This game features AI-assisted Sprite development and generation.
- Creator
- Andrei Becker Pacheco
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game features AI-assisted Sprite development and generation.
Multilingual content and some graphical assets.
Steam page design and English localization - This is an unusual game. It consists of a huge amount of text. We couldn't translate it with a professional translator due to the enormous cost. Despite this, we really want as many people as possible to play our game. That's why we made the game free. We also hope that this game will become a great experience for our next game.
AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer.
AI-generated references are used for models, as well as some images.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience.
The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI elements, and visual effects frames. All AI-generated graphical assets are pre-rendered, manually edited, and carefully integrated into the game engine by the developer. The game does not generate any AI content in real-time during gameplay.
Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality. Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance.
Chuyện Tết is a solo project. Due to limited design resources, I used AI to assist in generating backgrounds and in-game assets. I then personally reviewed, edited, and refined these visuals to ensure they accurately reflect my vision and the Southern Vietnamese cultural atmosphere of the 2010s.
I used AI tools (such as ChatGPT) to assist in writing scripts and optimizing the game code, which helped bridge the technical gap as an individual developer. Additionally, AI was used for English translation and proofreading to ensure a natural and high-quality narrative for global players.
As a solo developer, I used generative AI tools to assist with certain parts of development, including the creation of some visual assets. All generated content has been carefully reviewed, adjusted, and manually integrated to ensure artistic consistency, and overall game quality. No AI generated content is produced in real time during gameplay.
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
Generative AI was used only for temporary placeholder visuals on this Steam store page. These images are not final game content and will be replaced with original artwork created by our artists before release.
Some of the background music in this game was created using generative AI tools. All AI-generated music has been reviewed, selected, and approved by the developers before inclusion in the game.
AI-generated content is used in some carpet textures and news icons.
This game uses AI to assist in creating some of the games Assets
We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
AI Disclosure Generative AI tools were used to assist with writing store page descriptions and game development. All gameplay content — including art, audio, maze generation, and game mechanics — is created programmatically through traditional algorithms and code.
“Helped finalize the AI game’s code and fix the shapes.”
Some music tracks in Gridhammer were composed using AI music generation tools (Suno). All other game content including artwork, writing, and game design is human-created.
Some translations were assisted by AI-powered tools.
AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio elements. Those materials were then brought into Logic Pro, where the developer manually arranged, remixed, edited, and mastered them into the final tracks.
AI Disclosure This game uses pre-generated AI assets for specific visual elements: The beach background featured in branding and the title screen. Selected environmental details and decorative art within the game world (such as shop window graphics). AI tools were also used as efficiency aids during the development process (coding and reviews).
Necromancer's Army uses generative AI to assist with portions of the in-game soundtrack and certain Steam store marketing assets (such as capsule art and banners). Localization for the game's 8 supported languages was created using AI-assisted translation and reviewed and refined by our team for overall accuracy and quality. All in-game visuals are procedurally generated through deterministic algorithms and do not use machine learning or AI techniques. All narrative writing is fully authored by our team. If the game finds its audience, we plan to replace these AI-assisted assets with original work commissioned from human artists, and have the localization reviewed by native speakers prior to full release.
Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance of generative AI image tools.
This game uses generative artificial intelligence to assist in the creation of certain visual elements. AI tools are used during development to help generate concept art, and refine environmental details. All AI-assisted content is carefully reviewed, edited, and integrated by the development team to ensure originality and consistency with the game’s style and design.
Some UI elements feature images created using generative AI.
Code was partially written with AI assistance.
Some store materials (text and images) have been enhanced with AI.
This game was developed with the assistance of generative AI tools, which were used to help create visual assets, code, and some audio elements. All generated content was reviewed, edited, and integrated by the developer to ensure consistency and quality. No generative AI is used during gameplay. All content is pre-generated and curated before release.
Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards.
This game utilizes AI generation for most of its code, most of its image assets, and some of its sound sources.
Art,Music,Code
Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay.
Pre-rendered background images and some UI cosmetic elements were created with the help of AI generation tools.
