25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Motor HavocSteam
Disclosure

This game used generative AI-assisted content in some pre-rendered assets, such as visual effects, UI elements, background or promotional artwork, and marketing/community materials. No live generative AI system is used during gameplay, and the game does not generate new player-facing content dynamically while the player is playing. The final release will contain no AI-generated content. All assets are either sourced from asset packs or built using Unity's native tools.

Creator
noirNebulr
Reviews
-
Added
Sep 19, 2026
Project RemnantSteam
Disclosure

The game uses generative AI for some of the artwork on the Steam page and for certain audio content within the game.

Creator
Retro Head Game Studio
Reviews
-
Added
Sep 19, 2026
Milling Machine Simulator 2: Machine ShopSteam
Disclosure

AI tools assist with programming, translation, and creating selected visual assets and marketing materials. All AI-assisted content is reviewed and edited by the developer before inclusion.

Creator
UI-NEXT
Reviews
-
Added
Sep 19, 2026
Jump BaitSteam
Disclosure

Jump Bait was created using generative AI, including its code, visual assets, music, and written content. AI-generated content was created during development. The game does not generate AI content or connect to third-party AI services during gameplay.

Creator
Tim Anderson
Reviews
-
Added
Sep 19, 2026
ARCASCIANSteam
Disclosure

Generative AI tools were used during development for programming assistance and debugging support. No AI-generated player-facing content is included in the game.

Creator
Piledriver Playhouse
Reviews
-
Added
Sep 19, 2026
Pocket ParadeSteam
Disclosure

Generative AI tools were used during development to assist with programming, debugging, and creating or refining some in-game assets.

Creator
Digital Mishappp
Reviews
-
Added
Sep 19, 2026
Astro IncSteam
Disclosure

Astro Inc currently uses some AI-assisted assets during development. As we get more support, we plan to replace more of these with human-authored assets.

Creator
Osei Interactive
Reviews
-
Added
Sep 18, 2026
Legend of the Crystal SkullsSteam
Disclosure

This game and store contains 2D artwork pieces created with the assistance of generative AI. These images are used as static artwork in story-driven cutscenes to help illustrate and convey the game's narrative. No AI-generated content is created during gameplay, all other game content was created without generative AI.

Creator
Oddisee Games
Reviews
-
Added
Sep 18, 2026
Lyra Quinn - Black HoleSteam
Disclosure

Some visual game assets were created with the assistance of generative AI during development, including background images and artwork for the rocket and enemies. These assets were selected, adapted, and reviewed by the developer for use in the game. The game does not use generative AI to generate content during gameplay.

Creator
Raphael Krumm
Reviews
-
Added
Sep 18, 2026
CinderboundSteam
Disclosure

Generative AI tools assisted in creating pixel-art visuals, interface and narrative text, and Steam marketing artwork. This material is prepared in advance and integrated into the game and store page. The game does not generate content while running.

Creator
WackyJacky101
Reviews
-
Added
Sep 18, 2026
Cow's HeartSteam
Disclosure

Generative AI tools were used during development. Some 3D models of characters and environments, some pre-rendered cutscenes, the main theme song, marketing videos and the translations were created with the help of AI tools, then edited and assembled by the developer. Gameplay design, code and in-game animations were made by the developer. No content is generated by AI during gameplay.

Creator
Chuongcc
Reviews
-
Added
Sep 18, 2026
Prehistoric toyboxSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual assets, audio, and other game content. All AI-assisted content included in the final game was reviewed and selected by the developer.

Creator
picnic rice
Reviews
-
Added
Sep 18, 2026
BonefallSteam
Disclosure

Some art in Bonefall was made with generative AI tools and then cut, edited and fitted into the game by hand: the opening cinematic, the title-screen key art, the store and marketing art, and parts of the environment (the graveyard floor and scenery, the boss pillars). The Russian, Korean and Simplified Chinese translations were drafted with AI assistance. The heroes and monsters are human-made open-licensed pixel art (the Liberated Pixel Cup collection, credited in the game), and the sound effects are CC0 recordings. Nothing is generated while you play.

Creator
Alien Minds
Reviews
-
Added
Sep 18, 2026
BoomFishSteam
Disclosure

This game uses generative AI-assisted content in some pre-rendered assets, such as visual effects, UI elements, background or promotional artwork, marketing/community materials, and localization. No live generative AI system is used during gameplay, and the game does not generate new player-facing content dynamically while the player is playing.

