This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme.
- Creator
- Studio Bolt
- Reviews
- -
- Added
- Mar 18, 2026
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This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme.
AI was used in the creation of 2D artwork, as well as music and sound effects in the game.
Images generated using generative AI are used in the game and on the store page.
AI was used in designing the game's logo.
I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.
AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish.
No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content). There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making.
Translate Store page
The background music in this game was generated by AI.
The game logo has been enhanced using AI.
The background images and mushrooms pictures are pre-rendered AI art
Some UI images were generated with AI tools
We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets.
This game includes some AI-generated assets, but the majority of content was created manually by the development team.
Use of Generative AI Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play. All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play. In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay. Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game): - Background wallpapers (such as copper, silver, gold, or rainbow-style gradients) - Decorative text elements and font design prototypes - Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.) By using generative AI in this manner, players benefit primarily in the following ways: - Improved development speed, enabling faster delivery of updates and balance adjustments - Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support If you have any questions or concerns about AI use please feel free to contact us at the email address below. For inquiries, please contact us at either of the following email addresses: socravinci1@gmail.com socravinci@icloud.com
Some 3D model assets in the game were initially generated using AI and later refined by me to their final state.
AI has been used in art and music creation.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
部分美术资源使用AI辅助
The game's background music was generated using AI
No AI generated Images, Audio or code in the final product.
Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo.
ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
AI generates a few images and icons, reviewed manually.
We used AI tools to assist in the creation of the game's music tracks.
Voices (Audio) and Translation From Engligh are made using AI.
LLM generates officer persona and dialogue each checkpoint. Player input is classified, updating Suspicion immediately.
Some of the game's background images were generated using AI rendering.
Some of the text on this store page was created with the assistance of AI tools for localization purposes.
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution.
Mainly used AI to generate character portraits, scene concept art, and basic UI elements.
Graphics.
Used minimal AI to assist in the creation.
for store page poster
AI-generated images were used as a basis for drawings
AI was used for interface language translation.
Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive."
The background images and candy pictures are pre-rendered AI art.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
Some of the image materials were created using AI and were subsequently refined with detailed edits
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gym Simulator Store/marketing art | This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme. | Studio Bolt | - | Mar 18, 2026 | |
Guardian of Altai In-game content artaudio | AI was used in the creation of 2D artwork, as well as music and sound effects in the game. | Surreal Overflow | 18 | Mar 18, 2026 | |
Fluffy Chef In-game content art | Images generated using generative AI are used in the game and on the store page. | Luditown | - | Mar 18, 2026 | |
Pizza Restaurant Together Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 27 | Mar 18, 2026 | |
You Move, I Move Store/marketing text | I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion. | Bird Box Games | 14 | Mar 18, 2026 | |
Mind Faux The First Compliance Unclear arttext | AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish. | Pixels2Pixels Studio | - | Mar 18, 2026 | |
TickWords In-game content audio | No AI was used for in-game graphics or music. This work is the product of human endeavor.
In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content).
There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making. | Reasonetix | - | Mar 18, 2026 | |
Dead World Tales general | Translate Store page | Demiurgames | - | Mar 18, 2026 | |
NEKO TISSUE In-game content audio | The background music in this game was generated by AI. | Kibidango Studio | - | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
Space Memory: Mushrooms In-game content art | The background images and mushrooms pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Shooting Girls In-game content art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
Patisserie Simulator Store/marketing art | We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets. | Roasted Pepper | - | Mar 18, 2026 | |
Halu - The Fracture In-game content | This game includes some AI-generated assets, but the majority of content was created manually by the development team. | Hwaye | 47 | Mar 18, 2026 | |
Slime Factory In-game content codeart | Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com | Socravinci(SoloDev) | - | Mar 18, 2026 | |
Handmade Harmony In-game content art | Some 3D model assets in the game were initially generated using AI and later refined by me to their final state. | GWG | - | Mar 18, 2026 | |
百日任期 In-game content artaudio | AI has been used in art and music creation. | DK | - | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Pro Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
久美子之死 In-game content art | 部分美术资源使用AI辅助 | LingVision Games | 123 | Mar 18, 2026 | |
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
Yaminer general | No AI generated Images, Audio or code in the final product. | Yigithan Y. | - | Mar 18, 2026 | |
Sombrávia: Herdeiro do Abismo In-game content art | Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo. | AbyssWalker | - | Mar 18, 2026 | |
We Are Prophet In-game content audio | ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial. | Michael Schmeißer | - | Mar 18, 2026 | |
Scarf of Embers Dev only art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality. | Hinges | - | Mar 18, 2026 | |
Neuter Master In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 29 | Mar 18, 2026 | |
Trickshot Tactics In-game content audio | We used AI tools to assist in the creation of the game's music tracks. | Time Relic Games | - | Mar 18, 2026 | |
The Valley Beyond audio | Voices (Audio) and Translation From Engligh are made using AI. | Marmot Lab | - | Mar 18, 2026 | |
DFP - Disappear from Polizia Live AI text | LLM generates officer persona and dialogue each checkpoint. Player input is classified, updating Suspicion immediately. | IOX | - | Mar 18, 2026 | |
《溺光症》 In-game content art | Some of the game's background images were generated using AI rendering. | ZeroZen工作室 | 20 | Mar 18, 2026 | |
Little Re-collector In-game content text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 | |
刻痕之屿:暖洋上的遗孤 In-game content art | 物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。 | 萨摩耶工作室 | - | Mar 18, 2026 | |
梵高3D画作 Van Gogh 3D Paintings In-game content art | The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution. | Rose21 | - | Mar 18, 2026 | |
The Last Purge In-game content art | Mainly used AI to generate character portraits, scene concept art, and basic UI elements. | Third Singular | - | Mar 18, 2026 | |
CurrentDay Unclear | Graphics. | HB Studio | 11 | Mar 18, 2026 | |
画剑 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
Line Cutter: Bizzare Holiday Rush Store/marketing art | for store page poster | Chen Wang | - | Mar 18, 2026 | |
CheeseCatToe Unclear art | AI-generated images were used as a basis for drawings | MahSim | - | Mar 18, 2026 | |
Magic Cat In-game content text | AI was used for interface language translation. | Hakimi Game | - | Mar 18, 2026 | |
Love and Lie Live AI text | Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive." | Freemind S.A. | - | Mar 18, 2026 | |
Sweetie Candy Maze: Orange In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Sudoku-9 Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Lila's Atelier Store/marketing art | Some of the image materials were created using AI and were subsequently refined with detailed edits | HSIEH FUAN | - | Mar 18, 2026 |