Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
- Creator
- Gamesforgames
- Reviews
- 16
- Added
- Mar 18, 2026
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Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Artificial Intelligence has been used for the generation of Art Assets in this game
AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content.
Sound tracks, text translation.
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time. Some artwork: selected visuals such as certain card art and enemy character art. Some music: selected BGM tracks.
The images on the store page.
Characters were generated by AI
ai was used to generate some texts inside the game
This game uses AI-generated content for sound effects and background music to enhance the audio experience.
TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.
As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them.
For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content.
1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.
Use AI to create some art assets like event's picture
Use some materials from www.freepik.com as background, which may be created by AI
The sound of the game was produced using Generative AI
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
AI was used to generate content on the game page (game cover art)
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
Some UI images are generated by AI to gain better graphic effect
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
AI was used in the creation of some of the arts and BGM.
Some AI-generated code is used, such as elapsed time calculations.
Some of the images used in the game were generated using AI.
AI has been used to help develop the game's cover art.
Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team.
AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else.
Some scenes as drawing aids, some musical content.
100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools.
I used some AI generated images for store page
We used AI to generate Character & store page assets
Some of the images used were created using generative AI and have been edited based on them.
Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game.
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
Some skybox textures have been enhanced using AI.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance.
Main menu drawings created by AI.
AI was used for texture generation and game code optimization.
Some character dialogue and the text information for player-created characters are generated by AI based on user input. Additionally, some of the images and music used in the game were created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Magatch Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 16 | Mar 18, 2026 | |
WonderLang Italian Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Unique Ladies In-game content art | Artificial Intelligence has been used for the generation of Art Assets in this game | Ume Softworks | - | Mar 18, 2026 | |
Hit and Stand Blackjack In-game content textaudioart | AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content. | Jeff Trigwell | 22 | Mar 18, 2026 | |
Ethereal Odyssey In-game content audiotext | Sound tracks, text translation. | KU3 Dev | - | Mar 18, 2026 | |
Puppycraft: Maze In-game content textart | Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials. | Alcheap Inc. | 20 | Mar 18, 2026 | |
NINDO 星影の守護者 In-game content artaudio | This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time.
Some artwork: selected visuals such as certain card art and enemy character art.
Some music: selected BGM tracks. | MORIKICHIDO | 11 | Mar 18, 2026 | |
The Fable of Fairy Glen Store/marketing art | The images on the store page. | Jason Bowen | - | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
Witch Pachi In-game content audio | This game uses AI-generated content for sound effects and background music to enhance the audio experience. | AlchemistsGames | - | Mar 18, 2026 | |
TimeParadox In-game content art | TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity. | WOYMMM | - | Mar 18, 2026 | |
Rock Crusher In-game content text | As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages. | Mini Fun Games | 328 | Mar 18, 2026 | |
WonderLang Portuguese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Bread & Butter Dev only art | I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them. | DaniDangerStudio | 15 | Mar 18, 2026 | |
Lets Get Loot In-game content audioart | For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content. | John Timpson | 42 | Mar 18, 2026 | |
DEAD DAYLIGHT 死昼 In-game content art | 1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes.
2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos. | KARMIU | 71 | Mar 18, 2026 | |
TOKIGEON Store/marketing art | Use AI to create some art assets like event's picture | TOKI Games | - | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
Staroot In-game content audio | The sound of the game was produced using Generative AI | Team cloud | - | Mar 18, 2026 | |
Sobakan Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Rope Guy Store/marketing art | AI was used to generate content on the game page (game cover art) | GrubItGames | - | Mar 18, 2026 | |
Planet Hero Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
Magivor Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
Kingdom Lands Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
FireTruck Rescue Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
King's Legacy: A Crown Divided Collector's Edition In-game content art | The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements. | Cateia Games | - | Mar 18, 2026 | |
Charta Dungeon - Ambidextrous In-game content art | Some UI images are generated by AI to gain better graphic effect | mipah3 | - | Mar 18, 2026 | |
李二牛勇闯合欢宗 In-game content art | During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up. | 忧忧子工作室 | - | Mar 18, 2026 | |
Murim Survival In-game content artaudio | AI was used in the creation of some of the arts and BGM. | Sunwood Games | 214 | Mar 18, 2026 | |
みんなでシンプル間違い探しコレクション Dev only code | Some AI-generated code is used, such as elapsed time calculations. | WINGLAY | - | Mar 18, 2026 | |
Car Parking Adventure In-game content art | Some of the images used in the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
Metal Slugger Ops Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Kasperia Arena In-game content art | Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself. | Kaspertje | - | Mar 18, 2026 | |
The Test: Reality Check In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 619 | Mar 18, 2026 | |
Requiem of Dread In-game content art | We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team. | Nikolas | - | Mar 18, 2026 | |
Ferral Quest Store/marketing art | AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else. | ZonaBit's Games | - | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
RogueJack21 In-game content text | 100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools. | Zandbox Studio | 194 | Mar 18, 2026 | |
Multi Deck Hero Store/marketing art | I used some AI generated images for store page | Last Token | - | Mar 18, 2026 | |
悠闲的末日郊游-Traveling after Doomsday Store/marketing art | We used AI to generate Character & store page assets | Kwing works | - | Mar 18, 2026 | |
Hero Academy Legacy Store/marketing art | Some of the images used were created using generative AI and have been edited based on them. | SHINTSKU Games | - | Mar 18, 2026 | |
Goth Clicker In-game content art | Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game. | MatrixParadox | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Box #341 In-game content textcode | Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance. | Ron Pang | 14 | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
ぼうけんのしょをけしてしまいました〜!!(泣) In-game content textartaudio | Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI. | filament Inc. | - | Mar 18, 2026 |