Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions.
During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas.
All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design.
The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library.
Thank you for supporting independent projects and creative experimentation.
Franck
"This game utilizes generative AI to create temporary placeholders for art assets, which will be replaced by final, custom artwork as development progresses.
Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release.
AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is.
Generative AI tools were used during development to help create early drafts of some game-related content (for example, concept ideas and text drafts). All such content was reviewed, edited, and approved by the developer before release. The shipped game does not generate AI content during gameplay and does not use any external AI services at runtime.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
Some development assistance tools based on generative AI were used during the creation of this game, including help with programming and text drafting.
No AI-generated content is produced during gameplay.
AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.
During the early prototyping phase, I use AI tools to visualize initial concepts and create temporary placeholders. All of these have been completely replaced in the final game with hand-crafted art created by myself and talented freelancers.
Generative AI was used during development only for early ideation and reference purposes. All final in-game assets, visuals, audio, writing, and gameplay content were created manually and are not AI-generated. The game does not use any live-generated AI content.
AI tools were used during development as a programming aid and for early concept exploration. All gameplay systems were developed by the creator, and all in-game assets are original, commissioned, or licensed.
-English-
This game uses generative AI(ChatGPT) as a supportive tool during development.
AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation.
All core systems and content were designed and implemented by the develope
Core gameplay systems, art assets, and main content were created directly by the developer.
Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer.
AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descriptions. All game mechanics, logic, and assets were manually reviewed, tested, and finalized by the developer.
FriedrichAI uses a locally hosted AI model to provide responses, assist with coding tasks, and support general interaction.
All processing is performed on the user’s machine. The application does not rely on cloud-based AI services and does not send user data externally.
The AI generates text-based responses based on user input and is intended for productivity, development assistance, and general-purpose use.
Generative AI tools were used during early prototyping to accelerate visual iteration and research.
Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game.
No AI generated content is present in the game.
AI tools were occasionally used during development to assist with coding challenges and debugging. All visual assets, audio, and in-game content were created entirely by humans, with no AI-generated art, music, or gameplay elements included in the final product.
As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
In the demo version, to support development, we use AI-assisted tools to create PLACEHOLDER CONTENT ONLY. These assets are temporary and will NOT appear in the final version of the game.
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions.
During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas.
All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design.
The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library.
Thank you for supporting independent projects and creative experimentation.
Franck
"This game utilizes generative AI to create temporary placeholders for art assets, which will be replaced by final, custom artwork as development progresses.
Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release.
AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is.
Generative AI tools were used during development to help create early drafts of some game-related content (for example, concept ideas and text drafts). All such content was reviewed, edited, and approved by the developer before release. The shipped game does not generate AI content during gameplay and does not use any external AI services at runtime.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
Some development assistance tools based on generative AI were used during the creation of this game, including help with programming and text drafting.
No AI-generated content is produced during gameplay.
AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.
During the early prototyping phase, I use AI tools to visualize initial concepts and create temporary placeholders. All of these have been completely replaced in the final game with hand-crafted art created by myself and talented freelancers.
Generative AI was used during development only for early ideation and reference purposes. All final in-game assets, visuals, audio, writing, and gameplay content were created manually and are not AI-generated. The game does not use any live-generated AI content.
AI tools were used during development as a programming aid and for early concept exploration. All gameplay systems were developed by the creator, and all in-game assets are original, commissioned, or licensed.
-English-
This game uses generative AI(ChatGPT) as a supportive tool during development.
AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation.
All core systems and content were designed and implemented by the develope
Core gameplay systems, art assets, and main content were created directly by the developer.
Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer.
AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descriptions. All game mechanics, logic, and assets were manually reviewed, tested, and finalized by the developer.
FriedrichAI uses a locally hosted AI model to provide responses, assist with coding tasks, and support general interaction.
All processing is performed on the user’s machine. The application does not rely on cloud-based AI services and does not send user data externally.
The AI generates text-based responses based on user input and is intended for productivity, development assistance, and general-purpose use.
Generative AI tools were used during early prototyping to accelerate visual iteration and research.
Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game.
No AI generated content is present in the game.
AI tools were occasionally used during development to assist with coding challenges and debugging. All visual assets, audio, and in-game content were created entirely by humans, with no AI-generated art, music, or gameplay elements included in the final product.
As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
In the demo version, to support development, we use AI-assisted tools to create PLACEHOLDER CONTENT ONLY. These assets are temporary and will NOT appear in the final version of the game.