We currently use AI-generated content in the following areas: Background images Background music Character avatars Text translations
- Creator
- COSO
- Reviews
- -
- Added
- Mar 18, 2026
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We currently use AI-generated content in the following areas: Background images Background music Character avatars Text translations
Few marketing materials have been AI generated
During the game design process, we used generative AI tools to create some visual assets, such as background images and textures, as creative references. Our art team carefully refined these materials to ensure they align with the game’s unique style and high-quality standards.
This game uses AI to produce some of the music, sound effects and art resources.
Some of the backgrounds contain elements that were modified or generated with the assistance of AI.
Some of the game assets created with the help of ai.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
IA used for game code, some textures and translations other than english and french.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
Some audios used Suno Premium for Music generation (Not SFX).
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
In-game illustrations are designed with AI assistance; Character dialogue and voice tones are optimized via AI; Integrated AI models enable free chat interactions with NPCs.
Uses AI to generate the store page, and assist with some of the programming of the source code.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Only the store page image was created with A.I.
Some Artworks/Sounds have been made with the help of LLM AIs
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds. In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
There are several NPC portraits basically created by AI and then adjusted manually.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand.
The promotional images and achievements of the store page are made using AI Vincennes charts
AI used for art and music prototyping.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
I use gpt chat to test and debug code and check text for errors.
Some of the pictures are made by AI
Some of the images featured in the game are AI-generated.
The background of the promotional image was generated using AI.
Since I developed this on my own, I took advantage of opportunities to speed up the process.
The AI generates responses to the player's spell creation.
This game implements NPC intelligent dialogue function through DeepSeek artificial intelligence service, enabling characters to generate real-time natural language responses based on player input. All AI generated content is temporary text that automatically clears and does not store any records after exiting the conversation.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
少部分美术资产基于AI生成的结果进行优化。
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
Some of the artwork in this game has been generated by AI.
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
bgm made by suno.ai
AI generated Pictures. Backgrounds ,Icons Buttons, Faces. For ilustration only. Like Common office,, common Production, common sales department. No brands pointed. Some Photos and some Photoshop to merge the Images. As This game is on The math and strategie,, the Visuals are only here to look nice.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
Menu page used AI and was edited after. Same for the character faces. The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
麻将的远征 In-game content artaudiotext | We currently use AI-generated content in the following areas:
Background images
Background music
Character avatars
Text translations | COSO | - | Mar 18, 2026 | |
Color Breaker Store/marketing art | Few marketing materials have been AI generated | Blue Pear Games | - | Mar 18, 2026 | |
ChanceLot TD: Merge Wars In-game content art | During the game design process, we used generative AI tools to create some visual assets, such as background images and textures, as creative references. Our art team carefully refined these materials to ensure they align with the game’s unique style and high-quality standards. | P.D. PLAYGENES INTERNATIONAL LIMITED | - | Mar 18, 2026 | |
风月重书:金瓶梅 In-game content audioart | This game uses AI to produce some of the music, sound effects and art resources. | Blue Forest | - | Mar 18, 2026 | |
みすずの国 In-game content art | Some of the backgrounds contain elements that were modified or generated with the assistance of AI. | StudioHommage | 17 | Mar 18, 2026 | |
Achievement Monster In-game content artaudiocodetext | Some of the game assets created with the help of ai. | Alper Yayla | - | Mar 18, 2026 | |
Meow Time Machine: VAN GOGH In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
Zynga Poker ™ – Texas Holdem Dev only art | Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts. | Zynga Inc. | 131 | Mar 18, 2026 | |
ZK1L4 In-game content audio | Some audios used Suno Premium for Music generation (Not SFX). | SantosaiDev | - | Mar 18, 2026 | |
Elara In-game content artaudio | Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content. | LoveOtheRing | - | Mar 18, 2026 | |
吾皇万岁 Live AI arttext | In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs. | AI GAME STUDIO | 419 | Mar 18, 2026 | |
Stellar Command Store/marketing codeart | Uses AI to generate the store page, and assist with some of the programming of the source code. | Beeseland Games | - | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
DECK COLLECTOR In-game content art | Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work. | AEROBORN Games | - | Mar 18, 2026 | |
Shards Reunited: Kintsugi Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 27 | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
RuneKingdom In-game content artaudio | Some Artworks/Sounds have been made with the help of LLM AIs | UDC | - | Mar 18, 2026 | |
Soul Cauldron In-game content art | AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page. | Ákos Hornung | - | Mar 18, 2026 | |
Warring Triad Dev only artcode | We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds.
In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding. | Fractal Forge | - | Mar 18, 2026 | |
Marked Souls Dev only arttext | During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation. | Marked Boy | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
Botnet of Ares In-game content text | Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand. | Tiniuc | - | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
Hollowroot In-game content artaudio | AI used for art and music prototyping. | Cmrak | - | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
Brain Workout – 15 Puzzles for Memory, Math & Logic | IQ Test Games In-game content art | Some of the images featured in the game are AI-generated. | Aleksa Racovic | - | Mar 18, 2026 | |
PalWar Store/marketing art | The background of the promotional image was generated using AI. | Fish Game Studio | - | Mar 18, 2026 | |
Mysterious Treasure Dev only | Since I developed this on my own, I took advantage of opportunities to speed up the process. | Gürkan Gür | - | Mar 18, 2026 | |
AI創作呪文 Live AI text | The AI generates responses to the player's spell creation. | MONO ENTERTAINMENT | 117 | Mar 18, 2026 | |
桃夭 Live AI text | This game implements NPC intelligent dialogue function through DeepSeek artificial intelligence service, enabling characters to generate real-time natural language responses based on player input. All AI generated content is temporary text that automatically clears and does not store any records after exiting the conversation. | Next | - | Mar 18, 2026 | |
Adventures & Quests - The black Crystal In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
Party Harvest In-game content audiotext | We use AI to assist in creating the game's background music and the dialogue content for NPC characters. | OCTEEL GAMES | - | Mar 18, 2026 | |
Astro Busters In-game content art | Some of the artwork in this game has been generated by AI. | Michael Prymus | 11 | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
我的避难所(My Shelter) In-game content art | To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools | Fantasy Tree | 30 | Mar 18, 2026 | |
Eggcellent Life In-game content audio | bgm made by suno.ai | GGOLDBIG | - | Mar 18, 2026 | |
oGANTTo In-game content art | AI generated Pictures.
Backgrounds ,Icons Buttons, Faces.
For ilustration only.
Like Common office,, common Production, common sales department. No brands pointed.
Some Photos and some Photoshop to merge the Images.
As This game is on The math and strategie,, the Visuals are only here to look nice. | Velest | - | Mar 18, 2026 | |
Invaderz In-game content art | I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much. | Mgcck industries | - | Mar 18, 2026 | |
Vesper's Hunt In-game content art | Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me. | ditiem.games | - | Mar 18, 2026 |