Music | NullReferenceException | 10 | Mar 18, 2026 | |
The Mad House Season One In-game content art | Our game contains a very limited use of AI-generated imagery. Specifically, a small number of static portrait images displayed in a hallway scene were created using AI tools. These portraits are decorative only, used to add visual variety to the champions portrayed. They do not impact gameplay, story progression, or player decisions. | Crazy Carrot Studios | - | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
Yandere Sim: Loveblood | Test | XeroStrykER__ | - | Mar 18, 2026 | |
Cactus Cowboy - Plants at War In-game content audio | Some voicelines were made with Replica Studios, a verified Unity Solution. Everything used is licensed. | Cactus VR Studios | 130 | Mar 18, 2026 | |
Strange Hunting Grounds Store/marketing art | I created promotional images for the community page using AI. | GaniTani | - | Mar 18, 2026 | |
Faith & Shield:4044 Tower Defense In-game content art | AI-generated art objects | Midnight Games | 19 | Mar 18, 2026 | |
RUTHLESS:1 In-game content art | RUTHLESS:1 uses AI generated textures in some places for additional detailing. They are never the main focus of a scene. | Teal Lime Games | - | Mar 18, 2026 | |
On the Wings - Birth of a Hero In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 85 | Mar 18, 2026 | |
GOONCRUSHER In-game content artaudio | Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices. | Gregry Boyd | - | Mar 18, 2026 | |
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 233.5k | Mar 18, 2026 | |
The Little Clandestine In-game content art | Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc. | UglyCat Studios | - | Mar 18, 2026 | |
Motion Wulin In-game content art | The cover image is generated by AI,
Some weapon objects are generated by AI.
We can proof the object are generate by ourselves. | JOHN MAK | - | Mar 18, 2026 | |
Glöd Store/marketing art | Parts of the steam page graphical assets are AI generated | gamebaconstudios | - | Mar 18, 2026 | |
BURNER In-game content art | This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies.
No other Ai apps were used to create anything for this game or used while the game is running. | Tecmiba | - | Mar 18, 2026 | |
Leviathan In-game content audioart | Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists. | Dream Foundry Games | 23 | Mar 18, 2026 | |
March of Giants In-game content text | Some game and marketing content was translated with the assistance of AI tools. | March of Giants Team | - | Mar 18, 2026 | |
Breachers In-game content art | We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team. | Triangle Factory | 1.4k | Mar 18, 2026 | |
Swords Fantasy: Battlefield Store/marketing art | Used for creating the game banner | Quacky Games | 180 | Mar 18, 2026 | |
OPERATOR In-game content arttextaudiocode | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | VECTOR INTERACTIVE PTY LTD | 6.2k | Mar 18, 2026 | |
俺に地球は狭すぎる Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
ReUpRise In-game content audio | Music is generated by AI | Livinskii Aleksandr | 11 | Mar 18, 2026 |