This game uses AI for the following: Programming Background Music
Generative AI was used only in a limited capacity for some sound effects, translations, and Steam store page marketing assets. The game does not contain any real-time AI-generated content during gameplay.
Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release.
We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay.
We employ AI-enhanced pipelines for the optimization of certain artistic resources.
Some songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno)
Some 2D artwork (concept art, item icons, environmental textures) in this game was created with the assistance of generative AI tools, then reviewed and edited by our art team before inclusion in the game. All gameplay code, design, music, and sound effects were created by humans.
This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer. Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game. The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product.
此游戏使用生成式人工智能开发
Somewhere Café features music generated with AI tools (Producer.ai / Lyria 3) under the creative direction of Icefield Settler Studio, and some visual assets created with Nano Banana 2. All content has been reviewed and curated by the development team.
This game uses generative AI (pre-rendered) in the creation process of the following in-game content: - Character portraits/sprites - Certain image assets such as backgrounds, UI, and items - In-game background music (BGM) All AI-generated materials are not used as-is; they are manually edited, retouched, and adjusted by the developer to ensure they perfectly fit the dark fantasy world of this game.
AI was used for texture patterns and code assistance. All content was manually verified and optimized.
During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific game assets to enhance variety and creative scale. Visual Assets: Select character sprites and environmental elements were initially drafted using AI tools. However, every asset has been manually cleaned, converted to our specific pixel art style, and touched up by the development team to ensure visual consistency and quality. Audio and Voice: Generative technologies were used to assist in the production of background music and select character vocalizations, providing a diverse and high-energy soundscape for the game’s various modes. All AI-assisted content was commercially licensed and has been curated and refined by the developers to reflect our creative vision. This message was partially generated by AI as well. (but not this sentence)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ctrl+Alt+Defeat Zero Humanity In-game content art | This game features AI-assisted Sprite development and generation. | Andrei Becker Pacheco | - | May 23, 2026 | |
Memory Farm Unclear arttext | Multilingual content and some graphical assets. | Yuzu Game Studio | - | May 23, 2026 | |
Survive to Save In-game content text | Steam page design and English localization - This is an unusual game. It consists of a huge amount of text. We couldn't translate it with a professional translator due to the enormous cost. Despite this, we really want as many people as possible to play our game. That's why we made the game free. We also hope that this game will become a great experience for our next game. | Lazy Cat Game Studio | - | May 23, 2026 | |
Internet Cafe Tycoon In-game content codetext | AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer. | Muzaffer Usta | - | May 23, 2026 | |
Echoes of the Mind In-game content art | AI-generated references are used for models, as well as some images. | TSG Games | - | May 23, 2026 | |
韭神:技能炒股 In-game content artaudiotext | All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas. | MountainJoe | - | May 23, 2026 | |
TOOSIN : 투신 In-game content artcode | Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience. | TEAM NIRIZ | 14 | May 23, 2026 | |
天机·大唐重构 In-game content art | The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI elements, and visual effects frames. All AI-generated graphical assets are pre-rendered, manually edited, and carefully integrated into the game engine by the developer. The game does not generate any AI content in real-time during gameplay. | Villager B Studio | - | May 23, 2026 | |
Iris and the Moonlight Bakery In-game content arttext | Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality.
Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance. | Gunoha Games | - | May 23, 2026 | |
Tet Story In-game content art | Chuyện Tết is a solo project. Due to limited design resources, I used AI to assist in generating backgrounds and in-game assets. I then personally reviewed, edited, and refined these visuals to ensure they accurately reflect my vision and the Southern Vietnamese cultural atmosphere of the 2010s. | The KIET Dev | - | May 23, 2026 | |
The Shaman: What's in Your House? Dev only codetext | I used AI tools (such as ChatGPT) to assist in writing scripts and optimizing the game code, which helped bridge the technical gap as an individual developer. Additionally, AI was used for English translation and proofreading to ensure a natural and high-quality narrative for global players. | Myosi | - | May 23, 2026 | |
Architect of War In-game content art | As a solo developer, I used generative AI tools to assist with certain parts of development, including the creation of some visual assets.
