Some of the girl assets were made or modify by AI.
- Creator
- Old Man Patches
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Some of the girl assets were made or modify by AI.
The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials.
Use of AI for some of the game's graphical elements.
No AI while the game is running. Stable Diffusion while developing backdrops and the units.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
The store page and games contain art assets generated by artificial intelligence
The promotional image of this game store interface is generated by AI
As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits. All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists. With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project.
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
The in-game voice is generated using AI and is not recorded by a real person.
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
Drawing of vertical drawing using AI drawing. (Manual modification later) Use AI for assisted text generation. (Manual proofreading later) No Live-Generated AI content is used.
Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'(
Part of the screen is assisted by AI
Cutscenes and music were designed and generated by AI tools.
Used in game client icon & game icon
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E. The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2. Music was composed using Suno Music. No AI images, Music or code or any game elements are generated during gameplay. No copyright content used.
We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player. We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations. We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through.
This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay
The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us.
Narrator voice acting is done by an ai voice.
During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere. AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience.
AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.
Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay.
New UI Designs
Statement on the Use of AI in the Game’s Visual Assets For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication. We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.
Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making. The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release. No other AI systems are used in the project.
Some images are generated by AI
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI has been used to help develop the game's cover art.
Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines.
Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork.
Pre-rendered, AI-generated images are used in the game and store page! There is no live AI-generated content or code during gameplay!
- Simple scripting, code optimization. - Some generated background images (< 10%) - All speech
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Some images are generated by AI based on real photos provided by myself.
AI-generated portions of the code.
Marketing Content
This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.
Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.
AI was used to generate the backgrounds, enemies, and character portraits. Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity. "Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources. I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible!
Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.
AI was used to assist with asset and plugin development.
Helped with creation of logo
We use AI to generate art and marketing materials for the game.
The art scene refers to the image generated by AI
Used as background material
Some visual assets were created with generative AI The Music is created with generativ AI
This game contains some assets that have been generated with AI.
"Some visual elements in this game were created using artificial intelligence."
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Waifu Builder In-game content art | Some of the girl assets were made or modify by AI. | Old Man Patches | - | Mar 18, 2026 | |
Dreamland In-game content art | The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials. | KALPAKHCHEV | - | Mar 18, 2026 | |
Eternal Warriors In-game content art | Use of AI for some of the game's graphical elements. | Tigerems Studio | - | Mar 18, 2026 | |
Card'em All! In-game content art | No AI while the game is running.
Stable Diffusion while developing backdrops and the units. | Vampirie Eleison | - | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
Defying the shadows Store/marketing art | The store page and games contain art assets generated by artificial intelligence | Tzhaar | - | Mar 18, 2026 | |
又是少年立志冒险打倒魔王传 Store/marketing art | The promotional image of this game store interface is generated by AI | nemaycojohn | - | Mar 18, 2026 | |
Nemorsys audio | As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits.
All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists.
With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project. | Chaolys | - | Mar 18, 2026 | |
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
100 Closes In-game content audio | The in-game voice is generated using AI and is not recorded by a real person. | /newgame | - | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
极乐世界(Elysium) In-game content arttext | Drawing of vertical drawing using AI drawing. (Manual modification later)
Use AI for assisted text generation. (Manual proofreading later)
No Live-Generated AI content is used. | YvelRevo | 70 | Mar 18, 2026 | |
Diffusion In-game content audio | Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'( | R.C. | - | Mar 18, 2026 | |
代号:J4 Live AI text | Part of the screen is assisted by AI | 五条虾仁(5 shrimps) | - | Mar 18, 2026 | |
Gravity Flip X In-game content artaudio | Cutscenes and music were designed and generated by AI tools. | YakHobuDev | - | Mar 18, 2026 | |
Last Town In-game content art | Used in game client icon & game icon | Red Pill | - | Mar 18, 2026 | |
Asteroids and Aliens In-game content artaudiocode | The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used. | JBJon | - | Mar 18, 2026 | |
You Are Not Alice Live AI text | We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player.
