Some sound effects are created using AI.
- Creator
- CATFURY
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,980 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some sound effects are created using AI.
We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization).
All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time. I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it.
Some full screen art is generative AI.
During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship.
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to create voices and to fine tune music.
The title image and various songs were created by AI.
Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system.
We use AI tools only for the proper translations
The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art assets for every 10,000 copies sold. After reaching 100,000 copies sold, all in-game art assets will be hand-drawn.
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
The English translation is primarily based on Japanese and largely uses machine translation No art assets were used at all.
This work uses AI technology for certain art assets, which are subsequently refined by the developers.
Some of the models and music in the game are created by AI.
This game uses generative AI (Grok Imagine by xAI) to create visual assets for the Steam store page, including the header, capsules, background images, and logos.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
Some of the VFX are made with the AI.
在物品图标绘制、角色和妖兽图像生成、音乐创作方面运用了AI技术
For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundtrack. Please note that all in-game sound effects and animal behaviors are procedurally generated through custom code and do not involve generative AI tools.
AI-assisted story art and music
Word Space Blaster uses pre-rendered AI Art and Animations.
Pre-generated: We have used AI tools to assist in the creation of certain 2D graphic elements, specifically some user interface (UI) icons. All AI-generated assets have been manually refined, integrated, and polished by our team to ensure they fit the game's unique visual style and meet our quality standards. Live-generated: None. The game does not use any AI to generate content in real-time during gameplay.
Some background art in Pantheon is AI-assisted. The characters, story, and all core creative elements are original. Due to limited funds, AI backgrounds are used for now. With future income, they will be gradually replaced with hand-drawn art. Thank you for your understanding and support.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Some images and sound effects are generated using AI.
The icons and store page photos were generated with AI. It was also used to help with the coding.
Localization: I do not have the option to localize the game otherwise.
This game uses artificial intelligence for voice acting only.
Developer’s Note: Due to the challenges of solo game development and being a newcomer to the industry, I utilized AI tools to assist in certain areas of production. This includes specific textures, minor 3D models, and parts of the programming logic. However, all voice acting and musical scores are original works, created as a gesture of support by my close friends.
Palimpsest features two visual styles: pixel art and realism point-and-click scenes. Some point-and-click assets are created using a combination of generative AI and Photoshop, contributing to the game’s intentionally unsettling visual tone.
I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present.
BGMや一部アイコンの生成 3Dモデルの生成
Generative AI was used to create the character illustrations and programming for this game.
We used AI to make icons for abilities, and inventory icons. Those icons are being replaced in chunks by our in house artist.
This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were partially generated or assisted using AI tools to make development feasible. All such content has been manually reviewed and adjusted to fit the game's atmosphere and design.
AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page. All in-game content, screenshots, and trailer were created without the use of generative AI.
AI tools were used to generate some background environmental artworks and UI elements.
Artificial intelligence was used in some of the art, music, sound effects, and translation.
The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer.
AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI.
This game uses AI-generated visuals.
Some shipped artwork and written content were created or assisted with generative AI tools during development. The game does not generate AI content during gameplay and does not connect to external AI services while you play.
Generative AI was used during development to assist with some in-game visual art (e.g. building and enemy concept iteration, color palette suggestions), code, and Steam marketing materials (store capsules, achievement icons). Final assets were reviewed and integrated by the developer. All music, sound design, and game design are hand-authored.
Gen AI was used as a dev tool to help with implementing code and in game content. Game design, mechanics, and creative direction were not by AI.
The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the assistance of Generative AI tools. All AI-generated content has been manually curated, edited, and modified by the developer—including manual rigging and frame-by-frame animation—to ensure a cohesive art style and high-quality gameplay experience.
AI was used to extend the variations in characters and to enhance some of our own visuals. Voices were performed by actual actors or AI voices. Original music was enhanced with AI.
The game uses AI for art assets and development.
Used AI to help with localizations
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tales from the Other Side: Beneath the Roots In-game content audio | Some sound effects are created using AI. | CATFURY | - | May 23, 2026 | |
Egg Smash In-game content audiotext | We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization). | Layoff Studio | - | May 23, 2026 | |
Visseron Idle In-game content artaudio | All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time.