Creator
EmberSheep game
Reviews
-
Added
Sep 18, 2026
Neon ChaseSteam
Disclosure

Neon Chase is solo developer game. Every environment, menu, lighting model, weapon, and enemy vehicles were built as 3D models using Blender. The game design, system mechanics, style, gameplay, bug fixing and features of the game are mine. AI tools were used for some of the audio, this includes the sound effects, spoken dialogue and music which were edited and integrated by me but developed with the help of Suno for the music and Elevenlabs for the sound effects. No content is generated using AI whilst running the game.

Creator
Rogue Software
Reviews
-
Added
Sep 18, 2026
Thugs in FantasySteam
Disclosure

We used AI to assist with language localization and to help create development tools used during the production of the game.

Creator
McDoodle
Reviews
-
Added
Sep 18, 2026
Shiny GenSteam
Disclosure

Shiny Gen ships over thirty original games and scenes. Their art, animation frames, music and sound effects were produced with the same AI generation tools the product offers to players, using the third party services listed in our Live-Generated answer. All of it was directed, reviewed and assembled by us before it shipped, and the game code itself is authored and hand edited by our team. No pre generated content in the shipping build is produced from a player's input, and none of it is generated at runtime from our side. Shiny Gen is a game creation tool, so live generation is the product rather than a feature of it. When a player asks for something, we call third party AI services to generate game code, images, animation frames, music, sound effects and 3D models from the text they type. Generation always happens at the player's explicit request, never in the background, and always requires a free Shiny Gen account and an internet connection. Every request goes to an established commercial AI provider: Anthropic, OpenAI, Google, OpenRouter, Cloudflare Workers AI, Runware, Retro Diffusion, Replicate and ElevenLabs. Each request is governed by that provider's usage policy and runs under the provider's own built-in safety systems at their default settings. We never disable, weaken or opt out of a provider's safety system anywhere in our product. OpenAI image generation runs under OpenAI's default moderation, and Google image generation carries Google's SynthID provenance watermarking. Guardrails on our side: - Our Community Rules, which are binding under our Terms of Service and published on our website, set out what may not be generated or shared. They prohibit, among other things, any sexual content involving a minor and sexual imagery of a real person without their consent, and they treat a prompt asking for prohibited content as a breach whether or not the model produces it. - Generation requires a signed in Shiny Gen account. There is no anonymous generation, so every request is attributable to an account. - Generation is rate limited per account and per address, and it is metered against a paid credit balance, so volume abuse is bounded rather than free. - The prompt and the resulting asset are retained against the account that made them, which is what lets us act on a report. - Anyone can report content to support@shinygen.ai. A person on our team reviews each report and can remove the content and close the account responsible. - The in app feed cannot receive player made content. It is served from our own catalogue and is enforced in code: the publish endpoint refuses any caller that is not our own account. Nothing a player generates can appear in another player's feed. - Multiplayer contains no free text channel of any kind. Communication is a closed set of eight fixed emotes, so there is no user to user text surface to moderate. - Player made games are never separate programs. They run as interpreted scripts inside our own sandbox, which is an allowlist: it has no filesystem, network, process or operating system access, and no reflection or dynamic dispatch. A generated game cannot execute native code, start a process, reach the network or read the player's files. We do not permit and do not support the generation of Adult Only sexual content, and we will act on reports received through Steam's in game reporting system and at support@shinygen.ai.

Creator
David Walter
Reviews
-
Added
Sep 18, 2026
Night Ops: UndeadSteam
Disclosure

Some environment prop artwork was created with an image-generation model from written briefs, then hand-reviewed, cropped and integrated. Sprites, tilesets, audio, UI, achievement icons and all code are authored procedurally or by hand. No AI-generated text, narrative or live-generated content.

Creator
Boarded Window Games
Reviews
-
Added
Sep 18, 2026
Sand HordeSteam
Disclosure

Generative AI was used as part of the development process for Sand Horde to help create select environmental artwork, backgrounds, visual assets, and promotional materials, as well as to assist with prototyping and development. All AI-assisted content is reviewed and integrated by the developer as part of the game's overall design and development.

Creator
Level Up Ventures
Reviews
-
Added
Sep 18, 2026
BugPotSteam
Disclosure

Game contains localization into multiple languages assisted by generative AI.

