We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
- Creator
- Nitrox Nova
- Reviews
- -
- Added
- Mar 18, 2026
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We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
Narration Voice & Graphics
The store page and in-game anime character images, as well as the game music, are generated using AI.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Some artworks are pre-generated with AI
This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts. Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue. All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
A few background images used in the game are AI generated.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E). Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input. Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop. Generative AI was also used for the background music. The scenario was created entirely without the use of AI.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency. This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
Some cards Illust
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
Some AI Generated background images.
Partial image AI generation
Generative AI has been used to generate images for the store page
One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.
AI is used to translate in-game text and the store page description
AI is only used for store page assets.
Game contains AI generated textures.
AI has been used to generate in game art.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
Store description and promotional graphics generated using AI tools.
AI was used to assist in translating the game's store page.
Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI.
使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。
本应用的音乐除部分免费商用素材外皆使用sunoAI生产。 本应用的部分美术场景由AI生成。
AIGen used to generate all of the post images and music seen in the game
Most game previews are generated using AI
Voices
The backgrounds images pre-rendered AI art
We use AI-generated images in the graphic assets on our store page.
We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding.
The AI is used to generate the person photos and videos used in the game.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
We used AI to generate base for sprites.
We partially use AI-generated illustrations for the creation of items.
The game uses AI generated voice acting and AI assisted music.
Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages
The voice of the promotion video, the game description, and the translation are done by ai.
Steam Capsule and some game assets generated by AI
Background Image, Enemy Image
Images, description bases, translation - ChatGPT 4o, music by Riffussion All rights are available under the neural network license agreement.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI.
Game includes visuals initially created with AI and later modified by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Through The Trees Store/marketing art | We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand. | Nitrox Nova | - | Mar 18, 2026 | |
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
Mechxis War: The Rise of AI Unclear audioart | Narration Voice & Graphics | Good Bit Games | - | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
Speed Brain - Blind Quiz IA In-game content textartaudio | The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music. | Wislez Geoffrey | - | Mar 18, 2026 | |
Super Slime Boy In-game content art | Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Quest & Quarrel - A Tavern Adventure In-game content art | Some artworks are pre-generated with AI | WolvinDreams | - | Mar 18, 2026 | |
Draw of Destiny In-game content art | This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way. | Systemknoten | - | Mar 18, 2026 | |
The Voynich Proyect In-game content arttext | This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay. | LeoShiro | - | Mar 18, 2026 | |
The Lost Song In-game content art | A few background images used in the game are AI generated. | Tessaland | - | Mar 18, 2026 | |
Dreamscape Legends Live AI arttext | Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game. | Clint Bodungen | - | Mar 18, 2026 | |
Revive In-game content artaudio | Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI. | PlayWriter | - | Mar 18, 2026 | |
Destiny Isle In-game content artaudio | Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights. | HiStory | - | Mar 18, 2026 | |
치르노의 카드교실 Unclear art | Some cards Illust | Viator | 41 | Mar 18, 2026 | |
The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
Imperial Bureaucracy Hero In-game content art | Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human. | Munitions Mori | - | Mar 18, 2026 | |
Puzzle Crossing In-game content art | Some AI Generated background images. | INIT-DOT-D INC. | - | Mar 18, 2026 | |
重返大学时代 Unclear art | Partial image AI generation | liniu | - | Mar 18, 2026 | |
Hufvudsta Store/marketing art | Generative AI has been used to generate images for the store page | Liam Nelligan | - | Mar 18, 2026 | |
One More Run In-game content art | One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality. | Rekatan | - | Mar 18, 2026 | |
Balloon hater In-game content text | AI is used to translate in-game text and the store page description | Nikorych | 12 | Mar 18, 2026 | |
Clap Clash Store/marketing art | AI is only used for store page assets. | eineLitschi | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
Spank The Idle Monkey In-game content art | AI has been used to generate in game art. | Hammer Falcon LLC. | - | Mar 18, 2026 | |
The Fruit Merchant's Diary In-game content audioartcode | This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process. | Ofizu Games | - | Mar 18, 2026 | |
YUKOMON Store/marketing art | I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials. | Hoffnung Haydn | - | Mar 18, 2026 | |
Don't shoot politics Store/marketing arttext | Store description and promotional graphics generated using AI tools. | indie.games | 27 | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Time Guard - The Red Menace In-game content art | Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI. | Zima software | 34 | Mar 18, 2026 | |
空之歌:每当磁针再次振动,我便在此等待 Dev only art | 使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。 | AimesSoft | - | Mar 18, 2026 | |
时流回忆录-凤鸣千秋 In-game content audioart | 本应用的音乐除部分免费商用素材外皆使用sunoAI生产。
本应用的部分美术场景由AI生成。 | 暴龙科技有限公司 | - | Mar 18, 2026 | |
Influencer Simulator 25 In-game content artaudio | AIGen used to generate all of the post images and music seen in the game | Austris O.-Anderson | - | Mar 18, 2026 | |
Games Tycoon Unclear | Most game previews are generated using AI | Insignis Games | 35 | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
Mirror Quest Dog and Cat In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
ファイヤーエムブレイスII~中年と希望の光~ Store/marketing art | We use AI-generated images in the graphic assets on our store page. | Free As Birds | - | Mar 18, 2026 | |
双面王牌 In-game content art | We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding. | Kukui studio | - | Mar 18, 2026 | |
AI Gallery ”City Girls” In-game content art | The AI is used to generate the person photos and videos used in the game. | HuneX | - | Mar 18, 2026 | |
WonderLang Korean Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Hidden Anime Girls In-game content art | We used AI to generate base for sprites. | Rebus Tenebris | 22 | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
Fading Light In-game content audio | The game uses AI generated voice acting and AI assisted music. | Punica Games | - | Mar 18, 2026 | |
费鲁姆奥多系列:三月传说 In-game content art | Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages | 不倒龙工作室 | - | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
Kingdom Defense: Deliverance Store/marketing art | Steam Capsule and some game assets generated by AI | Hold | - | Mar 18, 2026 | |
イーシャの魔法書解読室 Unclear art | Background Image, Enemy Image | 放課後の生徒会室 | - | Mar 18, 2026 | |
Canada Clash In-game content arttextaudio | Images, description bases, translation - ChatGPT 4o, music by Riffussion
All rights are available under the neural network license agreement. | Azimuth team | - | Mar 18, 2026 | |
Path of the Ory In-game content artaudio | In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game. | Starving Lama Games | - | Mar 18, 2026 | |
Saga and Seeker Live AI text | This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI. | Dagdoria Studio | 161 | Mar 18, 2026 | |
Dunthera In-game content art | Game includes visuals initially created with AI and later modified by the developer. | Vyralide | - | Mar 18, 2026 |