The pic and music is generated by ai
- Creator
- zeros
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,997 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The pic and music is generated by ai
Some of the art assets in this game were created with the assistance of generative AI. All assets have undergone manual selection and post-production adjustments to ensure consistency with the overall game style.
Voice acting for characters during combat and in the story
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game.
Art is AI-generated
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game.
AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text translations.
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay.
"During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic."
AI translation for localization
Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay.
This game uses minimal AI Image generation for some scenes.
Some UI assets were AI-generated and will be replaced ASAP
We used AI to create the icons and some textures.
AI was used to generate music, sound effects, and graphics (e.g. logos, icons).
Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as a voice-over in the cinematic trailer.
Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.
Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay.
AI was used in the generation of different assets in the game including some background imagery and character design.
This game uses generative AI to assist with localization and translation between Japanese and English.
Generative AI was partially used to create NPC sprites and background assets in this game.
Voices are currently AI generated.
All in-game artwork was generated using AI.
This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase. In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design.
As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates.
Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime.
Note: AI-assisted tools were used in the creation of the game's artwork.
Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created.
The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2. All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance. The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay.
music in the trailer.Store description and promotional graphics generated using AI tools.
Generative AI was used throughout the development process. It was utilized alongside humans to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI. We strongly believe AI will help videogames reach new heights, not kill jobs nor creativity.
Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets.
All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games.
Generative AI was used for background music production.
Some assets in this game were generated using AI.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
The voiceover was done using artificial intelligence.
The voiceover was done using artificial intelligence.
I used AI generated art for the loading screens, story, and splash screens.
Game : Nothing Store page : Translation
Just Several Pictures in Dialogue
Some of the graphics and all of the localizations was produced with the help of generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bounce Rush 跟你爆了 In-game content artaudio | The pic and music is generated by ai | zeros | - | May 23, 2026 | |
幻域 Fantasy Domain In-game content art | Some of the art assets in this game were created with the assistance of generative AI. All assets have undergone manual selection and post-production adjustments to ensure consistency with the overall game style. | YiLing Games | - | May 23, 2026 | |
Scindistella In-game content audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
GuiXu In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 墨染六尘 | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
红色史诗 In-game content art | Generative AI Disclosure:
This game utilized generative AI technologies during its development in the following ways:
Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game. | 旧日档案工作室 | - | May 23, 2026 | |
Ten Rings 1 In-game content art | Art is AI-generated | Huamen Atelier | - | May 23, 2026 | |
Grave Endeavors: A Clicker In-game content art | Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience. | Dog Water Development | - | May 23, 2026 | |
巡怪警備 -The Cursed Security- In-game content artaudio | AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game. | Diabonobbu Game | 18 | May 23, 2026 | |
The Last of RAM In-game content arttext | AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text translations. | Warkuda | - | May 23, 2026 | |
The Voss Clinic In-game content art | AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI. | Broken Frequency | - | May 23, 2026 | |
My Scout Life In-game content art | Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes. | Rakun Interactive | - | May 23, 2026 | |
NitroRun: Off-Road Rush In-game content art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay. | Iron Grid Studios | - | May 23, 2026 | |
MunchKing In-game content art | "During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic." | MunchKing Studio | - | May 23, 2026 | |
天下太平 Again In-game content text | AI translation for localization | Dokuling games | - | May 23, 2026 | |
Knight Survivor In-game content art | Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay. | H1GHP3R | - | May 23, 2026 | |
Somnus Corporation In-game content art | This game uses minimal AI Image generation for some scenes. | Remy Makes | - | May 23, 2026 | |
Kingdom and Taxes In-game content art | Some UI assets were AI-generated and will be replaced ASAP | Room 402 Games | - | May 23, 2026 | |
MAKEN In-game content art | We used AI to create the icons and some textures. | 9E GAMES | - | May 23, 2026 | |
CLAWS: Command Line Advanced Warfare System In-game content audioart | AI was used to generate music, sound effects, and graphics (e.g. logos, icons). | Adam Abdelhamed Sr | - | May 23, 2026 | |
Getting Home In-game content text | Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as a voice-over in the cinematic trailer. | Arctic Meadow | - | May 23, 2026 | |
The Iron and the Oath In-game content artaudio | Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer. | FFire Studio | - | May 23, 2026 | |
Prison Glow In-game content textart | Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context. | KromiXX | - | May 23, 2026 | |
Cosy Puzzle Cabin In-game content arttext | Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer. | Andrew Misselbrook | - | May 23, 2026 | |
Bow-wow Battle In-game content artaudio | Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay. | M.Katsu | 135 | May 23, 2026 | |
Stomper In-game content art | AI was used in the generation of different assets in the game including some background imagery and character design. | Dakota Hughes | - | May 23, 2026 | |
tombolo In-game content text | This game uses generative AI to assist with localization and translation between Japanese and English. | ISHIHARA MGF | - | May 23, 2026 | |
Ambered: Three Thousand Days & Nights In-game content art | Generative AI was partially used to create NPC sprites and background assets in this game. | Pillow Fairy Studio | - | May 23, 2026 | |
Sword & Banner In-game content audio | Voices are currently AI generated. | Bitrot Games | - | May 23, 2026 | |
Civilization Idle In-game content art | All in-game artwork was generated using AI. | Games by Nvz | - | May 23, 2026 | |
Syntaris In-game content artcode | This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase.
In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design. | Yusuf AKYILDIZ | - | May 23, 2026 | |
Signal Zero: Dispatch In-game content audio | As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates. | PanicBit | - | May 23, 2026 | |
JUMP & MOW In-game content artaudiocode | Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime. | SparklingFishStudio | - | May 23, 2026 | |
我是卷王 In-game content art | Note: AI-assisted tools were used in the creation of the game's artwork. | Myers | - | May 23, 2026 | |
Izakaya Diaries - Sushi Restaurant Simulator In-game content arttext | Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created. | Space Muffins | - | May 23, 2026 | |
执念刑警之消失的证人 In-game content arttext | The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2.
All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance.
The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay. | 迷雾工作室 | 222 | May 23, 2026 | |
Radiation Caterpillar In-game content artaudio | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 10 | May 23, 2026 | |
Box Office Mayhem: Theatre Tycoon In-game content arttext | Generative AI was used throughout the development process. It was utilized alongside humans to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Tidefall Interactive | 16 | May 23, 2026 | |
Agon : Legends of the Arena In-game content artaudiotext | Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI.
We strongly believe AI will help videogames reach new heights, not kill jobs nor creativity. | Camille Blanc | - | May 23, 2026 | |
领导来了Boss is coming In-game content art | Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets. | Van's Studio | - | May 23, 2026 | |
冥差(Hell Bailiff) In-game content art | All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games. | Yaeegy | - | May 23, 2026 | |
Mine Farm In-game content audio | Generative AI was used for background music production. | JHL GAMES | 10 | May 23, 2026 | |
MoeArmy vs SuArmy In-game content | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
Magical Girl OS 98 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | Magical Girl Studio | - | May 23, 2026 | |
King of Wukong In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Darkman: Bounty Hunter In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Illegal Alien Tower Defense In-game content arttext | I used AI generated art for the loading screens, story, and splash screens. | Forbidden Knowledge | - | May 23, 2026 | |
Rainbow Tower Defence In-game content text | Game : Nothing
Store page : Translation | S Creative Factory | - | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
Agartha Survivors In-game content arttext | Some of the graphics and all of the localizations was produced with the help of generative AI. | Michael Blair | - | May 23, 2026 |