人工智能(AI)内容标识 游戏部分音效,配音,美术资产由AI生成
- Creator
- 无尽创意MCUNC
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
人工智能(AI)内容标识 游戏部分音效,配音,美术资产由AI生成
This game only uses AI tools to assist in generating part of the art materials and plot copy during the development stage. All AI-generated content has been fully manually reviewed, secondary modified and compliance checked. There is no real-time AI interaction function in the game, and no real-time AI response or usage scenarios for players.
This game has used Generative AI to make the artwork, music that is used in game and also to create logos, icons, posters and trailers.
Generative AI was used to help create some assets for the store page and game placeholders, such as concept images and promotional visuals. No AI-generated content appears in the final gameplay itself.
Promotional Images
Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team.
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements). No AI systems run in the game itself, and AI does not affect gameplay or player experience
During the development process, our team may utilize procedural and AI-based tools to support content creation. In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI is used for the artwork.
The game's code is written with the help of AI. Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in.
This game uses pre-generated AI images for card artwork and character sprites, created with Stable Diffusion. No AI is used to generate content during gameplay.
All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency.
Generative AI was used to generate store copy and game assets.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
AI was only used to translate the Steam store page
This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output). The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation. Players are advised not to input sensitive personal information and to independently verify any important information.
The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay.
AI-assisted tools were used in areas such as localization.
The visual design on the store page was generated by AI
游戏中的一些游戏素材为预渲染AI生成
AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content.
This game utilizes generative AI tools to assist in the creation of certain content during development, including the following: * Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality. * Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined. * Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team. All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material. This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development.
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
The banner text in the Steam store was generated using AI.
This game uses generative AI tools to assist in creating certain visual assets, such as characters and backgrounds. All AI-generated content has been reviewed and modified by the developer to fit the game experience. The game logic and gameplay systems are entirely designed and implemented by the developer.
This game utilizes generative artificial intelligence tools to assist in the creation of its art assets and partial UI design. All AI-generated content has been manually reviewed, adjusted, and optimized to ensure it aligns with the game's overall artistic style and quality standards, and does not infringe upon any third-party intellectual property rights.
This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon.
some page pictures are made with the help of ai.
Some localization for languages other than Japanese was initially created using machine translation tools. These translations may be revised or replaced with human translations in future updates. No AI-generated content was used for the game's artwork, audio, or story.
ガラケー風フレームの作成にAIを使用しています。
The in-game graphics are generated by generative AI.
I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI.
Use AI to help with translation
That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website.
Statement Regarding the Use of AI in Development We maintain a strict and transparent policy regarding the use of AI in our creative process: 【100% Original Human Artistry】 Every character illustration and original soundtrack (BGM) in the game is handcrafted and composed by our development team. These core assets are created "stroke by stroke" and "note by note," with absolutely no AI generation involved. 【Precision Application of AI Technology】 The use of AI is strictly limited to "Game Backgrounds." To ensure a consistent artistic style across diverse real-world locations, we utilize AI solely for stylistic harmonization and animation processing. 【From Reality to Virtual Worlds】 Every background is rooted in reality. Our team personally traveled to each location for on-site photography. These original photos serve as the foundation, which are then stylized via AI to ensure a seamless blend between real-world scenery and our hand-drawn characters. Players can view the original reference photos in the in-game Media Library.
AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons.
Generative AI tools were used during development to help create early drafts of some game-related content (for example, concept ideas and text drafts). All such content was reviewed, edited, and approved by the developer before release. The shipped game does not generate AI content during gameplay and does not use any external AI services at runtime.
The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor.
AI is used to create some in-game visuals。
Background images and BGM are generated using AI.
Some visual assets and promotional materials were created or assisted with generative AI tools. All content was reviewed and edited by the developer.
仅用AI生成了极少数,用于装饰作用的美术素材
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
Generative AI was used to make the graphics and music.
