Public Steam disclosure research25,695 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
During the development of this game, AI-based tools were used for assistance with the creation of a limited number of 3D models, the preparation of Steam store visuals and description texts, and certain programming-related tasks.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items.
I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work).
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.
During the development of this game, AI-based tools were used for assistance with the creation of a limited number of 3D models, the preparation of Steam store visuals and description texts, and certain programming-related tasks.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items.
I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work).
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.