I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it. | HammaLlama | 34 | May 23, 2026 | |
THWRT In-game content art | Some full screen art is generative AI. | Optinus Games | - | May 23, 2026 | |
The Traveller Tale In-game content art | During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship. | Mystic Dream Studio's | 24 | May 23, 2026 | |
Reel & Deal In-game content artcode | During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven. | Whaledev | - | May 23, 2026 | |
The Last Zeppelin In-game content artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics.
AI was used to create voices and to fine tune music. | Innopede GmbH | - | May 23, 2026 | |
Weird Life In-game content artaudio | The title image and various songs were created by AI. | The Helldevil Studios | - | May 23, 2026 | |
Medium Chronicles: Room 644 In-game content text | Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system. | FOSKO GAMES | - | May 23, 2026 | |
Eternal Hatred In-game content text | We use AI tools only for the proper translations | Vladislav Tokarev | - | May 23, 2026 | |
蜃渊契兽师 In-game content art | The game's visuals heavily utilize generative artificial intelligence, and we promise to replace the AI-generated art assets for every 10,000 copies sold. After reaching 100,000 copies sold, all in-game art assets will be hand-drawn. | 睦柒工作室 | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
Information conveyed Information received In-game content text | The English translation is primarily based on Japanese and largely uses machine translation
No art assets were used at all. | ほんわかふわふわ | - | May 23, 2026 | |
Deep Space Survivor: Endless Starfield In-game content art | This work uses AI technology for certain art assets, which are subsequently refined by the developers. | NodeStudio | - | May 23, 2026 | |
Hong Kong Horror Incident: Yik Sin House In-game content artaudio | Some of the models and music in the game are created by AI. | Seasonbean Team | 28 | May 23, 2026 | |
天藻のモズクヒメ In-game content art | This game uses generative AI (Grok Imagine by xAI) to create visual assets for the Steam store page, including the header, capsules, background images, and logos. | Kazumitsu Ota | - | May 23, 2026 | |
Flip My Room: Makeover In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GmbH | 26 | May 23, 2026 | |
Lost Media Agency In-game content art | Some of the VFX are made with the AI. | Artur Latkovsky | - | May 23, 2026 | |
轮回登仙录 In-game content artaudio | 在物品图标绘制、角色和妖兽图像生成、音乐创作方面运用了AI技术 | 拯救电子ED | - | May 23, 2026 | |
Silvers Snake In-game content artaudio | For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundtrack.
Please note that all in-game sound effects and animal behaviors are procedurally generated through custom code and do not involve generative AI tools. | Olivier SALA | - | May 23, 2026 | |
代号清风 In-game content artaudiotext | AI-assisted story art and music | 云联智捷 | - | May 23, 2026 | |
Word Space Blaster In-game content art | Word Space Blaster uses pre-rendered AI Art and Animations. | a|REA Software | - | May 23, 2026 | |
EXPEDITION : THE CULT In-game content art | Pre-generated:
We have used AI tools to assist in the creation of certain 2D graphic elements, specifically some user interface (UI) icons. All AI-generated assets have been manually refined, integrated, and polished by our team to ensure they fit the game's unique visual style and meet our quality standards.
Live-generated:
None. The game does not use any AI to generate content in real-time during gameplay. | ASIM GAMES | - | May 23, 2026 | |
神祇Pantheon In-game content art | Some background art in Pantheon is AI-assisted. The characters, story, and all core creative elements are original.
Due to limited funds, AI backgrounds are used for now. With future income, they will be gradually replaced with hand-drawn art.