We are using AI to create feature phone-style frames.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
落樱 In-game content audioart | 人工智能(AI)内容标识
游戏部分音效,配音,美术资产由AI生成 | 无尽创意MCUNC | - | May 23, 2026 | |
逆仙录:音心劫 In-game content arttext | This game only uses AI tools to assist in generating part of the art materials and plot copy during the development stage. All AI-generated content has been fully manually reviewed, secondary modified and compliance checked. There is no real-time AI interaction function in the game, and no real-time AI response or usage scenarios for players. | 奇点边界工作室 | - | May 23, 2026 | |
GameBuilder Puzzle Platformer In-game content artaudio | This game has used Generative AI to make the artwork, music that is used in game and also to create logos, icons, posters and trailers. | Jignaben Shah | - | May 23, 2026 | |
Yuki Jump Store/marketing art | Generative AI was used to help create some assets for the store page and game placeholders, such as concept images and promotional visuals. No AI-generated content appears in the final gameplay itself. | YukiGames | - | May 23, 2026 | |
Treasure Blast Quest Store/marketing art | Promotional Images | QNS Studio | - | May 23, 2026 | |
Frame by Frame Dev only code | Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team. | Michele Bissanti | - | May 23, 2026 | |
Super Gerio Town In-game content codeaudio | AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience | Gentarou | - | May 23, 2026 | |
Tiger Game Unclear | During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression. | BurningHead | - | May 23, 2026 | |
论道聊斋 Store/marketing art | 本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。 | 破界游戏 | - | May 23, 2026 | |
Airspace Master In-game content art | Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint. | CumulusHaven | - | May 23, 2026 | |
Bitvania In-game content art | Generative AI is used for the artwork. | BITTRON STUDIOS | - | May 23, 2026 | |
Simon and Friends Dev only code | The game's code is written with the help of AI.
Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in. | Captain Iceblock | - | May 23, 2026 | |
Soul Monsters Card Game art | This game uses pre-generated AI images for card artwork and
character sprites, created with Stable Diffusion. No AI is used
to generate content during gameplay. | Industrial Miracle (yawangshiro) | - | May 23, 2026 | |
记忆迷宫 Memory Maze In-game content art | All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency. | Director Liu | - | May 23, 2026 | |
Dustwalker Store/marketing textart | Generative AI was used to generate store copy and game assets. | Dustin Runnells | - | May 23, 2026 | |
Cubie In-game content arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality. | Radvi Games | - | May 23, 2026 | |
After Hue In-game content text | AI was only used to translate the Steam store page | Afterthought | - | May 23, 2026 | |
Paper2Galgame Live AI text | This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output).
The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation.
Players are advised not to input sensitive personal information and to independently verify any important information. | TamikiP | 62 | May 23, 2026 | |
Beer Gunner In-game content artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
Endless Castle: Under Siege In-game content art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style. | 家里蹲工作室 | - | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
Mercatoria Store/marketing art | AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay. | Groundwork Studio | - | May 23, 2026 | |
DiDiDiG In-game content text | AI-assisted tools were used in areas such as localization. | ISIT Studio | - | May 23, 2026 | |
Red Capture Store/marketing art | The visual design on the store page was generated by AI | PopOldGames | - | May 23, 2026 | |
砍啊砍 In-game content art | 游戏中的一些游戏素材为预渲染AI生成 | 天才灵魂 | - | May 23, 2026 | |
False Flag Store/marketing art | AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content. | Cyvana | - | May 23, 2026 | |
咔擦果切 In-game content artaudiocode | This game utilizes generative AI tools to assist in the creation of certain content during development, including the following:
* Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality.
* Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined.
* Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team.
All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material.
This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development. | XingYao | - | May 23, 2026 | |
Rift Diver Store/marketing codetextart | The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop. | Amar Dizdarević | - | May 23, 2026 | |
Night Creed Store/marketing text | The banner text in the Steam store was generated using AI. | NightShadowGames | - | May 23, 2026 | |
BalanceUP In-game content art | This game uses generative AI tools to assist in creating certain visual assets, such as characters and backgrounds.
All AI-generated content has been reviewed and modified by the developer to fit the game experience.
