Background Music (BGM) Sound Effects (SE)
- Creator
- MoldGames
- Reviews
- 183
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Background Music (BGM) Sound Effects (SE)
Artists used AI pipelines to generate scenes in the game.
Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations.
AI tools used to create game store assets.
Some of the promotional materials (such as capsule images and library assets) were created using AI-based tools and then manually edited. In addition, the main character “Tung Tung Sahur” was initially generated using AI and then redesigned and animated manually. There is no AI-generated content during actual gameplay. AI usage is limited to marketing visuals and early character concept creation only.
A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials.
AI was used to create base textures that were further modified to suit the tone and atmosphere of the game. They were not used without proper amendments and incorporation to the game.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
Some in-game art assets were created with AI assistance. Game text localization was assisted by AI.
This game uses AI-generated sound effects (e.g., footsteps, ambient noises) to enhance the atmosphere. All gameplay, visuals, and story content are handcrafted.
AI was used to generate some of the artwork and assets in the game.
translation, code & writing support
In-game character portraits and some illustrations are AI-generated.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some parts of the game's description, promotional text, in-game code snippets, and localization were created with the assistance of generative AI tools. All AI-assisted content has been reviewed and edited by the developer to ensure clarity, accuracy, and functionality.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Images and videos generated with AI
A small number of Icons and scene materials were generated using AI
本游戏包含由AI生成的美术
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Most game resources are generated by AI
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created. AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay.
AI has been used to accelerate each stage of the development - and always reviewed + edited by a human.
Splash images and icon created by AI.
Steam Key arts
AI was used to assist during coding the project and was used for some art assets.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
The background images in the game are drawn using AI.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
AI visuals Backgrounds
Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game
Cartoon images of children in marketing materials
Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind.
A small number of models are generated using AI.
This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page.
Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated
In game loading screen images have been generated using AI
This game utilizes AI for certain translation tasks and programming.
This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI).
Contains two AI-generated background images
The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.).
AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions.
The game's artstyle and static assets were created using AI.
Generating voice acting for the character Eva.
AI was used for the creation of the logo image and text description for the Steam Page
A.I. is used for concept art and general ideas. A.I. is also used for fine tuning the code
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
Background images were generated with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Maru Expedition: We can fly audio | Background Music (BGM)
Sound Effects (SE) | MoldGames | 183 | Mar 18, 2026 | |
Chaotic Love and Sex In-game content art | Artists used AI pipelines to generate scenes in the game. | Grumpy Carrot Gaming | - | Mar 18, 2026 | |
指尖的心动密码 In-game content art | Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations. | Play Boy Studio | - | Mar 18, 2026 | |
Tombs & Trials Store/marketing art | AI tools used to create game store assets. | Logan K | - | Mar 18, 2026 | |
ZombieTungSahur Store/marketing art | Some of the promotional materials (such as capsule images and library assets) were created using AI-based tools and then manually edited. In addition, the main character “Tung Tung Sahur” was initially generated using AI and then redesigned and animated manually. There is no AI-generated content during actual gameplay. AI usage is limited to marketing visuals and early character concept creation only. | LooFoe Games | 23 | Mar 18, 2026 | |
King Charles: Rise of the Alpha Store/marketing art | A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials. | DodoModo | 11 | Mar 18, 2026 | |
SAS: Heks In-game content art | AI was used to create base textures that were further modified to suit the tone and atmosphere of the game. They were not used without proper amendments and incorporation to the game. | ZenVision Games | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
Cockroach! In-game content arttext | Some in-game art assets were created with AI assistance.
Game text localization was assisted by AI. | ColaCatGames | 32 | Mar 18, 2026 | |
Nexen In-game content audio | This game uses AI-generated sound effects (e.g., footsteps, ambient noises) to enhance the atmosphere.
All gameplay, visuals, and story content are handcrafted. | UNCERT Games | - | Mar 18, 2026 | |
Bloodzap In-game content art | AI was used to generate some of the artwork and assets in the game. | Void65 | - | Mar 18, 2026 | |
B.Q. Unclear textcode | translation, code & writing support | Na2Ka | - | Mar 18, 2026 | |
恋爱见证!Love Investigation In-game content art | In-game character portraits and some illustrations are AI-generated. | Imaginary Garden | - | Mar 18, 2026 | |
hgmGame-snail Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Rune Dungeon In-game content textcode | Some parts of the game's description, promotional text, in-game code snippets, and localization were created with the assistance of generative AI tools. All AI-assisted content has been reviewed and edited by the developer to ensure clarity, accuracy, and functionality. | Lucien Klein | - | Mar 18, 2026 | |
Pixel Combat Shooter In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Avega Games | 150 | Mar 18, 2026 | |
Giantess Girls! Job Jigsaw Jamboree Store/marketing art | Images and videos generated with AI | Macroverse | - | Mar 18, 2026 | |
奇异之地 Strange Place In-game content art | A small number of Icons and scene materials were generated using AI | caigouzi | - | Mar 18, 2026 | |
萌宠消消乐 In-game content art | 本游戏包含由AI生成的美术 | 云栖工作室 | - | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
Gamer Stop Simulator : Prologue art | We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use. | Red Axe Games | 195 | Mar 18, 2026 | |
Give me back my fruit Dev only artcode | Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay. | cradit1111 | - | Mar 18, 2026 | |
The Fisherman's Forever Faith Dev only | AI has been used to accelerate each stage of the development - and always reviewed + edited by a human. | GreenSloth | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
Kitten Squad Store/marketing art | Steam Key arts | Nextframe Studio | - | Mar 18, 2026 | |
PASS In-game content artcode | AI was used to assist during coding the project and was used for some art assets. | Toxic Orca Studio | - | Mar 18, 2026 | |
Geargrid Tile Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
喵探 In-game content art | The background images in the game are drawn using AI. | 牢猫工作室 | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 133 | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
KS Tank War In-game content audio | Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game | KS For Fun Games | - | Mar 18, 2026 | |
Warstation Store/marketing art | Cartoon images of children in marketing materials | Warstation | - | Mar 18, 2026 | |
Magiworks Store/marketing art | Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind. | Ionforge Labs | - | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
PULL Panic : New PartyGame In-game content audioart | This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page. | Mihaya | - | Mar 18, 2026 | |
Operation: Clean Splash In-game content art | Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated. | GGFox Studio | - | Mar 18, 2026 | |
北京蓝玫 In-game content art | Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated | Taiyi Game | - | Mar 18, 2026 | |
Raveren: The Legend Of Etheria In-game content art | In game loading screen images have been generated using AI | PixelPunk Studios | - | Mar 18, 2026 | |
The Rotting Man | 悪臭男 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 65 | Mar 18, 2026 | |
A Cut Above: Mow & Grow In-game content art | This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI). | SoloGameDev | - | Mar 18, 2026 | |
漂游记 A Ghost Journey Store/marketing art | Contains two AI-generated background images | Kakusya | - | Mar 18, 2026 | |
Tosbik Around The World In-game content text | The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.). | siriculo | - | Mar 18, 2026 | |
OneMore Live AI text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions. | Imaginary Component | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
Nasubi Room In-game content audio | Generating voice acting for the character Eva. | Vorh Games | 12 | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
Command-Ω Omega Dev only artcode | A.I. is used for concept art and general ideas. A.I. is also used for fine tuning the code | IMPERIAL DYNAMICS | - | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Ball Travel In-game content art | Background images were generated with AI. | Taranau Aliaksei | - | Mar 18, 2026 |