Thank you for your understanding and support. | 团团的小窝 | - | May 23, 2026 | |
New Game+ - Game Store Simulator In-game content artaudiocode | This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work. | A Lone Dev | - | May 23, 2026 | |
Last Dive: Echo Trench In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Trenchveil Studio | 16 | May 23, 2026 | |
BLOCK13 In-game content artaudio | Some images and sound effects are generated using AI. | GameCrewHK | - | May 23, 2026 | |
Keyboard/Keybind Practice (BYO) In-game content artcode | The icons and store page photos were generated with AI. It was also used to help with the coding. | GravyApps | - | May 23, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
Grind Up In-game content audio | This game uses artificial intelligence for voice acting only. | Iron Forge Games | 15 | May 23, 2026 | |
Devil's Logic In-game content artcode | Developer’s Note:
Due to the challenges of solo game development and being a newcomer to the industry, I utilized AI tools to assist in certain areas of production. This includes specific textures, minor 3D models, and parts of the programming logic. However, all voice acting and musical scores are original works, created as a gesture of support by my close friends. | mrt | - | May 23, 2026 | |
Palimpsest In-game content art | Palimpsest features two visual styles: pixel art and realism point-and-click scenes. Some point-and-click assets are created using a combination of generative AI and Photoshop, contributing to the game’s intentionally unsettling visual tone. | AFHORIA Studios | - | May 23, 2026 | |
Idle Protocol In-game content art | I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present. | Zzz Idle Games | - | May 23, 2026 | |
卑怯な勇者を許さない!~魔王の娘とダンジョン作り~ In-game content audioart | BGMや一部アイコンの生成
3Dモデルの生成 | MeteorWing | - | May 23, 2026 | |
パパさ、旅系インフルエンサーで食っていこうと思っているんだ。 In-game content artcode | Generative AI was used to create the character illustrations and programming for this game. | HataGames | - | May 23, 2026 | |
DREADHOLM In-game content art | We used AI to make icons for abilities, and inventory icons. Those icons are being replaced in chunks by our in house artist. | DREADHOLM | - | May 23, 2026 | |
Directive 220 In-game content artaudio | This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were partially generated or assisted using AI tools to make development feasible.
All such content has been manually reviewed and adjusted to fit the game's atmosphere and design. | SethAngel | - | May 23, 2026 | |
Table of Fates In-game content art | AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI. | MjGames Studio | - | May 23, 2026 | |
Global Oil Magnate In-game content art | AI tools were used to generate some background environmental artworks and UI elements. | ERGS | - | May 23, 2026 | |
Keyboard Warrior: Type to Destroy In-game content artaudiotext | Artificial intelligence was used in some of the art, music, sound effects, and translation. | 赛博风 | - | May 23, 2026 | |
Rope Up! In-game content text | The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer. | Elpoco | - | May 23, 2026 | |
Inspector Pug: The Furrious Murder Case In-game content artaudio | AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI. | Wardrobe Entertainment | - | May 23, 2026 | |
Cozy Liora In-game content art | This game uses AI-generated visuals. | RedenelGO | 47 | May 23, 2026 | |
重启人生 In-game content arttext | Some shipped artwork and written content were created or assisted with generative AI tools during development. The game does not generate AI content during gameplay and does not connect to external AI services while you play. | MR薛 | - | May 23, 2026 | |
Hold the Keep In-game content artcode | Generative AI was used during development to assist with some in-game visual art (e.g. building and enemy concept iteration, color palette suggestions), code, and Steam marketing materials (store capsules, achievement icons). Final assets were reviewed and integrated by the developer. All music, sound design, and game design are hand-authored. | Bemi Game Studios | - | May 23, 2026 | |
Hollow Ward In-game content code | Gen AI was used as a dev tool to help with implementing code and in game content. Game design, mechanics, and creative direction were not by AI. | Take A Nuke | - | May 23, 2026 | |
Capy Chaos In-game content art | The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the assistance of Generative AI tools. All AI-generated content has been manually curated, edited, and modified by the developer—including manual rigging and frame-by-frame animation—to ensure a cohesive art style and high-quality gameplay experience. | Sleepy Cactus | - | May 23, 2026 | |
Still Breathing In-game content artaudio | AI was used to extend the variations in characters and to enhance some of our own visuals.
Voices were performed by actual actors or AI voices.
Original music was enhanced with AI. | Dad and Son Games | - | May 23, 2026 | |
Skollorn In-game content art | The game uses AI for art assets and development. | Fenris Labs | 31 | May 23, 2026 | |
A.K.O - Arrow Keys Only In-game content text | Used AI to help with localizations | adarkfable | - | May 23, 2026 |