We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations.
We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through. | Andrew Brown | - | Mar 18, 2026 | |
Path To You In-game content codetext | This game uses generated AI for the following purposes
- To generate some of the game's program code
- To format text in the store to make it easier to read
- To translate text into languages other than Japanese
- However, the text rarely appears in the game
- No content or code is generated live during gameplay | gunsturn Inc. | - | Mar 18, 2026 | |
Hydroplane In-game content art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us. | CodingBigTime | - | Mar 18, 2026 | |
The Hermit and the Witch In-game content audio | Narrator voice acting is done by an ai voice. | Roy Wilson | - | Mar 18, 2026 | |
Through the Edges In-game content artaudio | During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience. | Bizi Games | - | Mar 18, 2026 | |
The Wall Store/marketing art | AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive. | Dad and Son Games | - | Mar 18, 2026 | |
灵能麻将 Arcane Mahjong In-game content artaudio | Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay. | Mad Rooster Games | - | Mar 18, 2026 | |
Lost Kingdom: Idle War Unclear | New UI Designs | AGS GAMES | - | Mar 18, 2026 | |
The Hyperreal Rock in a Surreal World In-game content art | Statement on the Use of AI in the Game’s Visual Assets
For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication.
We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development. | Manuel Gómez | - | Mar 18, 2026 | |
Little Woody In-game content audio | Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making.
The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release.
No other AI systems are used in the project. | Prism Realm Ltd. | - | Mar 18, 2026 | |
Billionaire in the Oil Boom Unclear art | Some images are generated by AI | Pizza OK Games | 29 | Mar 18, 2026 | |
WonderLang Japanese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 14 | Mar 18, 2026 | |
Pixel Fortress: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
异世界小队长 In-game content art | Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines. | QiZuo Studio | - | Mar 18, 2026 | |
Tinker-World: Arrival at Kedhreon In-game content art | Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork. | From The Cave | - | Mar 18, 2026 | |
Brainkilled In-game content art | Pre-rendered, AI-generated images are used in the game and store page!
There is no live AI-generated content or code during gameplay! | Brainkilled Games | 20 | Mar 18, 2026 | |
Xentra Station In-game content arttextcode | - Simple scripting, code optimization.
- Some generated background images (< 10%)
- All speech | Klemen Zagar | - | Mar 18, 2026 | |
Lines 98 Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 11 | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
99999両 Dev only code | AI-generated portions of the code. | WINGLAY | - | Mar 18, 2026 | |
Shifter Store/marketing arttext | Marketing Content | Monkey Tale Games | 33 | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
Astroloot In-game content art | Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality. | Andreas Hager Gaming | 560 | Mar 18, 2026 | |
Guild Encounters In-game content art | AI was used to generate the backgrounds, enemies, and character portraits.
Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity.
"Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources.
I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible! | Gyudon Games | 13 | Mar 18, 2026 | |
404 Beat Crash In-game content art | Portions of the game's background artwork were generated and enhanced with the assistance of AI tools. | Evolution Studio | - | Mar 18, 2026 | |
BLADEMANCER Dev only | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
The Monetary Lever Store/marketing art | Helped with creation of logo | WAL Interactive | - | Mar 18, 2026 | |
ERAZER Store/marketing art | We use AI to generate art and marketing materials for the game. | Creetah Ltd | - | Mar 18, 2026 | |
Card: Heroes and Dispute Unclear art | The art scene refers to the image generated by AI | Else_If工作室,二三工作室 | - | Mar 18, 2026 | |
ネコノヤキュウ Unclear | Used as background material | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
President Coin In-game content artaudio | Some visual assets were created with generative AI
The Music is created with generativ AI | Symbiotic Games | - | Mar 18, 2026 | |
Bebshoru Lodbuka In-game content art | This game contains some assets that have been generated with AI. | Game Factory 12 Studio | - | Mar 18, 2026 | |
The Music at the end of the World In-game content art | "Some visual elements in this game were created using artificial intelligence." | Cihan Kuzu | - | Mar 18, 2026 |