Creator
ArcaneEdge
Reviews
-
Added
Sep 18, 2026
Please, Kick the Can!Steam
Disclosure

Some art and audio in this game were created with generative AI tools and then edited by hand: ability and application icons and the logo (OpenAI image generation), a number of 3D props (Tripo3D), and some sound effects (ElevenLabs). All of it was generated during development and reviewed by the developer before shipping. Nothing is generated live while you play

Creator
Pingu Works
Reviews
-
Added
Sep 18, 2026
Salvage IncSteam
Disclosure

Salvage Inc. was designed, developed, and assembled by a human developer. Generative AI tools were used to assist in the creation of some game assets, including certain visual and audio elements.

Creator
Hyper Mode
Reviews
-
Added
Sep 18, 2026
Life barSteam
Disclosure

Generative AI was used during development to assist in creating some pre-generated game assets, such as sound effects and visual content. No AI-generated content is created during gameplay.

Creator
liam frydman
Reviews
-
Added
Sep 18, 2026
Last Block StandingSteam
Disclosure

Generative AI was used during development to assist with some artwork and text, including the main menu background, achievement icons and draft translations for some localized text. This content was selected and edited during production and is included as pre-generated game assets. The game does not use generative AI services to create content at runtime.

Creator
Black Wings
Reviews
-
Added
Sep 18, 2026
FlamewardSteam
Disclosure

Some of the game's assets were created with generative AI tools during development and are pre-generated: card illustrations, character portraits and UI artwork (image generation), several 3D character models (Meshy), sound effects, music and the narrated story panels (ElevenLabs). Parts of the code were written with AI coding assistants. All of this content was reviewed and integrated by the developer. The game does not generate any content while you play.

Creator
Polo the Frog
Reviews
-
Added
Sep 18, 2026
WickwoodSteam
Disclosure

Wickwood is made by one developer, and generative AI was used openly in its production. Here is exactly where: - Code: the game's GDScript code, the pixel-drawing scripts and the build/test tools were written with Claude (Anthropic) under the developer's design, direction and review. - Text: the in-game notes and place descriptions, the ending credits and the store page copy were drafted with Claude and edited and approved by the developer. - Music: all music tracks (world, main menu, finale) were generated with Google's Lyria from prompts written by the developer. - Artwork: tilesets, characters and creatures are hand-drawn commercial pixel-art packs (credited in-game), not AI-generated. Some landmark props (the standing stones, the cave interiors, the bunker hatch and similar pieces) were drawn or assembled pixel by pixel by scripts written with Claude, using the palettes and parts of those packs. - Sound effects were sourced from Freesound and Kenney's sound packs. - Store art (capsules, logo, icons) was made by hand; screenshots and video are captured from the game itself. No AI runs during gameplay: nothing is generated live, and the game does not connect to any online AI service.

Creator
Renderville Games
Reviews
-
Added
Sep 18, 2026
NANO FRONTSteam
Disclosure

Development of this game used AI assistance for writing source code, and for creating some of the in-game art assets such as objects and enemies. All AI-generated content was produced during development and reviewed by the developer; the game does not generate any content with AI at runtime.

Creator
Yang.biz
Reviews
-
Added
Sep 18, 2026
WildixirSteam
Disclosure

Generative AI was used during development to assist with game text, narrative, and localization. Store artwork was also created using generative AI. Gameplay screenshots and trailer footage were captured from the game. The game does not generate AI content during play or connect to external AI services.

Creator
Alexframe
Reviews
-
Added
Sep 18, 2026
NullwatchSteam
Disclosure

Generative AI was used to support and enhance the Soundtrack Production.

Creator
Grid North Games
Reviews
-
Added
Sep 18, 2026
Hamsuri : Bomb FestivalSteam
Disclosure

Generative AI tools were used during development to help create some visual and audio assets, including illustrations, textures, 3D asset sources and short character videos. This content is prepared in advance and included in the game. Hamsuri does not generate AI content during play or connect to external AI services.

Creator
Isotis
Reviews
-
Added
Sep 18, 2026
ROCK//CLICKSteam
Disclosure

Generative AI tools were used to assist in creating some pre-generated UI images, promotional artwork, and graphical assets. All AI-assisted assets are pre-generated and were reviewed and edited by the developer before being included in the game or used on the Steam store page. The game does not generate AI content during gameplay.

