This game uses generative AI for creating parts of the programming code.
- Creator
- Yugo Furihata
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses generative AI for creating parts of the programming code.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay.
The game’s music, graphics, 3D models, and translations are all produced using AI.
Used for generating card illustrations.
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
Some of the game's in-game illustrations are generated by AI
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI Usage Disclosure for Flowrate: AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
We use generative AI to make petmate chat with player. The purpose of using Generative AI is only to bring more happiness for players.
AI was used to help create some event scenes in this game.
本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement. Nothing in the game is generated by AI in real time.
This game uses AI-powered translation for some languages.
Some elements has been enhanced and generated with Adobe Express. Some Music has been generated
Some background assets were created from ChatGPT.
We use AI to generate some of the characters and backgrounds.
The background images and dogs pictures are pre-rendered AI art
I used AI technology to help generate music and sound effects resources.
This app uses AI (Google Gemini) to translate text in real-time. When you capture text from your screen, the AI translates it into your selected language. Translations are generated live and displayed only to you.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
We used IA to create some pictures and 2 videos in the game.
1. Parts of the game logo were generated by ChatGPT during brainstorming sessions, then vectorized and refined using vector editing software. 2. The narrator's voice in the game trailer was generated using ElevenLabs' "John Doe Gentle" voice.
Some pictures created by Dall-e AI.
Text translation utilizes AI assistance, including in-game and store interface content.
AI is used to generate pre-built content for your game, store page, marketing materials and community assets.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
"AI was used to create the game's graphics and music."
This game utilizes AI-generated assets for in-game content and store page materials.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset: • background textures for player nameplates After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services.
A small number of materials in the game are generated using AI
As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title), The game does NOT contain AI.
The background images and girls pictures are pre-rendered AI art
Image generation AI was used for prototyping image assets. Text generation AI was used for debugging and function implementation in development.
songs generated by AI.
Generative AI tools are used to create some of the assets
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
The store images were generated using AI, along with game characters and backgrounds
The game's introductory images were created using AI-generated content. The capsule images were also partially generated using AI tools.
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process. Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands. We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer. Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
The backgrounds images pre-rendered AI art
AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content.
In the development of this game, we have drawn inspiration from AI-generated artwork. Additionally, some of the artists we collaborated with may have utilized AI tools to enhance their creative process.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
さんよん ~三女?四対!~ Dev only code | This game uses generative AI for creating parts of the programming code. | Yugo Furihata | - | Mar 18, 2026 | |
The Firestorm is Coming Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
RestoRuzz Store/marketing arttext | We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay. | Dako Games | - | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
GensouKoroKoro In-game content art | Used for generating card illustrations. | mitiroom | - | Mar 18, 2026 | |
Rotem In-game content artaudio | To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game. | Guillaume Raphael Vanier | - | Mar 18, 2026 | |
五行乱斗 In-game content art | Some of the game's in-game illustrations are generated by AI | 蛋炒饭游戏工作室 | - | Mar 18, 2026 | |
Mythic Ascendancy In-game content art | This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted. | Orchigal | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Flowrate Dev only textcode | AI Usage Disclosure for Flowrate:
AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led. | Arekcuta | - | Mar 18, 2026 | |
Painting Pixels In-game content art | Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay. | Slumber Studio | - | Mar 18, 2026 | |
Petmate Live AI text | We use generative AI to make petmate chat with player. The purpose of using Generative AI is only to bring more happiness for players. | Mater Game | 22 | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Dragon's Chronicles~暗黒大魔王と北斗の剣(つるぎ)~ In-game content art | 本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。 | スタジオあっとほ~む | 115 | Mar 18, 2026 | |
GAZAR In-game content art | AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork. | Arena Entertainment | - | Mar 18, 2026 | |
ノーラと時を戻さない魔法 In-game content arttext | Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time. | akihiro | - | Mar 18, 2026 | |
シールオブマジック In-game content text | This game uses AI-powered translation for some languages. | Catalion | - | Mar 18, 2026 | |
Aleato In-game content artaudio | Some elements has been enhanced and generated with Adobe Express. Some Music has been generated | covgco | - | Mar 18, 2026 | |
Legume Of Zeldoom Unclear | Some background assets were created from ChatGPT. | Ramzi Mukhar | - | Mar 18, 2026 | |
百陽師 In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | 12 | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
Translate Lens Live AI text | This app uses AI (Google Gemini) to translate text in real-time. When you capture text from your screen, the AI translates it into your selected language. Translations are generated live and displayed only to you. | Abyo software | 14 | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Astral Destiny In-game content art | We used IA to create some pictures and 2 videos in the game. | José Gata | - | Mar 18, 2026 | |
Tears of Viceroy Store/marketing art | 1. Parts of the game logo were generated by ChatGPT during brainstorming sessions, then vectorized and refined using vector editing software.
2. The narrator's voice in the game trailer was generated using ElevenLabs' "John Doe Gentle" voice. | Super Semi Submerged | - | Mar 18, 2026 | |
Rebel Pirates Store/marketing art | Some pictures created by Dall-e AI. | Dark Shine Game Studio | 30 | Mar 18, 2026 | |
Fief Lord In-game content text | Text translation utilizes AI assistance, including in-game and store interface content. | 姚子豪 | - | Mar 18, 2026 | |
Fortune Paradox Store/marketing arttext | AI is used to generate pre-built content for your game, store page, marketing materials and community assets. | StoneBreaker Studios | 11 | Mar 18, 2026 | |
Bside: Desktop Mate Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | BIIBIT | 39 | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
SPIDER HOTEL In-game content art | In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset:
• background textures for player nameplates
After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services. | Spoke Inc. | - | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 | |
Mech Assembler: Model Kit Simulator Store/marketing art | As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title),
The game does NOT contain AI. | TurboPixeles | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
SIGMA COALESCE: Suika Game Roguelike Dev only artcodetext | Image generation AI was used for prototyping image assets.
Text generation AI was used for debugging and function implementation in development. | void2610 | - | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
Vanakan In-game content art | Generative AI tools are used to create some of the assets | Erik Khachatryan | - | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
万兽天工 In-game content art | The store images were generated using AI, along with game characters and backgrounds | StarMatrix Labs | 13 | Mar 18, 2026 | |
Uncanny Valley: Le Petit Morte Store/marketing art | The game's introductory images were created using AI-generated content.
The capsule images were also partially generated using AI tools. | Chris King | - | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 | |
Monsters and Me In-game content art | Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process.
Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands.
We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that. | GhettoCo | - | Mar 18, 2026 | |
かえると剣鬼 In-game content textart | Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality. | StarGazer | - | Mar 18, 2026 | |
Block Sky Rise In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Resume Rush In-game content text | AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content. | Christian Beadling | - | Mar 18, 2026 | |
Noon Stone Unclear art | In the development of this game, we have drawn inspiration from AI-generated artwork. Additionally, some of the artists we collaborated with may have utilized AI tools to enhance their creative process. | RedderNoon | - | Mar 18, 2026 |