All generated content has been carefully reviewed, adjusted, and manually integrated to ensure artistic consistency, and overall game quality.
No AI generated content is produced in real time during gameplay. | Six Sided Studio | - | May 23, 2026 | |
Trees Inc In-game content arttext | This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality. | Mobmonks | 35 | May 23, 2026 | |
Malk In-game content art | Generative AI was used only for temporary placeholder visuals on this Steam store page. These images are not final game content and will be replaced with original artwork created by our artists before release. | Evertry Games | - | May 23, 2026 | |
Widget Idle In-game content audio | Some of the background music in this game was created using generative AI tools. All AI-generated music has been reviewed, selected, and approved by the developers before inclusion in the game. | Zzzhz | - | May 23, 2026 | |
絨毯を洗うゲーム In-game content art | AI-generated content is used in some carpet textures and news icons. | daimaGAME | - | May 23, 2026 | |
CatBun Idle In-game content art | This game uses AI to assist in creating some of the games Assets | Lone Pixel Studios | - | May 23, 2026 | |
Shape Together Dev only code | We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features | Blu | - | May 23, 2026 | |
Centurion's Gambit In-game content artaudio | All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer. | iebaz | - | May 23, 2026 | |
Still Lost In-game content textcode | AI Disclosure
Generative AI tools were used to assist with writing store page descriptions and game development. All gameplay content — including art, audio, maze generation, and game mechanics — is created programmatically through traditional algorithms and code. | Project571 | - | May 23, 2026 | |
Split Fate Dev only code | “Helped finalize the AI game’s code and fix the shapes.” | Nauron Studio | - | May 23, 2026 | |
Gridhammer In-game content audio | Some music tracks in Gridhammer were composed using AI music generation tools (Suno). All other game content including artwork, writing, and game design is human-created. | Pixel Forge Entertainment, LLC. | - | May 23, 2026 | |
Spiretela In-game content text | Some translations were assisted by AI-powered tools. | Shivary Game Studio | - | May 23, 2026 | |
NODGE In-game content audio | AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio elements. Those materials were then brought into Logic Pro, where the developer manually arranged, remixed, edited, and mastered them into the final tracks. | KarateSalad Games | - | May 23, 2026 | |
Hansi auf Sylt In-game content art | AI Disclosure
This game uses pre-generated AI assets for specific visual elements:
The beach background featured in branding and the title screen.
Selected environmental details and decorative art within the game world (such as shop window graphics).
AI tools were also used as efficiency aids during the development process (coding and reviews). | Frank Dirk Rittberger | - | May 23, 2026 | |
Necromancer's Army In-game content audiotextart | Necromancer's Army uses generative AI to assist with portions of the in-game soundtrack and certain Steam store marketing assets (such as capsule art and banners).
Localization for the game's 8 supported languages was created using AI-assisted translation and reviewed and refined by our team for overall accuracy and quality.
All in-game visuals are procedurally generated through deterministic algorithms and do not use machine learning or AI techniques. All narrative writing is fully authored by our team.
If the game finds its audience, we plan to replace these AI-assisted assets with original work commissioned from human artists, and have the localization reviewed by native speakers prior to full release. | Wander & Wilt Studios | - | May 23, 2026 | |
Crownseeker Store/marketing art | Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance of generative AI image tools. | Jeremy Petersen | - | May 23, 2026 | |
Picklemania: The Ultimate Showdown In-game content art | This game uses generative artificial intelligence to assist in the creation of certain visual elements. AI tools are used during development to help generate concept art, and refine environmental details. All AI-assisted content is carefully reviewed, edited, and integrated by the development team to ensure originality and consistency with the game’s style and design. | The Pickle Inc. | - | May 23, 2026 | |
PLACE TO FIT In-game content art | Some UI elements feature images created using generative AI. | BitRockGames | - | May 23, 2026 | |
Historarium Dev only code | Code was partially written with AI assistance. | SemiRandom Interactive | - | May 23, 2026 | |
The Day I Started Harvesting Store/marketing textart | Some store materials (text and images) have been enhanced with AI. | Creamative | - | May 23, 2026 | |
SontusCrops In-game content artcodeaudio | This game was developed with the assistance of generative AI tools, which were used to help create visual assets, code, and some audio elements. All generated content was reviewed, edited, and integrated by the developer to ensure consistency and quality.