The game logic and gameplay systems are entirely designed and implemented by the developer. | DotLuck | - | May 23, 2026 | |
强哥快点跑 In-game content art | This game utilizes generative artificial intelligence tools to assist in the creation of its art assets and partial UI design. All AI-generated content has been manually reviewed, adjusted, and optimized to ensure it aligns with the game's overall artistic style and quality standards, and does not infringe upon any third-party intellectual property rights. | gamer2008 | - | May 23, 2026 | |
Dino-Tipping In-game content artcode | This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon. | True-ski | - | May 23, 2026 | |
Prisoner-7 Store/marketing art | some page pictures are made with the help of ai. | wiltchamberian | - | May 23, 2026 | |
Yuremizu: Hold It Through the Shift In-game content text | Some localization for languages other than Japanese was initially created using machine translation tools.
These translations may be revised or replaced with human translations in future updates.
No AI-generated content was used for the game's artwork, audio, or story. | Yaminato Aoi | 31 | May 23, 2026 | |
Revenger3 Store/marketing art | ガラケー風フレームの作成にAIを使用しています。 | nazenaninadesico | - | May 23, 2026 | |
CastleArena In-game content art | The in-game graphics are generated by generative AI. | MysticWave | - | May 23, 2026 | |
Kuessaria In-game content arttextaudiocode | I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI. | Kuess | - | May 23, 2026 | |
七神器 In-game content text | Use AI to help with translation | ZHU ZHANTIAN | - | May 23, 2026 | |
Mystery Cube: Black Dragon Jarl Store/marketing art | That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website. | homallen | 15 | May 23, 2026 | |
我們的蜂狂人生 In-game content art | Statement Regarding the Use of AI in Development
We maintain a strict and transparent policy regarding the use of AI in our creative process:
【100% Original Human Artistry】
Every character illustration and original soundtrack (BGM) in the game is handcrafted and composed by our development team. These core assets are created "stroke by stroke" and "note by note," with absolutely no AI generation involved.
【Precision Application of AI Technology】
The use of AI is strictly limited to "Game Backgrounds." To ensure a consistent artistic style across diverse real-world locations, we utilize AI solely for stylistic harmonization and animation processing.
【From Reality to Virtual Worlds】
Every background is rooted in reality. Our team personally traveled to each location for on-site photography. These original photos serve as the foundation, which are then stylized via AI to ensure a seamless blend between real-world scenery and our hand-drawn characters. Players can view the original reference photos in the in-game Media Library. | 陳政傑 | - | May 23, 2026 | |
Where the Echo Sleeps In-game content textart | AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons. | SANHO GAMES | - | May 23, 2026 | |
Cat Adventure Dev only text | Generative AI tools were used during development to help create early drafts of some game-related content (for example, concept ideas and text drafts). All such content was reviewed, edited, and approved by the developer before release. The shipped game does not generate AI content during gameplay and does not use any external AI services at runtime. | Shamaka | - | May 23, 2026 | |
Stan the Dumpling Store/marketing art | The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor. | Roland Földes | - | May 23, 2026 | |
Core Defense 2099 In-game content art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
ERROR CODE - ウイルス消去パズル In-game content artaudio | Background images and BGM are generated using AI. | SENTIMENTUM | - | May 23, 2026 | |
Cosmo Crush Store/marketing art | Some visual assets and promotional materials were created or assisted with generative AI tools. All content was reviewed and edited by the developer. | Zi-Zi | - | May 23, 2026 | |
夜酌星河:吧台物语 Store/marketing art | 仅用AI生成了极少数,用于装饰作用的美术素材 | 星络鲸游戏 | - | May 23, 2026 | |
Stick Scholars In-game content text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included. | JaDropping Games | - | May 23, 2026 | |
Olive Smash In-game content artaudio | Generative AI was used to make the graphics and music. | Mentalling Games | - | May 23, 2026 | |
Revenger2 In-game content art | We are using AI to create feature phone-style frames. | nazenaninadesico | - | May 23, 2026 |