2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
- Creator
- PabloDev
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
Some textures and sound effects had their source as an AI generation.
Game store pictures
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
Store promotional pictures
Steam store art was generated with the AI.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
This game uses store page images produced and reconfigured using artificial intelligence
Some background visuals and textual elements were created using AI-generated technology.
Some of the SFX, BGM, and illustrations were created using generative AI.
AI was used to generate background artwork for the app logo, but no AI-generated content appears in the game itself
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
A few graphics in the game and on the shop page have been generated using kl-.
We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials.
Used for in-game assets and marketing material in store page.
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
Game store pictures
AI was used to generate the Capsule Art.
AI Content Disclosure Pre-generated Content: This game uses AI-generated images for certain 2D background assets and in game pictures. Human Involvement & Modification: All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.
Some background images are AI generated.
AIの利用について 本作では、以下の箇所でAIを使用しております。 ・一部の背景画像 ・一部のNPC顔画像 ・一部の発見物画像 ・沈没船の内容を示した画像
The character voices and music used in the game were generated by ai.
I am a broke student so i cant afford expensive artists so i used ai to make some art. Also ai helped me understand things about networking code.
Product page image
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
This store description has been translated using AI.
AI was used to generate music tracks, some of which were post-edited.
Store promotional pictures
Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay.
In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
Use of AI in the Game This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration. Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity.
Some code and artwork was ai generated
The images on the store page and library contain AI-generated parts
All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game. AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget. By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters. An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds. No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.
1. The Windows desktop icon of planet earth. 2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer.
Store promotional image
The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world. There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works.
游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
The narration sound was generated using generative AI.
Some game packages are generated with the help of AI
Yes. Code is made with chatgpt.
Images and music are generated with AI
Used AI to create placeholder CGs for endings and marketing materials.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency. These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience. All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
Some assets from Waste Time Lotto have been generated by AI.
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some scenes and promotional renderings。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
John W. Beans In-game content art | 2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI. | PabloDev | - | Mar 18, 2026 | |
Bolsheviktion 3D In-game content artaudio | Some textures and sound effects had their source as an AI generation. | Pelican Blue Software | 37 | Mar 18, 2026 | |
Friendly Duel Store/marketing art | Game store pictures | Friendly Duel | - | Mar 18, 2026 | |
Pocket Thief Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Toot Adventure Store/marketing art | Store promotional pictures | Toot Adventure | - | Mar 18, 2026 | |
Mystic Jumper Store/marketing art | Steam store art was generated with the AI. | GVS sp. z o. o. | - | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
Multi Championchip Futsal In-game content art | This game uses store page images produced and reconfigured using artificial intelligence | Carlos Barreiros | - | Mar 18, 2026 | |
Summoner's Gambit In-game content arttext | Some background visuals and textual elements were created using AI-generated technology. | Billion Studio | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
Baseball Legacy Manager 25 Store/marketing art | AI was used to generate background artwork for the app logo, but no AI-generated content appears in the game itself | Baseball Legacy Manager | - | Mar 18, 2026 | |
氷華の雪化粧/Snow Veil In-game content artaudiotext | AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images. | Jloo | - | Mar 18, 2026 | |
Konpira Fune Fune In-game content art | To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction. | Noetic Light Studios | - | Mar 18, 2026 | |
The Legend of Gandar III Unclear art | A few graphics in the game and on the shop page have been generated using kl-. | Jeddead | - | Mar 18, 2026 | |
Legendary Heroes Survivors In-game content art | We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials. | Last Loop Studios | 28 | Mar 18, 2026 | |
Botomy In-game content art | Used for in-game assets and marketing material in store page. | Brokkli Labs LLC | - | Mar 18, 2026 | |
The Librarian In-game content art | This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated. | Codartesien Games | - | Mar 18, 2026 | |
Pixel Cavern Quest Store/marketing art | Game store pictures | Pixel Cavern Quest | - | Mar 18, 2026 | |
The Last Minnows Store/marketing art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
Fremd Wagen: Mod Chaos In-game content art | AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay. | alpware | - | Mar 18, 2026 | |
Friend of a Slime In-game content art | Some background images are AI generated. | Chrio Games | 14 | Mar 18, 2026 | |
イル・ドー In-game content art | AIの利用について
本作では、以下の箇所でAIを使用しております。
・一部の背景画像
・一部のNPC顔画像
・一部の発見物画像
・沈没船の内容を示した画像 | あとらそふと | 158 | Mar 18, 2026 | |
Heroes Unhinged In-game content audio | The character voices and music used in the game were generated by ai. | Peculiar Arts | - | Mar 18, 2026 | |
Spellbound Skirmish In-game content artcode | I am a broke student so i cant afford expensive artists so i used ai to make some art.
Also ai helped me understand things about networking code. | Sky High Studios | - | Mar 18, 2026 | |
CandyNight Store/marketing art | Product page image | CandyNight | - | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
The Garden of Hermeneus In-game content text | This store description has been translated using AI. | ShironoR | 11 | Mar 18, 2026 | |
Entropy Graze In-game content audio | AI was used to generate music tracks, some of which were post-edited. | Mindfog games | - | Mar 18, 2026 | |
The Bear Frontline Store/marketing art | Store promotional pictures | The Bear Frontline | - | Mar 18, 2026 | |
Duckpool Store/marketing art | Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay. | Ormai Peter Tamas | - | Mar 18, 2026 | |
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
Warden of the Crypt In-game content art | Use of AI in the Game
This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration.
Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity. | Felipe de Sousa | - | Mar 18, 2026 | |
Stick Figure Combat In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 16 | Mar 18, 2026 | |
Kungfu2 Store/marketing art | The images on the store page and library contain AI-generated parts | amk800 | - | Mar 18, 2026 | |
Particles of Reality: Remembrance In-game content art | All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game.
AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget.
By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters.
An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds.
No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done. | Arewar Games | - | Mar 18, 2026 | |
Orbital Siege In-game content audio | 1. The Windows desktop icon of planet earth.
2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer. | Orbitforge Interactive | - | Mar 18, 2026 | |
Barnyard Battle Store/marketing art | Store promotional image | Barnyard Battle | - | Mar 18, 2026 | |
Super Star Adventure In-game content audio | The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world.
There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works. | Peter Stubbs | - | Mar 18, 2026 | |
谜境·AI剧本杀互动剧场 Live AI text | 游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密 | 灵思AI工作室 | - | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
Unknown - Raven Field In-game content audio | The narration sound was generated using generative AI. | Operacube | 10 | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
Writer Tycoon Dev only code | Yes. Code is made with chatgpt. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Stella: into the Shadow In-game content artaudio | Images and music are generated with AI | Shadow games | 25 | Mar 18, 2026 | |
Raising Niziiro: Albion's Witch Store/marketing art | Used AI to create placeholder CGs for endings and marketing materials. | Sleepy Cat Software | - | Mar 18, 2026 | |
Valhalla Awaits In-game content artaudiotext | Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement. | Tulip Interactive | - | Mar 18, 2026 | |
Waste Time Lotto In-game content art | Some assets from Waste Time Lotto have been generated by AI. | Software24601 | 21 | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
武道残编 Store/marketing art | Some scenes and promotional renderings。 | 武道 | 34 | Mar 18, 2026 |