No generative AI is used during gameplay. All content is pre-generated and curated before release. | IndieNegra | - | May 23, 2026 | |
Luminara: The Second Dawn In-game content artaudiotextcode | Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards. | LOADING DREAMS INC. | - | May 23, 2026 | |
Looter Survivors In-game content codeartaudio | This game utilizes AI generation for most of its code, most of its image assets, and some of its sound sources. | iida-lab | - | May 23, 2026 | |
爪爪改造家 PawRebuild Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | 19 | May 23, 2026 | |
The Last Leukocyte Dev only code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay. | Ballpoint Studios | - | May 23, 2026 | |
0KEY! In-game content art | Pre-rendered background images and some UI cosmetic elements were created with the help of AI generation tools. | deVop Games | - | May 23, 2026 | |
PieceMonsters In-game content audiocode | This game uses AI for the following:
Programming
Background Music | pirio | - | May 23, 2026 | |
SHOWHAND In-game content audiotextart | Generative AI was used only in a limited capacity for some sound effects, translations, and Steam store page marketing assets.
The game does not contain any real-time AI-generated content during gameplay. | WINDUP | - | May 23, 2026 | |
Astronine In-game content audioart | Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release. | Love7 | - | May 23, 2026 | |
catfish In-game content arttextcode | We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay. | fjyaosun | - | May 23, 2026 | |
Kuiper Wanderer Dev only art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
ERI: Emotive Rhythm Interaction In-game content audioart | Some songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno) | Danny | - | May 23, 2026 | |
HellFactory Inc. In-game content art | Some 2D artwork (concept art, item icons, environmental textures)
in this game was created with the assistance of generative AI tools,
then reviewed and edited by our art team before inclusion in the game.
All gameplay code, design, music, and sound effects were created by humans. | SG ENTERTECH | - | May 23, 2026 | |
Chroma Climb: Reclaim Your Color In-game content artcode | This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer.
Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game.
The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product. | P's Games | - | May 23, 2026 | |
Starherald Unclear | 此游戏使用生成式人工智能开发 | YIBO STUDIO | - | May 23, 2026 | |
Somewhere Café In-game content audioart | Somewhere Café features music generated with AI tools (Producer.ai / Lyria 3) under the creative direction of Icefield Settler Studio, and some visual assets created with Nano Banana 2. All content has been reviewed and curated by the development team. | Icefield Settler Studio | - | May 23, 2026 | |
理性の境界 ―アイリス― In-game content artaudio | This game uses generative AI (pre-rendered) in the creation process of the following in-game content:
- Character portraits/sprites
- Certain image assets such as backgrounds, UI, and items
- In-game background music (BGM)
All AI-generated materials are not used as-is; they are manually edited, retouched, and adjusted by the developer to ensure they perfectly fit the dark fantasy world of this game. | Guusuya | - | May 23, 2026 | |
Keystones: Foundations In-game content artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
MC Chopped's Melee Mayhem In-game content artaudio | During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific game assets to enhance variety and creative scale.
Visual Assets: Select character sprites and environmental elements were initially drafted using AI tools. However, every asset has been manually cleaned, converted to our specific pixel art style, and touched up by the development team to ensure visual consistency and quality.
Audio and Voice: Generative technologies were used to assist in the production of background music and select character vocalizations, providing a diverse and high-energy soundscape for the game’s various modes.
All AI-assisted content was commercially licensed and has been curated and refined by the developers to reflect our creative vision.
This message was partially generated by AI as well. (but not this sentence) | Axysyn Interactive | - | May 23, 2026 |