Non-screenshot marketing imagery generated by AI.
- Creator
- Titan1Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Non-screenshot marketing imagery generated by AI.
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
We used AI images in the game, but as soon as we can afford artists, we will change them.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The music is AI generated. The Chinese translations are AI generated.
Our advanced AI enables lifelike conversations, merchant negotiations, and AI-generated quests tailored to your playstyle. Soon, AI Player Companions will join you on your quests, assist with tasks, and even help while you’re AFK. These AI Companions will grow alongside you, feeling more like friends than game characters, making every adventure deeply personal and immersive.
AI was used to aid in creation of a logo design.
Some images in the game were created using AI.
AI is used in the game to improve the quality of audio tracks.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game. Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
some Audio and Graphics where created with the help of AI
During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes.
As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game.
The generated soundtrack
Some images of the characters are Ai generated
Only on the cover, and for the additional selectable armors.
The images for the game loading page are generated by AI
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
AI was used to generate a capsule for the store page, logo of the game and main menu background.
The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production.
Some translations were completed with the assistance of AI.
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
Part of the game concept art production and UI design was produced with reference to generative AI.
The in-game CG animations were generated using AI.
The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI.
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
BGM is generated using AI
AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.
We use pre-rendered AI content. Loading screens and UI elements are done with AI.
AI is used to generate NPC dialogue and behavior.
In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets. By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game. Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it!
The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license: License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions.
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
Some assets on the Steam page were created using AI
Trailer may contain generated elements.
Some SoundTrack Music was generated by using AI
The game contains pre-generated AI art assets.
Only the player characters portraits and spell/ability icons were created with generative AI.
AI has been used to create some images, such as the character faces in the dialogue boxes and a few backgrounds.
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
Some illustrations were created using AI
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
We use Ai to generate some of the 2D art and sounds.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
AI Suno was used to generate music and AI Ideogram was used to generate images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 | |
Medieval Hero's Store/marketing arttext | AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design. | Trottomatic | - | Mar 18, 2026 | |
Alex and the Aliens In-game content art | We used AI images in the game, but as soon as we can afford artists, we will change them. | Luis Felipe Pimenta | - | Mar 18, 2026 | |
Ragnar In-game content audiotext | Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools. | Fimbulwinter Games | 44 | Mar 18, 2026 | |
Monday Syndrome Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | hyesmo | 72 | Mar 18, 2026 | |
Retro Dungeon Slayer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Forgotten Cave: Roguelite Dungeon Crawler Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Cardcaster In-game content audiotext | The music is AI generated.
The Chinese translations are AI generated. | Taco Snake Games | - | Mar 18, 2026 | |
Epitome Live AI text | Our advanced AI enables lifelike conversations, merchant negotiations, and AI-generated quests tailored to your playstyle. Soon, AI Player Companions will join you on your quests, assist with tasks, and even help while you’re AFK. These AI Companions will grow alongside you, feeling more like friends than game characters, making every adventure deeply personal and immersive. | Epitome P.S.A. | - | Mar 18, 2026 | |
Sweet Tooth Store/marketing art | AI was used to aid in creation of a logo design. | Blind Eye Studios, LLC | - | Mar 18, 2026 | |
Save Me My Hero In-game content art | Some images in the game were created using AI. | NextDay | - | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
Under a Desert Sun: Seekers of the Cursed Vessel Dev only art | AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work. | Revolving Gear Studios | - | Mar 18, 2026 | |
Yasuke Simulator In-game content artaudio | some Audio and Graphics where created with the help of AI | HistoryAccurateDevelopers | 1.9k | Mar 18, 2026 | |
Echoes of Argora In-game content audio | During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes. | Emerald Studios Sweden | - | Mar 18, 2026 | |
Tormented Soul In-game content artaudiotext | As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game. | ChainSoul Studio | - | Mar 18, 2026 | |
Unshaken In-game content audio | The generated soundtrack | Catgene Games | - | Mar 18, 2026 | |
Lando Me? A Hero? Store/marketing art | Some images of the characters are Ai generated | Dario Criscuolo | - | Mar 18, 2026 | |
Hack And Slash Fury Store/marketing art | Only on the cover, and for the additional selectable armors. | juan_poder_azure | - | Mar 18, 2026 | |
Goblin: Mutation In-game content art | The images for the game loading page are generated by AI | richard | 13 | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
Dungeon Ward Store/marketing art | AI was used to generate a capsule for the store page, logo of the game and main menu background. | František Liška | - | Mar 18, 2026 | |
OKeverything with 3000 beauties 2 In-game content artaudio | The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production. | XIOF FAN | - | Mar 18, 2026 | |
Die Deep In-game content text | Some translations were completed with the assistance of AI. | PINIX | - | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
Dream Eater Girl Store/marketing art | Part of the game concept art production and UI design was produced with reference to generative AI. | Neon Egg Games | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
Dungeon addictor Store/marketing art | The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI. | N2インタラクティヴジャパン株式会社 | - | Mar 18, 2026 | |
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Sime Is Back 3D Old School In-game content artcode | AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page. | Grande Spallone Games | 12 | Mar 18, 2026 | |
TUONELA In-game content art | We use pre-rendered AI content. Loading screens and UI elements are done with AI. | Icy North Games | - | Mar 18, 2026 | |
Founders Live AI text | AI is used to generate NPC dialogue and behavior. | GenFiction | - | Mar 18, 2026 | |
Angles of Death In-game content art | In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets.
By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game.
Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it! | Big Stav | 11 | Mar 18, 2026 | |
Mystic Explorer In-game content art | The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license:
License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions. | Zack | 42 | Mar 18, 2026 | |
Light Years Away In-game content arttextaudio | I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai. | Andi Rutz | - | Mar 18, 2026 | |
幻海奇航 Store/marketing art | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
Patchworld Store/marketing art | Trailer may contain generated elements. | Metelitsa | - | Mar 18, 2026 | |
Ancient the Dimensions In-game content audio | Some SoundTrack Music was generated by using AI | HEADSTONE STUDIO | 11 | Mar 18, 2026 | |
Traveler Of Light In-game content art | The game contains pre-generated AI art assets. | ZENG CHEN | - | Mar 18, 2026 | |
Titans of the Past In-game content art | Only the player characters portraits and spell/ability icons were created with generative AI. | Devil's Dozen Games | 100 | Mar 18, 2026 | |
Cedric Darkstride: The Pallid In-game content art | AI has been used to create some images, such as the character faces in the dialogue boxes and a few backgrounds. | Copycor Dev Studios | - | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
Skaz Store/marketing art | Some illustrations were created using AI | Gremushka | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 |