Creator
Studio Ember
Reviews
-
Added
Sep 18, 2026
Type to SurviveSteam
Disclosure

This game contains pre-generated visual and audio assets created with generative AI tools and edited by the developer. No content is generated during gameplay.

Creator
Maj Labs
Reviews
-
Added
Sep 18, 2026
HEATSINKSteam
Disclosure

The text in HEATSINK — its interface strings and its translations — was written with the assistance of generative AI. Nothing is generated while you play. There are no AI-generated images or audio in this game, because there are no image or audio files at all: every shape on screen is drawn by code, and every sound is synthesised when the game launches.

Creator
Anquri
Reviews
-
Added
Sep 18, 2026
Cosmo ArenaSteam
Disclosure

Cosmo Arena uses generative AI tools during development to assist with the creation and refinement of certain visual assets, concept art, UI elements, textures, and other game content. All AI-assisted content is reviewed, edited, and integrated by the developer. Generative AI is not used to create content dynamically during gameplay.

Creator
Cosmo Games
Reviews
-
Added
Sep 18, 2026
Ping Pong Attack: Return of the PongSteam
Disclosure

Ping Pong Attack: The Return of the Pong contains pre-generated AI-assisted content created during development. Certain background music tracks were generated using Suno while Tedesen Pty Ltd held an active paid subscription granting commercial-use rights. Certain pre-rendered cinematic videos and visual assets were created using DaVinci AI while Tedesen Pty Ltd held an active paid subscription permitting commercial use. All included assets were selected, reviewed, edited and integrated into the game by Tedesen Pty Ltd. No generative AI services operate while the game is running, and players cannot create or submit AI-generated content through the game.

Creator
Tedesen Games
Reviews
-
Added
Sep 18, 2026
Raid HavenSteam
Disclosure

AI was used for minimal modifications to in-game sprites, and marketing materials.

Creator
Tabbing Studios
Reviews
-
Added
Sep 18, 2026
Lordum Bizi Kurtar!Steam
Disclosure

Generative AI-assisted tools were used in parts of the development process, including selected visual assets, 3D models, music/audio, and promotional materials. These elements are reviewed and integrated by the developer as part of the game's overall creative direction. No generative AI is used to create content live during gameplay.

Creator
Ahmet Cenk Arslan
Reviews
-
Added
Sep 18, 2026
GlintwaveSteam
Disclosure

Portions of the game's 2D artwork were created with the assistance of generative AI image tools, then curated, edited, and integrated by the developer. Text localization into non-English languages was produced with AI translation assistance under developer review.

Creator
Karmikal Apps
Reviews
-
Added
Sep 18, 2026
Arcane Eclipse: SurvivorsSteam
Disclosure

We used Generative AI tools solely to assist in creating capsule art and marketing assets for the store page. No AI content is generated live during gameplay.

Creator
Levivi
Reviews
-
Added
Sep 18, 2026
Team FrontressSteam
Disclosure

We may use AI to speed up creation of marketing materials and how even we should do that "marketing". And we may use AI for finding new ways to write better code, AI may analyze our code and so on. That's pretty ok that days, especially for free project that runs by enthusiasts. So please review our final work, that's what matters.

Creator
Ruslan Artemev
Reviews
-
Added
Sep 18, 2026
War of the WatchersSteam
Disclosure

War of the Watchers uses generative AI in two places. Both are pre-generated before release and ship as fixed files; nothing is generated while you play. Character dialogue is voiced using AI text-to-speech. Every line was written by the developer, and the tool performs those written lines. Each take is recorded before release and ships as an audio file. Some promotional artwork, including the key art and store capsules, was produced with AI image tools and then edited by the developer. Game code, level design and all in-game visuals are hand-authored. No content is generated during gameplay.

Creator
Crown & Cross Studios
Reviews
-
Added
Sep 18, 2026
1vs1Steam
Disclosure

Our team uses generative AI tools to help develop some in game assets.

Creator
1vs1 Develops
Reviews
-
Added
Sep 18, 2026
MOGGED: Looksmaxx or DieSteam
Disclosure

I built every environment, HUD and system in MOGGED by hand over months. I even placed the individual pingpong balls and the patches of grass myself. But two things did involve AI: A few decals and icons, made for comedic effect. And several voice lines: narrator and NPC barks. If the game does well, I'm hiring proper voice acting. Everything I did not make myself is properly licensed and credited to the people who did.

Creator
Sigma Labs
Reviews
-
Added
Sep 18, 2026
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